- AbeLincoln15
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Posted by: Gig4t3ch
Fact 2: European guys are hotter
I guess I can understand if you don't want to make out with guys in the US if they're so ugly, you should just say so though.
Boring Story part, Skip if you're just interested in the Forge Part.
Halo: Reach is going to be an important game to me. I love the halo Series--not Trilogy-- and am really hoping that it will be about as perfect as a game gets. I'm going into 9th Grade Next year, and will be in 10th when Reach comes out. Halo 2 was the game to play 3 years ago, but that was way before i was into gaming, that was when all of the 10th graders today became good a halo.
The older friends i have and play with, that are experienced, are mostly 50's in MLG and just about every other playlist, while i can't manage a 50 in a single one! Thinking about it now, Reach is going to be my game to dominate.
Forge is an amazing thing, with all the glitches that help us perfect our maps to be built to their full potential. It is easily the best experience i've had with Halo. MLG just behind, therefore i forge MLG style maps :D. Anways, the point is i want bungie to have thee opportunity to perfect Forge.
Boring Part End
Forge Fixes and Attributes
Despawns (Objects will disapear after a set time limit)
Freeze Frame (Lock a held object into place)
Transparency (Easy Merging)
Don't Fix the Glitches We Love! (Geo-Merging.)
Adjustable Death Barriers (Kind of like the Spawn Areas. It's a long shot, who knows?)
Atmosphere Filters.
A 90 or 45 degree turning option
A kind of glue option, which makes objects not to move anymore
A undo option
Object/vehicle skins?
More weapons, vehicles and equipment
More efficent spawn system(IMO)
Able to set an 'Are you sure?' option when deleting. (Enable/Disable) [Ability to set certain objects as 'Locked']
Switches to open/close gate.
Undo, Redo.
Weather FX/Filters
Keep moveable objects!
For a more General version of what we can do to make the perfect game click this link to the Perfect Game Thread. I wanted to make a dedicated version for The Forge
[Edited on 07.22.2009 2:51 PM PDT]