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This topic has moved here: Subject: Brutes in Halo: Reach - The requirments
  • Subject: Brutes in Halo: Reach - The requirments
Subject: Brutes in Halo: Reach - The requirments

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

I want Brutes to be in Reach, like a lot of people. But there needs to be some changes for them to be more fun andmore importantly, canon.

Brutes in this game, if they're included, need to be in very limited numbers. They must be soldiers restricted to important duties like guarding certain areas, but therefore should only pop up on few occasions.

Brute Shots need 4 rounds per magazine, because as far as I know, Brute Shots had only 4 pre-Halo 2.

Brutes should have shields. They did in Halo:Contact Harvest, they did in Halo 3, they did in ODST. They didn't in Halo 2 because those Brutes were Tartarus's own guards, thought to be fine without shields. Halo Wars Brutes? I don't think it's canon, because the Brutes had the armour on so they should've had the shields.

Any more reasons you think need putting up here, please tell!

  • 07.11.2009 7:46 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Well, first off, Brutes don't have Shields, they have Power Armor (which never recharges, but protects until it falls off) And in Halo Wars, this was how they played. Anyway, I think the Halo 3 Brutes were almost fine, but they should Berserk like they did in Halo 2 (They always travel in packs, and start berserking once their pack-mates die, not when their armor is removed, also, they should run around like gorillas, and be much harder to kill while berserking, in Halo 3 they were too easy.)

This would make things very hard, especially when Brutes IN Power armor are charging you down.

Brutes should be in Multiplayer though, simply give them energy shields, pat them on the bumb, and sent them in.

[Edited on 07.11.2009 7:55 AM PDT]

  • 07.11.2009 7:55 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Posted by: Fos Tis Krisis
Well, first off, Brutes don't have Shields, they have Power Armor (which never recharges, but protects until it falls off) And in Halo Wars, this was how they played. Anyway, I think the Halo 3 Brutes were almost fine, but they should Berserk like they did in Halo 2 (They always travel in packs, and start berserking once their pack-mates die, not when their armor is removed, also, they should run around like gorillas, and be much harder to kill while berserking, in Halo 3 they were too easy.)

This would make things very hard, especially when Brutes IN Power armor are charging you down.

Brutes should be in Multiplayer though, simply give them energy shields, pat them on the bumb, and sent them in.


Brutes do have recharging shields - shoot a Brute, and you'll see the lights on his armour brighten and sparks and gas around it. After a few seconds, you'll see the lights dim (like Spartans and Elites) and the gas/sparks dissappear, signifying that the shields do recharge. However, they obviously don't recharge after reaching zero and breaking off.

I do agree with the Brute in MP thing though - if Bungie made it so their armour didn't fall off, they'd be fine.

  • 07.11.2009 8:03 AM PDT
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someone who liked H3 brutes exists?
I thought it was of general consenting that elites were better opponents.

anyway... I wouldn't like brutes in mp. it just would feel weird. it could work... but giant gorillas? I don't fancy this idea. elites and spartans have always been equals and enemies.... brutes are newcomers.

  • 07.11.2009 8:07 AM PDT
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They should have more health and a helmet that stays on even after their armor fails but it can be shot off, much like the Chieftains helmet. They should also berserk like in Halo 2.

  • 07.11.2009 8:10 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

Posted by: z0rgy
someone who liked H3 brutes exists?
I thought it was of general consenting that elites were better opponents.

anyway... I wouldn't like brutes in mp. it just would feel weird. it could work... but giant gorillas? I don't fancy this idea. elites and spartans have always been equals and enemies.... brutes are newcomers.


Yes, i exist.

Brutes may be newcomers, but weren't Elites in Halo 2? People got used to them.

  • 07.11.2009 8:38 AM PDT
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Posted by: CoolCJ24
Posted by: z0rgy
someone who liked H3 brutes exists?
I thought it was of general consenting that elites were better opponents.

anyway... I wouldn't like brutes in mp. it just would feel weird. it could work... but giant gorillas? I don't fancy this idea. elites and spartans have always been equals and enemies.... brutes are newcomers.


