- Cortland_Brewer
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- Fabled Member
There is a certain point of tolerance that should never be reached.
It is 5 30 AM where I am at.
So I am not going to make this complicated.
Halo Combat Evolved was, to me, an evolution in gaming.
But, Halo, once again to me, does not feel evolved.
To that matter most multiplayer games do not feel as complicated as I would have hoped to have had by 2010 (Which is getting very close)
I am a HUGE halo fan. I have been since I was a wee child. But I feel that the gameplay needs to stay as fresh as the story.
I think, in my opinion so don't go flaming "LAME IDEA NUBZ0rZ, HALO ARE TEH L33T ALREDI3Z DNT CHANGE IT OR I WIL HAT3 BUNGI3 FOR3V3R!" Because that is poor behavior and will be ignored.
But I ask.
Why not change the formula up a bit?
I am not saying Americas Army, but why not make the game more realistic, or just make it easier to die so that it is more intense.
Here is an idea I just though of.
Button sequences. Like God of War style.
You could add it to jacking vehicles, Hold RB to jump, tap B to punch,Press A to get in.
Failing to Tap B in time results in the Person being Boarded to knock You off,Failing to Press A in time would result in Falling off of the Vehicle leaving it unoccupied. Maybe let the person getting boarded play it to and that way it becomes a "Who is faster" game.
Maybe offer a Gametype where your armor effects your stats.
NO I don't want Slayer to change.
Maybe enable an option in all gametypes to disable/enable armor stats.
Scout armor makes you faster
CQB makes you stronger
EVA makes you better with Vehicles
Is the system perfect?
No
But it could be tweaked.
Hell you could have it where each individual armor perm does something different.
Scout chest makes you take half EMP DMG.
CQB takes half physical dmg.
EVA Ches makes Boarding option prompt come up sooner
Every idea I posted doesn't have to be implemented.
But the thing is I personally want more options in Halo.
My ultimate fantasy:
Full map editor
Custom game finder
Gametype modifiers such as Armor perms specific player traits etc etc.
AI in multiplayer (as with the map editor I know it isn't going to happen, but it would love to have the ability to make a make where flood are randomly swarming. or a KOTH match where you are being rushed by elites and hunters.)
Custom paint for player models. Including every color possible, plaint anywhere, stencil anywhere, emblem designers, emblems anywhere, design share.
I know this won't happen.
But the thing is, Halo has always felt so fresh.
Even now when I am in the middle of a match I will sometimes pause and think " I could rush with my Shotty, hang back with the BR, fallback and regroup, go get the rockets and go rambo, get the warthog and go on a killing spree or..."
As a fan of Halo I know it is important to keep this title a Halo title.
I am not saying change it so much I don't know it is Halo anymore.
But it would be nice to have the option to play regular slayer or KOTH on a map full of grunts that I made in like 30 min last night and was a little tipsy from the Captain to really think it through but hell lets do it anyways.
Some new options will lead to what halo does best, community designed insanity.
With Forge and Saved films (Something the modding community on PC has had for YEARS in a way better state) has given us some amazing things with it's limitations. With more tools the insanity and fun will only get better.