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Subject: Some ideas for "Capture the Flag" in Halo: Reach.

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

You know what is really annoying in Halo 3?..

Flag taken..
Flag droped..
Flag taken..
Flag droped..
Flag taken..
Flag droped..
Flag taken..
Flag droped..
Flag taken..
Flag droped..
Flag taken..
Flag droped..
Flag taken..
Flag droped..

I really hope that Bungie removes that glich. Cause it is a glich isnt it? The worst part is that its so easy to do something about, just dont slow the player down while he/she is holding the flag. Yeah, I know what some of you are thinking, that it takes some skill to succesfully "dribble" the flag across the map. With this glich removed, a skill element is lost. Personally I dont care, but Id rather see Levels where throwing the flag amongs one another makes a differance.

While Im at it Id like to adress another thing that I also find quite annoying, and that is the flag recovery. The probmem I have with it is that even though I might be standing in the way for the enemy, he/she still can grab the flag right through me. This wouldnt be a problem if the enemy feared death, but such is not the case. I suggest that the defender, also has the option of grabing the flag, but whilst doing so he/she cannot move. The enemy will therefor have to kill the defender before being able to steal the flag. But will the defender sacrefice his/her ability to move and shoot? Id say yes, sometimes.

Thoughts and other ideas on how to improve the gametype are most welcome!

[Edited on 07.11.2009 3:25 PM PDT]

  • 07.11.2009 3:20 PM PDT

Remember,
It is easy to be male
it is another thing to be a man.

i agree. After i finished playing BvW all i heard was Flag taken..Flag dropped. It would be nice if they fixed it so doing that had no impact on the game.

  • 07.11.2009 3:24 PM PDT
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I want touch return and flag must be at home to score by default. No flag dribbling like you said.

  • 07.11.2009 3:24 PM PDT

I have an idea but it has many flaws. If your flag is out of the base, you are allowed to grab your own flag and return it back. However there are many flaws to this.... A player could purposefully drop the flag out of the map, or the player may want to annoy his team by taking the flag closer to the enemies' base. Any way to resolve these problems?

  • 07.11.2009 3:30 PM PDT

GRAVITY CAT NOT AMUSED
Process initiated : Attempting to give a damn

Process stopping : Unable to give a damn, stopping

Process failed : Damn not given

Or just grab your team's flag and run it back to base?

  • 07.11.2009 3:39 PM PDT

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Posted by: COB Stephen Mit
Or just grab your team's flag and run it back to base?

But just like zFireBirdz said, what would stop you from throwing it of a cliff? Unless.. The team looses a point? The option of booting someone who continuously throws it out would also help. But still, one could just find a place on the map where no one could get it.
Im sticking with what I wrote in the OP.

  • 07.11.2009 3:54 PM PDT
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If you've ever played RuneScape's Castle Wars, which is basically a large scale Capture the Flag, you could pick up your own flag after the other team picked it up. If you stepped foot back inside your own castle it would be returned, but you could hold onto it outside. Most of the time it ended up being a campfest with like 50 people defending the flag guy. I wouldn't suggest this feature unless it had a limit to it. Choosing where you can defend your flag is a HUGE advantage. Maybe the limit could be like a time limit. The flag returns in a certain amount of time whether or not you've picked it up.

  • 07.11.2009 4:18 PM PDT
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OP :
why not simply give a time limit? like, everytime you drop the flag you need to wait for 1 or 2 seconds before picking it up again....?

  • 07.11.2009 4:32 PM PDT

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The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: z0rgy
OP :
why not simply give a time limit? like, everytime you drop the flag you need to wait for 1 or 2 seconds before picking it up again....?

That would certainly help, Im a bit ashamed that I didnt think of it.. One problem solved!

[Edited on 07.11.2009 4:48 PM PDT]

  • 07.11.2009 4:47 PM PDT
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Posted by: Bullet _ Sponge
I want touch return and flag must be at home to score by default. No flag dribbling like you said.


That's CTF Classic.

And it's be good if you could grab your flag and return it.

