- cj han10
- |
- Exalted Member
iTz x InFeRnO x: Hi And I Am....
█▄█ █▀█ ▀█▀
█▀█ █▄█ ♥█
Bungie began development of ODST in March 2008.Bungie community director Brian Jarrard stated in an interview that the game "was a labor of love to [Bungie's] fans" who wanted more Halo-related content. Bungie veterans wanted to flesh out story elements, and fans wanted more action on Earth. "At the end of Halo 2, fans wanted to know what happened back on Earth, how humanity was defending it," Jarrard explained.
Bungie was interested in bringing changes to the classical Halo format which had remained essentially unchanged over three games. Having players control previous protagonists such as the Master Chief or Arbiter would have brought with it story baggage and expectations.Because Bungie did not want to do "more of the same," the main character was made an ODST. "The ODSTs have always been fan favorites and the events that unfolded on Earth is something fans still clamor for after being 'short changed' in Halo 2," Jarrard said,in reference to complaints that Halo 2 left the Earth setting early in the game. Since the team had such a small window for development, they had to prioritize feature; for example, only a small new subset of artificial intelligence behaviors were added rather than completely redesigning the enemies. Because the game featured an open world that was different from most Halo missions, certain gameplay tweaks, such as revamped weapons and an overhead map, were necessary.