- StormyHeart
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- Exalted Legendary Member
Posted by: irisheskimo21
I think these are all great ideas but , the only thing i really see tweaking w for the assault rifle is the accuracy, and maybe a slightly larger clip. I agree w the muffin man , a headshot kill w no shields does make it a little bit ridiculous , but besides that it sounds great. The assault rifle in h3 was terrific , just needed tweaked
I don't think he means to suggest that BUNGiE tweak the assault rifle or remove it from the game. The SCR is a weapon designed to be spawned with, which is fair to both spawning players and established players. It won't be quite as strong as any of the weapons established players will be using in the match, but it will have a certain set of traits which allow spawning players who are carrying it to compete somewhat when they spawn back into the fight. It will be somewhat limited, however. It can't zoom in to compete with the BR and sniper at long ranges, and it has a low rate of fire so it won't be able to compete with the AR, SMG and Shotgun in close quarters environments. (all BUNGiE has to do is Nerf the Melee attacks slightly and we'll be good to go)
Halo 3 has a vast array of customization options. When using the Carbine, BR or Sentinel beam in conjunction with a custom powerup trait which weakened my attacks (and a little honor, as I didn't zoom in) against an equally skilled player who was doing normal damage to me.. I only managed to kill him when he got greedy for a kill. We'd both generally get down to "one shot", and then I'd have to back off because I knew he had a huge advantage landing the finishing head shot at range. I tested this out for about 40 minutes one night because I thought the same thing you did about head shots being too easy at long range. If you don't want to test it out for yourself, I can assure you that when you're fighting a guy who's doing more damage than you do, and he has a scope on his rifle... you're pretty much gonna lose. Using the AR from range to take the guy out of scope is easier IMO because the game seems to be very generous when detecting hits with the AR.
I thought it was a fun challenge to kill him, when compared with using an AR in the same situation. It sort of evolved into a game where I would wait until I got his shields down, then I'd try to snap shoot him to interrupt his shield recharge process. If I was successful, and he hadn't done the same to me, I could close in on him because he'd have to take cover, knowing that he was one shot and I wasn't. I had a temporary advantage because I outplayed him. As soon as his shields were back, I was in danger of being killed, but in this subsequent battle I was closer to being in the ideal range of the weapon where I could more easily land a final headshot.