Halo: Reach Forum
This topic has moved here: Poll [18 votes]: Which of these map types would you like to see more of in Halo: Reach?
  • Poll [18 votes]: Which of these map types would you like to see more of in Halo: Reach?
Subject: Which of these map types would you like to see more of in Halo: Reach?
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Poll: Which of these map types would you like to see more of in Halo: Reach?  [closed]
Small/Med symmetrical (Assembly, Warlock, The Pit):  17%
(3 Votes)
Small/Med asymetrical (Epitah, Orital, Highground):  6%
(1 Votes)
Large symetrical (Avalanch, Coagulation, Standoff):  22%
(4 Votes)
Large asymmetrical (Last Resort, Sandtrap):  17%
(3 Votes)
I prefer small/medium maps :  6%
(1 Votes)
I prefer larger maps :  28%
(5 Votes)
Generally I like all symmetrical:  0%
(0 Votes)
Generally I like all asymmetrical:  6%
(1 Votes)
Total Votes: 18

The maps that a game ships with greatly affects the multiplayer gameplay. This is due to the fact that the maps a game ships with determines how and what you can play to a certain extent. Obviously the more focus there is on a certain type of map the more focus there will be on a certain play style.

A simple example (which will never happen) would be if Bungie decided to make only big vehicle style maps for Halo: Reach. This would in turn create a Big Team battler's paradise and everyone who played Halo: Reach's multiplayer would be forced to only play Big Team style games or at least only play on big maps.

Smaller maps are generally less vehicle based. So if Bungie decided to make more smaller and medium sized maps this time around it would be safe to say that we would be playing more 4v4s and 5v5s instead of 6v6s and 8v8s. This also focuses the gameplay to more weapon and grenade usages because there are less vehicles to control and use.

In any map size there are two basic adjectives that also determine how they will be played. This is whether the map can be described as symmetrical or asymmetrical. A symmetrical map is a map that can have a straight line drawn somewhere through the middle and it will be identical on both sides a good example of this is Midship (the line is drawn from top carbine to top pink). An asymmetrical map is a map that is never identical on two opposing sides and what is said for symmetrical maps is never true. A good example of this would be Highground because no parts of the map are identical to each other.

The importance of this is that symmetrical maps tend to be set up for more Team slayer, Multi Flag, Multi Bomb, etc. While asymmetrical maps tend to be more favoring of offense defense style gametypes (one flag, one bomb, etc.)

So you see the maps that we are given to play on greatly determine what gametypes we will play and how we will play Halo: Reach. So please discuss this and let everyone know what kinds of maps you would like to play with when Halo: Reach comes out.

  • 07.10.2009 8:31 AM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

I'd like to see either small/medium asymmetrical or symmetrical maps. So long as they include small/medium maps, I'm not fussed about symmetry. Although I'd prefer asymmetrical maps, as they feel like an actual map, not just some arena, plus they're good for objective gametypes.

[Edited on 07.10.2009 8:41 AM PDT]

  • 07.10.2009 8:40 AM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

More big even maps

  • 07.10.2009 8:44 AM PDT
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Ya asymmetrical maps can be pretty fun. When the Halo 3 beta was out I remember that 1 Flag on Highground was one of my favorite gametypes.

  • 07.10.2009 8:44 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

i miss the large asymmetrical maps from halo 2, things like relic, terminal, and headlong are what i want to see more of in Halo: Reach.

  • 07.10.2009 9:47 AM PDT