- last post: 01.01.0001 12:00 AM PDT
these are the advancements to AI
Is now at least 3 times more advanced, or better
Has very advanced pathfinding ability: agile units like Elites will jump, duck, climb, etc. to get through an area, stronger units like Hunters will plow through when possible
Characters will actually "think" to perform an action, instead of a standard scripting algorithm: resulting in more intelligent combat
Characters can now call out threats, and ask for assistance: counter-sniping, vehicle support, etc.
Can recognize the quality of their cover, and their enemies cover, and act accordingly
Marines now act as a squad and help each other
Marines can now pilot vehicles other then the Ghost, and rather well
Marines come together to tip over heavy objects for cover, or to flip a vehicle
Marines will now use real-world battle techniques
Far more advanced terrain awareness: threats, cover, elevation, etc.
Higher ranking soldiers give orders, lower ranking actually follow those orders
More Covenant can pilot vehicles: Grunts, Brutes, etc.
Covenant will have enhanced animalistic behavior
Dropships are now piloted by AI, and are no longer scripted events, and will react to the enemy: drop troops at a pathway box in threat, etc.
Will use flashlights to hunt in the dark
Will be far better opportunists: flanking, moving to better positions, etc.
Will be able to set "traps" for enemies: ambushes, etc