Halo: Reach Forum
This topic has moved here: Subject: The way I see it for Matchmaking
  • Subject: The way I see it for Matchmaking
Subject: The way I see it for Matchmaking

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I would like to share some ideas to make Halo : Reach matchmaking more intesting.

Like in the ODST cutscene on the UNSC Frigate, the characters talk for a little bit next to a hologram of their mission, once all the players are loaded and set each team can either veto or accept, if they accept, red lights and sirens activate, motioning for them to get weapons and in the Pelican to drop them off at the base or safe zone.If they veto the mission, the hologram loads a different mission/map and they suit up for the drop off.

I know wat you are thinking at this point of my idea, where are the ODSTs? The ODSTs could occur for the higher-ranking officers at the start of Big Team Slayer games or when people respawn, but they respawn with starting weapons inside the weapon holders of the HEV pod you dropped down in.

Quitters and Traitors I think will still be a problem for Halo : Reach, my thoughts-

Quitting could be on your pause menu/Visor commands(the thing from Halo 3 : ODST) but it doesn't say *Quit*, it says *Summon an Dropship* which could be used in a number of ways,

1.Leaving the Battle
2.Taking a POW
3.Dispatching of a Traitor
4.Dropping Vehicles, Equipment, and/or re-enforcements

The four options above take five minutes each to execute, meaning there can only be one dropship at a time for the whole team, and each option requires a certain amount of kills or events happening. If you choose option 4, you could also do options 1-3 at the same dropship, if you choose option 3, you could also do options 1&2 and so forth.

*Leaving the Battle- takes at least 5 kills.
*Taking a POW- takes 1 downed and cuffed enemy.
*Dispatching of a Traitor- takes 1 betrayal and a team vote, you also must down and cuff the Traitor.
*Dropping Vehicles, Equipment, and/or re-enforcements*
Vehicles- 25 kills from the whole team,*1 Scorpion or 1 Warthog and 2 Mongooses.*
Equipment- your team or the enemy team has 30 kills.

People that leave the battle make an empty slot on the team for another team-mate to load up the map and drop down feet first into hell as an ODST.Drop in and Drop out so that every possible game has enough teammates and so that you don't spend the majority of your games staring at the screen.

Territories couldn't be that hard to fit in on a large scale, it could be set up in a campaign setting, one team attacking while the other team defends the same territory/base/camp. As soon as the defending team is eliminated and the territory is captured, the attacking team now controls and is droped off at the base. After the defenders get eliminated, if the attackers do not take over the communications part of the base within thirty seconds, a dropship comes to drop off the defenders, attempting to recover the base, if they fail(get eliminated), a dropship comes to drop weapons and/or vehicles for the attackers to capture the next base. As that happens, another dropship dispatches the defenders off at the next base. If the attackers get eliminated, a dropship drops them off from another position with some weapons and/or small vehicles. I think three to five bases would do.



[Edited on 07.10.2009 8:15 AM PDT]

  • 07.10.2009 8:09 AM PDT
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mostly yes, but how would "down and cuff" work?
capturing a POW?

  • 07.10.2009 8:16 AM PDT

I agree with most of this.
Leave out the cuffing for anything.
No prisoner of war.
To quit your team has to be ahead by 1 objective score and holding the obj. when you quit. to quit on slayer or anything point wise you must be ahead 20% ( out of 50 30-20).
To quit on FFA just select it, who cares if you leave in that.
And how would you get a scorpion on a place like assembly?

  • 07.10.2009 8:25 AM PDT
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I think you have a good idea brewing there. You could kinda integrate the lobby into the game by having you and your teammates up in a ship like in the ODST cutscene. You can see the holographic representation of the map and game type that is selected and you could choose to veto. Then when a map is chosen you would go to a ODST drop pod and get dropped right into the map.

Although it sounds really cool, I think it doesn't seem very practical and I don't think it would matter if they did something like that. I mean, its just a cool idea.

  • 07.10.2009 10:58 AM PDT

Being an Elite is its own reward.

It sounds pretty cool, but....

-This is Halo Reach Forum.
-You play as a Spartan most likely in Reach. I guess its not confirmed, but its foreshadowed.

  • 07.10.2009 11:01 AM PDT
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Posted by: TerminAidor
It sounds pretty cool, but....

-This is Halo Reach Forum.
-You play as a Spartan most likely in Reach. I guess its not confirmed, but its foreshadowed.

Well, even if you do play as a Spartan (instead of an ODST), than you could still use this sort of idea. I mean, in Halo 2 Master Chief was dropped in a HEV pod, so it's been shown a Spartan can use one.

  • 07.10.2009 11:06 AM PDT

Being an Elite is its own reward.

That is true....

I love the idea of your multiplayer though. It seems somewhat reminscent of Cod: WaW

  • 07.10.2009 11:08 AM PDT

The part where you and your team/party are in a dropship seeing the hologram of the map seems really sweet, the rest.. mmm not too sure about.

I agree though that you shouldn't have the option to quit until a bit later in the game.

  • 07.10.2009 11:40 AM PDT

Awesome ideas. I like the part where people can join the match if there is an empty slot so you can't be alone against like 8 players

  • 07.10.2009 12:31 PM PDT

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You shoot the enemy until they are weak enough to be downed but not dead, walk over to them, and could either execute them, shoot them regularly, or cuff them, if you cuff them, you can then pick them up and carry the prisoner away, once away from danger(preffered), you can then summon the Dropship for the prisoner's Evac and/or your own.

  • 07.11.2009 3:31 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Instead of an unlockable, it should be a beacon that takes up a weapon slot, you cannot put it away, and it takes ~ 10 seconds to set up.

There would be different beacons for different effects.

Red: Air Strike
Blue: Vehicle (based on map. Smaller: Mongoose. Larger: Warthog.)
Green: Ammunition pods (detects weapons in bubble shield sized radius around the beacon, drops 1 magazine for each *equipped/held* weapon within that radius.

-Example: 2 players in the radius, number 1 with a sniper rifle and a shotgun, player 2 an assault rifle and a battle rifle. 2 pods would drop, the first one with 4 shots of sniper and 6 shots of shotgun, the second with 32 assault rifle rounds and 36 Battle Rifle rounds.

-Each pod is for 1 player, and the pods are numbered with player Tags so they know which one is for who. So a pod with ammunition for me would be labeled "G36".

  • 07.11.2009 4:13 PM PDT

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I kinda like my idea better, no offense. ^

  • 07.12.2009 4:06 PM PDT