Halo: Reach Forum
This topic has moved here: Subject: Disable Party Chat in Multiplayer
  • Subject: Disable Party Chat in Multiplayer
Subject: Disable Party Chat in Multiplayer

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The surest way to corrupt a youth is to instruct him to hold in higher regard those who think alike than those who think differently.

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XBox Live party chat creates lag.

The volume and type of data being sent over the internet between Host and Guest consoles is carefully designed by programming Engineers. If your lucky the Engineer doing the work has specialized experience in balancing network traffic. To do this effectively and eek out the best performance possible, certain tradeoffs are going to made in the game. We all know that Push-to-Talk in BTB games is one of these tradeoffs. Proximity voice could be considered another example because it reduces the amount of network traffic by not sending voice data for people beyond a certain range.

The problem here is that XBox Live Party Chat circumvents these design parameters and the result is added lag in the game. With every heavy breath, background noise and pointless comment being transmitted across the internet all the time the available bandwidth for game play data is being restricted.

A secondary problem is that the game dynamics are being circumvented creating imbalance. As one example, there's a period immediately after dying in which you cannot communicate directly with your teammates. This is an intentional feature designed to increase tactical awareness and to prevent a team from having omniscient awareness of the movements of the other team during a critical moment. Party Chat scews up this game element, allowing all people to communicate all the time. While it's advantageous to the team using Party Chat, it's not what the game designers intended.

Is it possible to disable Party Chat during online gameplay in Halo: Reach?

I don't see any reason not to allow it in pregame and postgame lobbies but once the game begins party chatters should be shunted to the regular game chanel for communication.

What do you think? Does this seem fair? Do you think it's possible for Bungie to implement?



[Edited on 07.11.2009 10:02 AM PDT]

  • 07.11.2009 10:00 AM PDT

Subject: If you saw a meteor coming toward Earth, what would you do?Posted by: juniorbandit96
Butter my ass, turn around, spread open my butt cheeks, and say "Right here mutha-blam!-a!!"

Join Planetary Annihilation and Speed Haven

party chat has nothing to do with the lag, and if the host can handle party chat and still be host then obviously they have a good enough connection

  • 07.11.2009 10:02 AM PDT

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The surest way to corrupt a youth is to instruct him to hold in higher regard those who think alike than those who think differently.

كل نفس ذائقة الموت

Posted by: catman6
party chat has nothing to do with the lag,
Can you support this statement? I explained in my post how increased voice activity increases lag, can you explain why it doesn't?

  • 07.11.2009 10:11 AM PDT

Armor Lock isn't overpowered. You just suck at Reach :)

Reach isn't bad, you're just a BK :)

For my gamertag, look up "Ghoulishtie"

I dont care if it supports lag or not (and I believe it doesnt) I enjoy the party chat system.

It is an xbox live feature. They cant just simply disable an xbox feature. It would be like disabling your ability to play music while playing a game.

Besides, with party chat, I no longer have to listen to:

Complaining
"I call <weapon> or I betray you noobs!"
Whinning
"1v1 me on <crap map> with <crap settings> -blam!-!"
and so on.....

I perfer to talk to my friends, and not listen to that bs. If they were ever able to disable it in Halo: Reach (which I highly doubt they will/would) unless I was playing with my friends, truthfully, I would unplug my mic.

[Edited on 07.11.2009 12:19 PM PDT]

  • 07.11.2009 12:15 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

I'd consider it to be the opposite, since the Xbox Live party chat isn't using Halo 3 resources, it's using the Xbox Live ones. So therefore all the resources that would've been used for Halo 3's chat are going to be devoted somewhere else. Besides, the last thing I want is to hear screaming little kids again. No offense to mature kids out there.

Trust me, the Party System is a blessing to me.

[Edited on 07.11.2009 12:24 PM PDT]

  • 07.11.2009 12:23 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

The XBox Live party chat cannot be disabled in Halo: Reach, or any other game, as it is a Dashboard feature.

  • 07.11.2009 12:35 PM PDT

Gamertag: Vengeance304

I've never lagged because of party chat.

  • 07.11.2009 12:49 PM PDT