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If my PC can handle Halo 1, could it handle Halo 2?EDIT: It can run Halo 1 maxed with no slowdown.[Edited on 07.08.2009 11:49 PM PDT]
Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.
Nope. You'd figure all the optimization quirks would've been worked out after what happened with H1, but it's apparently even worse in H2.
This is the average H2 Fanboy.Xfire: JacobGRocks.50 in H2/H3? Great, but you still fail at this.
Depends on the PC and Graphics Card, Mine has a GeForce GTX 260 which runs both smoothly at full. I heard you need like at least a geforce 8800 for good speed. (im not real into ATI cards....)
Bungie.net member Since 2001 "A hero need not speak. When he is gone, the world will speak for him""You are the last of your kind: bred for combat, built for war. You're the master of any weapon, pilot of any vehicle, and fear no enemy"
Just go to this site : Can your computer run that game? and select Halo 2. Minimum system requirement for Halo 2.Operating system Windows Vista Computer processor 2.0 gigahertz (GHz) Memory 1 gigabyte (GB) or random access memory (RAM) Hard disk space 7 GB of available hard disk space. The dedicated server and the map editor require more hard disk space. Video card ATI X700 or Nvidia 6100 display adapter with 128 megabytes (MB) of RAM and the following features: Pixel shader: 2 or higherVertex shader: 2 or higherWindows Experience Index scores: Graphics score: 3 or higherGaming graphic score: 3 or higher DVD drive 32x speed Sound Sound card, speakers, or headset Supported controls Keyboard and mouse or compatible game controller (Xbox 360 Controller for Windows) Internet connection for online play Network adapter for LAN multiplayer gameplay Broadband Internet access for Windows Live multiplayer gameplay [Edited on 07.09.2009 8:04 AM PDT]