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Subject: What I Expect To See In Halo Reach

Being the fourth FPS in the series, I'm expecting Bungie to change the game around a decent bit, but keep a similar feel.

Large Scale Warfare

If you've read the books you know about the huge Covenant and UNSC armies that fought on Reach. I think Bungie will incorporate almost RTS sized battles in Reach. Imagine 100's of grunts and elites charging at your defensive position while wraiths pummel you from a distance. I wouldn't be surprised if there was a level or two like this, I think it's be really cool.

More Lifelike AI

This is something that was improved upon in Halo 3 a bit, but could definitely be better. Imagine a large scale battle, all around you Marines are getting shot, you see them grabbing their stomachs, hear them yelling at each other. A wraith lands a shot in a group of marines, they all go flying through the air. Some die, other hold onto their arms. A grunt surprises a Marine, he whips around and the grunt jumps on him and they both start beating each other up.

That's all I really have so far. What else do you guys expect Bungie to do? Not necessarily weapons and such, just basic concepts and such.

[Edited on 07.08.2009 11:52 AM PDT]

  • 07.08.2009 11:43 AM PDT

With B.B. gone, the passion of Bungie.net has lessened.

Yeah, a Halo Wars RTS would really suck!

  • 07.08.2009 11:47 AM PDT

Hahah I think you mean Reach ;]. And No it's going to be an FPS thankfully. Bungie confirmed it.

  • 07.08.2009 11:48 AM PDT

With B.B. gone, the passion of Bungie.net has lessened.

Posted by: salleens7
Hahah I think you mean Reach ;]. And No it's going to be an FPS thankfully. Bungie confirmed it.


No, that's the thing. I think YOU mean Reach. Read your thread title.

  • 07.08.2009 11:50 AM PDT

I'm confused at the moment...

  • 07.08.2009 11:51 AM PDT
Subject: What I Expect To See In Halo Reach

D'oh! It's fixed

[Edited on 07.08.2009 11:52 AM PDT]

  • 07.08.2009 11:51 AM PDT

Posted by: salleens7
D'oh! It's fixed

Ok, that's what I thought...lol

I'm expecting a simple squad command, nothing fancy thought. For campaign only thought.

  • 07.08.2009 11:54 AM PDT

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A giant war in halo would be epic sauce in first person view.

  • 07.08.2009 11:55 AM PDT

Tell me about it! I'd pay $60 just for one level like that. Also I think the game should change a little each time you play. For instance, giant battles will have different units in different places etc. Just a though.

  • 07.08.2009 12:55 PM PDT

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Posted by: Deathlock257
A giant war in halo would be epic sauce in first person view.


The battlestation series uses a type of game play that is very similar to what you have described.
I think it would be fun.
Sadly(for the battleststions thing) Bungie have confirmed it as a FPS.

  • 07.08.2009 12:58 PM PDT

Posted by: Peacekeeper MX
Posted by: Deathlock257
A giant war in halo would be epic sauce in first person view.


The battlestation series uses a type of game play that is very similar to what you have described.
I think it would be fun.
Sadly(for the battleststions thing) Bungie have confirmed it as a FPS.
Oh I don't care if your actually commanding the other soldiers, I just think a massive land and air battle would be awesome to be in the middle of.

  • 07.08.2009 1:01 PM PDT
Subject: What I Expect To See In Halo Wars
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Posted by: Akontheorc
I cant wait for halo wars! Hope its not an RTS like people are rumoring.

didn't halo wars come out like 3 months ago?

  • 07.08.2009 2:09 PM PDT

Posted by: Nacho54321
Posted by: Akontheorc
I cant wait for halo wars! Hope its not an RTS like people are rumoring.

didn't halo wars come out like 3 months ago?
I accidentally put "Halo Wars" in the title instead of "Reach"

  • 07.08.2009 5:52 PM PDT
Subject: What I Expect To See In Halo Reach
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The one thing I want....Is a true focus back on the story. They've fleshed out Multiplayer enough, I feel. I'm tired of reading magazines or articles years later to realize they cut whole missions or sections out of the game, especially when they sound awesome. IE: A level in Halo 2 where you encounter Gravemind Tentacles as you navigate an Forerunner structure. (After Regret and before the Arbiter level right after that)

  • 07.08.2009 6:01 PM PDT

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Posted by: High Truth
The one thing I want....Is a true focus back on the story. They've fleshed out Multiplayer enough, I feel. I'm tired of reading magazines or articles years later to realize they cut whole missions or sections out of the game, especially when they sound awesome. IE: A level in Halo 2 where you encounter Gravemind Tentacles as you navigate an Forerunner structure. (After Regret and before the Arbiter level right after that)


...there was a level like that? Hmm, I've heard people say things about that...but is it part of the official game or a mod or something? Could I find it on Halopedia?

  • 07.08.2009 6:06 PM PDT

It was a level that was cut from the game.

