Halo: Reach Forum
This topic has moved here: Subject: Another MP request.
  • Subject: Another MP request.
Subject: Another MP request.

Check Out my FileShare.
I was once on Bungie Faves. (Feb.7-15)
I'd like to know why I can't see the signatures of others of myself on the forum. I have made favs once, 7777 campaign kills, and I helped bring modders down when they were at their strongest

I really don't like the Assassination = instant kill thing. I would at least like an option to turn it off. It would make game play so much better : )

  • 07.11.2009 2:11 PM PDT

Armor Lock isn't overpowered. You just suck at Reach :)

Reach isn't bad, you're just a BK :)

For my gamertag, look up "Ghoulishtie"

welll, it would be an ok option in custom games, but it should remain on at all times in matchmaking.

  • 07.11.2009 2:14 PM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

I agree. It sucks when you're playing that Custom Game "Fat Kid" on Chubby Stadium. It's brilliant fun, but people always assassinate the fat kid, ruining the fun.

  • 07.11.2009 2:24 PM PDT
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I bet you hate it cuz it happens to you a lot if it does not than I am sorry

  • 07.11.2009 3:27 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: Arsalan Rehman
I really don't like the Assassination = instant kill thing. I would at least like an option to turn it off. It would make game play so much better : )

Every weapon should be matchmaking ready. Firebombs, Sentinel Beams, Fuel Rods. Whatever else they put in, it should all be ready for multiplayer matchmaking.

[Edited on 07.11.2009 4:02 PM PDT]

  • 07.11.2009 3:55 PM PDT