Yes, i exist.

Brutes may be newcomers, but weren't Elites in Halo 2? People got used to them.




True and it would open up Such a Massively Big gap for Machinima Makers it would be awesome!

  • 07.11.2009 8:43 AM PDT

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This is a post I made earlier, I'd like to see both Brutes and Elites as enemies in Reach, but the Halo 2 and halo 3 Brutes were boring opponents. They need improving. Here's what I'd like to see:

I'd like to fight against both Elites and Brutes, but they would have to be different enough that they fill similar, but not identical roles. An example could be:

Elites:
Travel in groups of up to 4. Usually found leading Grunts and Jackals. Can wield Energy Swords at higher ranks and have different weaponry and shield strength based on Rank.
Have more tactical AI; will hide behind corners whilst poking their upper torso around to return fire. Elites should also be capable of melee attacks which do approximately the same damage as a Sniper Rifle bullet to the body.
When Sangheili overseers are killed, Grunts will panic and run around as they have done throughout the previous games.
The Elites' energy shields should be susceptible to EMP effects from an Overcharged Plasma Pistol and a Power Drain as they have been in previous games.


Brutes:
Brutes will have a strong pack mentality; they will usually be in large groups of 5-8 lead by either a Captain or a Chieftain. Brutes will use non-regenerating power armour and are prone to fits of rage at any time when either their leader is killed or they take heavy damage. Enraged Brutes will be capable of sending Warthogs and other light vehicle flying with the force of their charge, they will also be able to scatter and kill fragile marines on impact. When enraged, Brutes will travel on all fours as in Halo 2 so as to increase their speed and animalistic image. Berserking Brutes will also have many melee attacks in this state in order to make them as unpredictable as possible. Most of these attacks should be fatal or inflict massive damage. When not enraged Brute melee attacks should be only slightly more powerful than those of Elites (unless wielding a Brute Shot or other bladed weapon)
Brutes may also oversee small squads of Grunts and Jackals, when Brute overseers are killed all nearby Grunts would enter "kamikaze mode" as introduced in Halo 3.
Jiralhanae power armour should be quite resilient to EMP effects unlike Elite energy shields, yet should still be susceptible to grenades and repeated Plasma fire such as that from a turret or Plasma Rifle. Brutes should also be able to take a very hard beating even when their armour is destroyed, however headshots would still be fatal.

  • 07.11.2009 8:46 AM PDT
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Posted by: MATCLAN
This is a post I made earlier, I'd like to see both Brutes and Elites as enemies in Reach, but the Halo 2 and halo 3 Brutes were boring opponents. They need improving. Here's what I'd like to see:

I'd like to fight against both Elites and Brutes, but they would have to be different enough that they fill similar, but not identical roles. An example could be:

Elites:
Travel in groups of up to 4. Usually found leading Grunts and Jackals. Can wield Energy Swords at higher ranks and have different weaponry and shield strength based on Rank.
Have more tactical AI; will hide behind corners whilst poking their upper torso around to return fire. Elites should also be capable of melee attacks which do approximately the same damage as a Sniper Rifle bullet to the body.
When Sangheili overseers are killed, Grunts will panic and run around as they have done throughout the previous games.
The Elites' energy shields should be susceptible to EMP effects from an Overcharged Plasma Pistol and a Power Drain as they have been in previous games.


