- COB Stephen Mit
- |
- Exalted Legendary Member
GRAVITY CAT NOT AMUSED
Process initiated : Attempting to give a damn
Process stopping : Unable to give a damn, stopping
Process failed : Damn not given
I would like to share some ideas to make Halo : Reach matchmaking more intesting.
Like in the ODST cutscene on the UNSC Frigate, the characters talk for a little bit next to a hologram of their mission, once all the players are loaded and set each team can either veto or accept, if they accept, red lights and sirens activate, motioning for them to get weapons and in the Pelican to drop them off at the base or safe zone.If they veto the mission, the hologram loads a different mission/map and they suit up for the drop off.
I know wat you are thinking at this point of my idea, where are the ODSTs? The ODSTs could occur for the higher-ranking officers at the start of Big Team Slayer games or when people respawn, but they respawn with starting weapons inside the weapon holders of the HEV pod you dropped down in.
Quitters and Traitors I think will still be a problem for Halo : Reach, my thoughts-
Quitting could be on your pause menu/Visor commands(the thing from Halo 3 : ODST) but it doesn't say *Quit*, it says *Summon an Dropship* which could be used in a number of ways,
1.Leaving the Battle
2.Taking a POW
3.Dispatching of a Traitor
4.Dropping Vehicles, Equipment, and/or re-enforcements
The four options above take five minutes each to execute, meaning there can only be one dropship at a time for the whole team, and each option requires a certain amount of kills or events happening. If you choose option 4, you could also do options 1-3 at the same dropship, if you choose option 3, you could also do options 1&2 and so forth.
*Leaving the Battle- takes at least 5 kills.
*Taking a POW- takes 1 downed and cuffed enemy.
*Dispatching of a Traitor- takes 1 betrayal and a team vote, you also must down and cuff the Traitor.
*Dropping Vehicles, Equipment, and/or re-enforcements*
Vehicles- 25 kills from the whole team,*1 Scorpion or 1 Warthog and 2 Mongooses.*
Equipment- your team or the enemy team has 30 kills.
People that leave the battle make an empty slot on the team for another team-mate to load up the map and drop down feet first into hell as an ODST.Drop in and Drop out so that every possible game has enough teammates and so that you don't spend the majority of your games staring at the screen.
Territories couldn't be that hard to fit in on a large scale, it could be set up in a campaign setting, one team attacking while the other team defends the same territory/base/camp. As soon as the defending team is eliminated and the territory is captured, the attacking team now controls and is droped off at the base. After the defenders get eliminated, if the attackers do not take over the communications part of the base within thirty seconds, a dropship comes to drop off the defenders, attempting to recover the base, if they fail(get eliminated), a dropship comes to drop weapons and/or vehicles for the attackers to capture the next base. As that happens, another dropship dispatches the defenders off at the next base. If the attackers get eliminated, a dropship drops them off from another position with some weapons and/or small vehicles. I think three to five bases would do.
[Edited on 07.10.2009 8:15 AM PDT]