  • 07.11.2009 4:51 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Here are some ideas from jemina, lets just say that I found them elsewhere...
What if your flag had the usual return timer but you could still pick the flag up. That way you wouldn't necessarily have to pick the flag up to return it, but you could move the flag out of harm's way while returning it. That way no player can hold his team's flag forever, but he can still move it while it's away. You could also set it so that if you pick up your team's flag you can't put it down until it is returned or you are killed. This would help to prevent people from "trapping" the flag because the return timer would continue to run unless you manage to die before it is returned. It may also be convenient to have a secondary return timer for a flag that is out of play for too long. That way a flag that is trapped in an inaccessible spot will eventually return to its base.

There are some obvious flaws with this. For instance, what happens if I pick up my teams flag and jump off the map with it? Will it simply return to my base? Obviously there should be some severe penalties for players who decide to do this... maybe a really long spawn time, a loss of EXP, and/or the option to boot the perpetrator(s). Also, the secondary timer that returns a flag that is out of play would piss people off because not only was the flag stuck there for like thirty seconds, it's now back at the enemy base...

So here is another slightly unorthodox solution. What if there is a system of checkpoints throughout the map that go from one base to the other. There would be maybe five to nine total. One of them would be in the center of the map. What these do is return the flag to a reasonable location somewhere in the map if the flag is returned with the secondary return timer or by jumping off the map with your team's flag. Each checkpoint would serve as both a marker for where the flag is when it is lost and as a respawn point for the flag. For example, if the flag has crossed just over the center checkpoint when it is illegally knocked off the map, it will resume play at the center checkpoint instead of at the defender's base. Likewise, if the flag is stuck out of play when it returns via secondary timer, it will resume play (i.e. respawn) at the nearest checkpoint.

I like the first part. Then, even if you are holding the flag somewhere where the enemy cant get it, it'll get returned to its original place after a short period of time.

[Edited on 07.12.2009 7:38 AM PDT]

  • 07.12.2009 7:35 AM PDT

Screw "Capture The Flag", I want "Capture The Panda".

  • 07.12.2009 7:42 AM PDT

...it's not a "glich". It's a custom game option. You can make the flag carrier have 300% speed if you want.

  • 07.12.2009 7:48 AM PDT
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Posted by: Bapabooiee
Screw "Capture The Flag", I want "Capture The Panda".


Capture the kapture?

  • 07.12.2009 7:54 AM PDT

Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

Its not a glitch its a tactic made public by Walshy (I believe Walshy) back when Halo 2 was out (techinecally you could do it in Halo CE by throwing grenades but it was made public in Halo 2) and people will continue to do it because works, as for Halo Reach the logical way to deal with ts is to make the flag a weopon you pick up, like all the other weopons you have to swap it out for something you already have. Now there is two possiblities with this one is the flag would have to stay as your primary weopon that would leave the flag incapible of defending himself , the other possiblity is the flag guy just switch to his secondary weopon and run with the flag on his back shooting his way all the way home both possiblities have thier flaws, otherwise we keep it the way we have it and you keep crying while we score the flag

EDIT: It was not created by Walshy just like "Strongsiding" and the "Ghandi hop" weren't created by their respected MLG players. They were publicized by those players and each has been known for doing them excessively. Thanks x Lord Reven x



[Edited on 07.12.2009 8:32 AM PDT]

  • 07.12.2009 8:09 AM PDT

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I dont think there is even a way to remove that from the game. Unless they make a delay between grabbing the flag after dropping it which would really upset balance.

Flag tossing has been in ever Halo game...its an important part of the game. In Halo 2 it was vital in certain areas for making a perfect flag run.

If anything they should simply dull the voicing on it so it doesnt happen as frequently. However, then you would be made unaware of the dribbling which wouldn't be good for either team.

EDIT: It was not created by Walshy just like "Strongsiding" and the "Ghandi hop" weren't created by their respected MLG players. They were publicized by those players and each has been known for doing them excessively.

[Edited on 07.12.2009 8:17 AM PDT]

  • 07.12.2009 8:15 AM PDT
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There should be a timer as someone said. But I'd increase it from 1-2 seconds to 5. Why?