Brutes:
Brutes will have a strong pack mentality; they will usually be in large groups of 5-8 lead by either a Captain or a Chieftain. Brutes will use non-regenerating power armour and are prone to fits of rage at any time when either their leader is killed or they take heavy damage. Enraged Brutes will be capable of sending Warthogs and other light vehicle flying with the force of their charge, they will also be able to scatter and kill fragile marines on impact. When enraged, Brutes will travel on all fours as in Halo 2 so as to increase their speed and animalistic image. Berserking Brutes will also have many melee attacks in this state in order to make them as unpredictable as possible. Most of these attacks should be fatal or inflict massive damage. When not enraged Brute melee attacks should be only slightly more powerful than those of Elites (unless wielding a Brute Shot or other bladed weapon)
Brutes may also oversee small squads of Grunts and Jackals, when Brute overseers are killed all nearby Grunts would enter "kamikaze mode" as introduced in Halo 3.
Jiralhanae power armour should be quite resilient to EMP effects unlike Elite energy shields, yet should still be susceptible to grenades and repeated Plasma fire such as that from a turret or Plasma Rifle. Brutes should also be able to take a very hard beating even when their armour is destroyed, however headshots would still be fatal.




I Agree 100%

  • 07.11.2009 8:52 AM PDT

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Posted by: XGO Icetitan
I Agree 100%


Thank you. Also just thought that I'd add that Brute Chieftains as shown in Halo 3 are fine and don't really need tweaking. I mean, these guys can survive 3 shots from a Spartan Laser and the way you need to remove their shield then their helmet makes them challegning to fight as they have powerful weaponry. Maybe they could do with just a little more aggression. The 1v1 challenge issued by the Chieftain at the end of The Ark was also a good example of Brute pack mentality that should be implemented if necessary.

  • 07.11.2009 8:58 AM PDT
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Now were the Brute Chieftains the ones with the Red helmet and Grav Hammer or the one with the Green helmet and Fuel rod lol I cant remember

  • 07.11.2009 9:01 AM PDT

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Posted by: XGO Icetitan
Now were the Brute Chieftains the ones with the Red helmet and Grav Hammer or the one with the Green helmet and Fuel rod lol I cant remember


Both. Chieftain are divided into 2 classes; Weapon Chieftains who wear red armour and wield Gravity Hammers, and Armour Chieftains who wield either Plasma Cannons or Fuel Rod Guns whilst wearing gold armour.
They're all hard as nails, but personally I think the Weapon Chieftains are easiest to kill with the Plasma Cannon toting Armour Chieftains being the most problematic due to the rate of fire. But that's an entirely different discussion. :-P

  • 07.11.2009 9:05 AM PDT
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Posted by: MATCLAN
Posted by: XGO Icetitan
I Agree 100%


Thank you. Also just thought that I'd add that Brute Chieftains as shown in Halo 3 are fine and don't really need tweaking. I mean, these guys can survive 3 shots from a Spartan Laser and the way you need to remove their shield then their helmet makes them challegning to fight as they have powerful weaponry. Maybe they could do with just a little more aggression. The 1v1 challenge issued by the Chieftain at the end of The Ark was also a good example of Brute pack mentality that should be implemented if necessary.
I really like your Brute ideas a lot but the Elites were fine in Halo CE. Good job anyways though.

  • 07.11.2009 9:05 AM PDT
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well lol when u play on legendary the weapon chieftains are extremly aggressive when they get up close and there fast

  • 07.11.2009 9:07 AM PDT

Member of team Master Theory.

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Posted by: Bullet _ Sponge
I really like your Brute ideas a lot but the Elites were fine in Halo CE. Good job anyways though.


The thing with Elites in CE was mostly that they got their damage amped up on the difficulty settings (only 3 shots to completely drain shields on Legendary) and didn't really flinch or respond when taking fire until their shields were down.
What I'm suggesting is that they not only alter their own strategies and tactics to fit in more with the canon from the novels, but that the reactions of the lesser species of the Covenant are affected by either the Brutes or Elites. In short, I'd like to see more dynamic enemy interaction with both the player and other AI characters to give the game a higher immersion factor, thus making the game more interesting and increasing replayability.
Glad you like my Brute suggestions though, reading the novels again just made me think; "these guys aren't really represented well in the games, they need to be something more.". :-)

[Edited on 07.11.2009 9:16 AM PDT]

  • 07.11.2009 9:15 AM PDT