- Elem3nt 117
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I remember a Bungie employee once stating that only 35 percent of the people who purchased the Halo series actually played the campaign and finished it. This is why Bungie puts more effort in the multiplayer than the singleplayer since the other 65 percent will be playing multiplayer; and this is why Halo 2 and 3 felt "summarized"
Posted by: car15
The one thing I want....Is a true focus back on the story. They've fleshed out Multiplayer enough, I feel. I'm tired of reading magazines or articles years later to realize they cut whole missions or sections out of the game, especially when they sound awesome. IE: A level in Halo 2 where you encounter Gravemind Tentacles as you navigate an Forerunner structure. (After Regret and before the Arbiter level right after that)
THIS.
Halo 3's campaign was too short. Halo 2's was a nice length but there were several levels, such as Forerunner Tank, the Covenant ship level, Alpha Moon, and the entire last level of the game, that were cut from the final game because Bungie didn't have enough time to finish them.
Bungie needs to get back to the Halo 1 method of making a video game, where the development focus is on perfecting the campaign rather than the multiplayer. Campaign should always be the main focus of the game. Everything else comes later, including multiplayer and theater mode and Forge and all the rest of it. A story as pivotal to the Halo saga as the fall of Reach deserves a long, detailed, and challenging campaign or it's simply not worth purchasing.
End thread.
[Edited on 07.09.2009 1:20 PM PDT]