Halo: Reach Forum
This topic has moved here: Subject: A Campaign Quirk That I Hope Changes
  • Subject: A Campaign Quirk That I Hope Changes
Subject: A Campaign Quirk That I Hope Changes
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Someone pointed something out to me today. Halo, unlike other games, makes you wait to advance in the level every time you encounter an enemy. Its pretty much "Hey, you have to kill everyone before you can leave."

I hope they reduce that amounts of circumstances where this is required, because it does get repetitive. By giving players the opportunity to run past if they want to, or maybe find an alternative way to get past their foes.

  • 07.10.2009 10:52 PM PDT

How to spell "space"?

S-P-ACE! SPACE!

I'm 50-50 on this idea.

  • 07.10.2009 10:59 PM PDT

182326

I don't know.
Killing is fun.

And it is a good objective.
If you just ran through there would be no goal.

  • 07.10.2009 11:03 PM PDT

Not true. I managed to run through the entirety of The Storm without killing any enemies (except the scarab, and the two tanks). Twas extremely fun, having the entire Covenant army running after me =D

[Edited on 07.11.2009 12:06 AM PDT]

  • 07.11.2009 12:02 AM PDT
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Yeah dude you can definitely run past enemies. I'm a ninja.

  • 07.11.2009 12:05 AM PDT
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Posted by: Xaxiscis
I don't know.
Killing is fun.

And it is a good objective.
If you just ran through there would be no goal.


It gets repetitive, there's no tactic to it. Something like a button puzzle, bomb arming/disarming (nod to multiplayer :D), or escorting objective with the enemies being your obstacle between it constantly would be refreshing.

[Edited on 07.12.2009 12:14 AM PDT]

  • 07.12.2009 12:12 AM PDT
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I thought you were going to mention that the level design in Halo 2 and Halo 3 is very linear, and that the game should have level design similar to Halo 1, where each level was massive.

But I guess this matters more.

  • 07.12.2009 12:33 AM PDT
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I did like the non-linear design of Halo 1, the level "The Covenant" brought me back.

  • 07.13.2009 1:51 AM PDT

Loyalty is all I have.

considering how open some of ODST is gonna be I think they are moving towards that change

  • 07.13.2009 2:07 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: slyarsenal
I did like the non-linear design of Halo 1, the level "The Covenant" brought me back.

The Covenant was extremely Linear, what are you talking about?

  • 07.13.2009 2:32 AM PDT