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This topic has moved here: Subject: Should the Hunter get dramatic for its fallen battle brother???
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Subject: Should the Hunter get dramatic for its fallen battle brother???
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Excellent idea! I like the idea that he would go into a blinding, berserker rage. Though, I think covering his weak spots would be the last thing on his mind. Maybe just make them harder to hit due to his erratic movements and speed. Or, make him so pumped up on adrenaline (or whatever Hunters have) that he is tougher to take down.

  • 07.20.2004 10:32 AM PDT
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ppppppppiiiiiiiiiiiiiieeeeeeee

*drools*

  • 07.20.2004 11:08 AM PDT
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hunters were tuff with the exception of the weak spot i think they should aim beter (actually at the ground by you instead of at you) this could help and dif melee atacks instead of sidesteping every time mabey swing their shield horizontal so you would have to jump over it just an idea

  • 07.20.2004 11:15 AM PDT
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Posted by: justlazy
hunters were tuff with the exception of the weak spot i think they should aim beter (actually at the ground by you instead of at you) this could help and dif melee atacks instead of sidesteping every time mabey swing their shield horizontal so you would have to jump over it just an idea


Also there were no direct hits with their guns. I would run and jump towards one, and my friends screen showed that the green blasts were flying right through me. They only explode when they hit the ground, or a vehicle.

  • 07.20.2004 11:41 AM PDT
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its kinda spooky that grunts are like 5 feet tall, thats HUGE but in the game they look like shrimps. well its not huge its just they're a lot bigger than they looked in the game

  • 07.20.2004 11:49 AM PDT
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They should also make the hunters more dangerous to the Covenat. Like after you kill one brother the other would go nuts killing everyone and everything in its way. Man, who woudn't be scared of a several ton creature charging towards you with the sole purpose of ending you existance?

  • 07.20.2004 11:53 AM PDT
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Posted by: Sornos
They should also make the hunters more dangerous to the Covenat. Like after you kill one brother the other would go nuts killing everyone and everything in its way. Man, who woudn't be scared of a several ton creature charging towards you with the sole purpose of ending you existance?


I Like that idea. Hunters don't give a -blam!- in the books if they stepped on a grunt or two. It would be very interesting for tactics.. using the hunter to your advantage to hose down some covies while trying to get to you.

  • 07.20.2004 12:38 PM PDT
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Well, their weakspots would be MORE exposed, because in a bloodlust, all you see is you and the enemy, nothing else matter, you just go straight for them, you feel no pain, just hate, I could see a hunter taking like 3 shots from a pistol in a blood rage, but they should definately stronger and tougher, and maybe a bit of a speed increase. And like I said you dont see anything but you and the enmy in a bloodlust, anything in the way is trampled, grunts would be crushed, jackals would be mauled, shizarks would be flying everywhere, elites would be yelling wort wort wort and then its quiet... and then a shizark eats mc.

  • 07.20.2004 12:53 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

well hunters do go mad in halo1, just not that mad, trying to charge you.

  • 07.21.2004 9:34 AM PDT
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i would love to see hunters go mad. but first hunters week spots need to stop acting like head shots. it should be jjust a weaker point on there body but no week one shot points. thats the only problem with hunters..

  • 07.21.2004 9:36 AM PDT
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Posted by: Anath
Just lazy tht would be cool to see a hunter not in its battle stance i want to see how tall they actually are when they are not hunched over.


They're 12 feet when standing tall and 8 feet when hunched.

  • 07.21.2004 9:40 AM PDT

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