  • 07.09.2009 12:38 PM PDT
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Nobody cares about anyone else's opinion - be it mine, yours, or a cult of angry star wars nerds - when they are enjoying what they enjoy.

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Everyone cares about opinions, that's why we socialize on a forum with strangers.

The one thing I want....Is a true focus back on the story. They've fleshed out Multiplayer enough, I feel. I'm tired of reading magazines or articles years later to realize they cut whole missions or sections out of the game, especially when they sound awesome. IE: A level in Halo 2 where you encounter Gravemind Tentacles as you navigate an Forerunner structure. (After Regret and before the Arbiter level right after that)


THIS.

Halo 3's campaign was too short. Halo 2's was a nice length but there were several levels, such as Forerunner Tank, the Covenant ship level, Alpha Moon, and the entire last level of the game, that were cut from the final game because Bungie didn't have enough time to finish them.

Bungie needs to get back to the Halo 1 method of making a video game, where the development focus is on perfecting the campaign rather than the multiplayer. Campaign should always be the main focus of the game. Everything else comes later, including multiplayer and theater mode and Forge and all the rest of it. A story as pivotal to the Halo saga as the fall of Reach deserves a long, detailed, and challenging campaign or it's simply not worth purchasing.

End thread.

  • 07.09.2009 1:03 PM PDT
Subject: What I Expect To See In Halo Wars

MLG Kicks Ass!

Why is a lot of people hatting on Halo Wars? Its a great RTS with a Halo back ground to it. Plus Bungie at first Halo CE was gonna be a RTS but what ever everyone is intitled to their own opinion.

  • 07.09.2009 1:16 PM PDT
Subject: What I Expect To See In Halo Reach
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I remember a Bungie employee once stating that only 35 percent of the people who purchased the Halo series actually played the campaign and finished it. This is why Bungie puts more effort in the multiplayer than the singleplayer since the other 65 percent will be playing multiplayer; and this is why Halo 2 and 3 felt "summarized"

Posted by: car15
The one thing I want....Is a true focus back on the story. They've fleshed out Multiplayer enough, I feel. I'm tired of reading magazines or articles years later to realize they cut whole missions or sections out of the game, especially when they sound awesome. IE: A level in Halo 2 where you encounter Gravemind Tentacles as you navigate an Forerunner structure. (After Regret and before the Arbiter level right after that)


THIS.

Halo 3's campaign was too short. Halo 2's was a nice length but there were several levels, such as Forerunner Tank, the Covenant ship level, Alpha Moon, and the entire last level of the game, that were cut from the final game because Bungie didn't have enough time to finish them.

Bungie needs to get back to the Halo 1 method of making a video game, where the development focus is on perfecting the campaign rather than the multiplayer. Campaign should always be the main focus of the game. Everything else comes later, including multiplayer and theater mode and Forge and all the rest of it. A story as pivotal to the Halo saga as the fall of Reach deserves a long, detailed, and challenging campaign or it's simply not worth purchasing.

End thread.


[Edited on 07.09.2009 1:20 PM PDT]

  • 07.09.2009 1:18 PM PDT

One does not simply walk into Halo.

I want Friendly AI on par with Halo CE.

  • 07.09.2009 1:19 PM PDT

Large scale warfare in a FPS game is something I've been waiting for someone to do right. Bungie could really do whatever they wanted to and make an epic game that works. Unfortunately, I don't think Bungie would do something quite like that. Sure, they'd probably have a cutscene or two like that, but no real gameplay. I really hope they prove me wrong though.

I like the ideas for dialog as well. It would be amazing to see that kind of dialog in real time. The NPCs actually reacting to what's happening around them. The Halo series has always been great with in-game dialog, with hundreds of lines for each different group, but for them to react and respond to each other realistically would be something truly amazing.

I have a bad feeling that Reach's (and ODST's) campaign will be too short. Again I hope I'm proven wrong, but either way I'm sure it will be an amazing experience. From the time I first read the book, Fall of Reach, I've been hoping and praying they'd come out with a game. My thanks to Bungie for answering that prayer.

  • 07.09.2009 1:26 PM PDT
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A 3 Legged Goat
Nobody cares about anyone else's opinion - be it mine, yours, or a cult of angry star wars nerds - when they are enjoying what they enjoy.

Zombine
Everyone cares about opinions, that's why we socialize on a forum with strangers.

I remember a Bungie employee once stating that only 35 percent of the people who purchased the Halo series actually played the campaign and finished it. This is why Bungie puts more effort in the multiplayer than the singleplayer since the other 65 percent will be playing multiplayer; and this is why Halo 2 and 3 felt "summarized"
Well, screw those people. Multiplayer will be fun no matter what as long as the underlying game mechanics are solid. I mean, Halo 1's multiplayer was an afterthought, and look how great it turned out to be.

  • 07.09.2009 3:43 PM PDT

I'd be happy with no multilayer at all if they made the single player awesome enuff (think Halo 1)

  • 07.10.2009 6:10 PM PDT

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