If you are out of harm's way and drop it, you can't do that thing anymore, all the opponents will know where their flag is and go there.

If you need to defend yourself, you can do that, and I doubt it'll take you 1 second to kill the guy attacking you, 5 seconds is a more reasonable time. It won't hurt defending yourself since it'll take longer to defend yourself than the timer reaches zero, and it will kind of prevent you from flipflop the flag.

  • 07.12.2009 8:28 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: ramenloverninja
Its not a glitch its a tactic made public by Walshy (I believe Walshy) back when Halo 2 was out (techinecally you could do it in Halo CE by throwing grenades but it was made public in Halo 2) and people will continue to do it because works, as for Halo Reach the logical way to deal with ts is to make the flag a weopon you pick up, like all the other weopons you have to swap it out for something you already have. Now there is two possiblities with this one is the flag would have to stay as your primary weopon that would leave the flag incapible of defending himself , the other possiblity is the flag guy just switch to his secondary weopon and run with the flag on his back shooting his way all the way home both possiblities have thier flaws, otherwise we keep it the way we have it and you keep crying while we score the flag

EDIT: It was not created by Walshy just like "Strongsiding" and the "Ghandi hop" weren't created by their respected MLG players. They were publicized by those players and each has been known for doing them excessively. Thanks x Lord Reven x


Yes, people will continue to do it cause it works, but that doesnt mean that they should, as I said, its annoying and completely ruins the experiece. Just dont decreace the players speed while holding the flag, then no one would dribble it. If players want to incorporate skill into running with the flag, they should do it in another way; throwing it amongst one another.
I hardly think that "dribbling" the flag will be missed. Remember, Im not talking about changing it in Halo 3, this is after all the Halo: Reach Forum...

Oh, I almost forgot. Of course its a glich, it might have been made into a "tactic", but as long as Bungie didnt intend it, its a glich. If they knew about it they would probably do something about the repetitive comentator. And I dont believe that Bungie let it slide just to mess with us.

"keep crying while we score the flag" What are you, five?

[Edited on 07.12.2009 1:20 PM PDT]

  • 07.12.2009 12:39 PM PDT

I think "flag taken/stolen" and "flag returned" are sufficient indications. There are a few things I would like to see in CTF as options.
1. Disable home flag indicator.
2. Adustable flag return range (0 meters for touch return)
3. Flag carriers being able to drive/use turrets (Again, as an option). It was allowed in Halo 1, and it was an option in Halo 2. It's a broken option in Halo 3.
4. Touch pickup (without pressing a button)

  • 07.12.2009 12:50 PM PDT

No way, don't remove that glitch, it's what makes Flag intresting in Halo. The carrier has to choose between stealth and speed which is a huge choice to make. If the player with the flag could run just as fast than there would be nothing stopping him/her.

  • 07.12.2009 12:58 PM PDT
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You know an even easier solution?

Narration removal option.

  • 07.12.2009 1:08 PM PDT

Posted by: Kurty66
No way, don't remove that glitch, it's what makes Flag intresting in Halo. The carrier has to choose between stealth and speed which is a huge choice to make. If the player with the flag could run just as fast than there would be nothing stopping him/her.
The idicator should be an option. You could still see where your flag is, but you wouldn't have to hear about it every single time it is dropped/picked up.

  • 07.12.2009 1:09 PM PDT

Life.

Posted by: Kurty66
No way, don't remove that glitch, it's what makes Flag intresting in Halo. The carrier has to choose between stealth and speed which is a huge choice to make. If the player with the flag could run just as fast than there would be nothing stopping him/her.


well said ^^

  • 07.12.2009 1:20 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Who cares? You can get in there and intercept it can't you? Just shoot the guy like you would normally. I think it's be cool to have a four way CTF game.

  • 07.12.2009 1:29 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

They should have the ability of picking their own flag that was taken and bring it back to their base.

The target would be above the flag-carrier for all to see as if it were just on the floor, so that they may take the player down.

[Edited on 07.12.2009 1:36 PM PDT]

  • 07.12.2009 1:35 PM PDT

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