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  • Subject: Got any ideas for maps?
Subject: Got any ideas for maps?

~Sweeney

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  • 07.12.2009 8:25 AM PDT

bring back city maps. blood gulch/coagulation should be back but thw shrubs should be overgrown, walls destroyed,etc. to show that it has not been taken care of

  • 07.12.2009 8:32 AM PDT

i also want some destroyed buildings maps good for infections

  • 07.12.2009 8:37 AM PDT
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an underwater map could be cool... Maybe like some natural caves or something

  • 07.12.2009 8:40 AM PDT

I'd like a close range combat map. Nothing like Coag or whatnot. Just based around one thing: If you have a Sword, you just won.

  • 07.12.2009 10:23 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Posted by: Syrupey Carpet
I'd like a close range combat map. Nothing like Coag or whatnot. Just based around one thing: If you have a Sword, you just won.

The Pit?

[Edited on 07.12.2009 10:26 AM PDT]

  • 07.12.2009 10:25 AM PDT

Okay here we go:
-A small symmetric map. Good with Multi Flag and Multi Bomb, with plenty of hiding spots. Has a human architecture. Has two small rooms (the main bases) with shot (but wide hallways) leading to a bigger room (the center piece). There are some small nooks and crannies that sport gun locations. Main power weapon is a Shotgun.
-A large asymmetric Map. Good with Team Slayer, Team KOTH, and 1 Flag. Covenant architecture. Has two main bases (one is twice the size of the other). Is mostly open (think like Heretic/Midship and Assembly) and has lots of hight differences. Main power weapons are the Beam Rifle and the Sword.
-A mid sized asymmetric map. Good with 1 Flag, 1 Bomb, and Team KOTH. Brute architecture (and I don't mean Forerunner ruins, I mean actual Brute architecture). In layout similar to High Ground, except at the beach area there is a base. Main power weapons are the Gravity Hammer and the Sniper Rifle.
Those are just three I threw together out of the ones I'd like to see.
Edit: Here's my dream map.
-A large symmetric map. Good with Multi Flag, Team Slayer, and Multi Bomb. The map has two naval craft (one Human, one Elite) beside each other. There are multiple boarding tubes (and small ships) that can be used to cross the bridges. The bridges in question can be turned on and off for a certain amount of time using switches. The attack craft can be used only once and are activated from the inside. There are bulkhead doors that you can close with switches as well. The map is roughly twice the length of Avalanche and each ship is around the width of Avalanche. Only certain parts of the ships are accessible though (45-65%).

[Edited on 07.12.2009 10:56 AM PDT]

  • 07.12.2009 10:47 AM PDT

check out my fileshare

  • 07.12.2009 11:32 AM PDT

Edable - Not to be mistaken with Edible, you cannot eat me unless i am in pie form, which only happens once every 371 years

One word.

Terminal.

Please make it happen. :)

  • 07.12.2009 11:50 AM PDT

Blood Gulch

  • 07.12.2009 12:42 PM PDT