Halo: Reach Forum
This topic has moved here: Poll [73 votes]: What do you want to be worked on most? And give your game ideas for...
  • Poll [73 votes]: What do you want to be worked on most? And give your game ideas for...
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Subject: What do you want to be worked on most? And give your game ideas for...
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Poll: What do you want to be worked on most? And give your game ideas for...  [closed]
Weapons:  7%
(5 Votes)
Equipment:  1%
(1 Votes)
Vehicles:  7%
(5 Votes)
Multiplayer & Maps:  18%
(13 Votes)
Campaign:  40%
(29 Votes)
Forge:  12%
(9 Votes)
Armor/Playable Characters/Both(what did you pick?):  11%
(8 Votes)
More Features for Halo like theatre, forge, etc:  4%
(3 Votes)
Total Votes: 73

Squad Sytem


Squad Sytem Updated


If we get larger multiplayer like 32 vs 32 I think it may be interesting to have squads. I know we don't need squads, but that's not a reason. There's alot of stuff we don't need in Halo like dual wielding and a map editor. They're just cool additons. There would be 4 squads on each 32 player team. In each squad 5 players and their 3 squadleaders. You and your squadmates waypoints are white, and your squadleaders' are blue. Teammates that are not in your squad don't have waypoints to you unless they have the flag or whatever. The squads have names like Alpa, Delta, Beta, and Omega. The squadleaders can press right on the d-pad to go into private leader chat with the other leaders on their team. They would probably only use it in situations like when they're losing a game of multi flag. They would probably have some squad leaders have their squads guard the flag while one squad stealthly tries to take the enemy flag. The squadleaders can also kick players from the squad and team if they keep betraying or whatever. They can only kick players from they're squad. They press the back button to pull up the squad menu and press (y) on a player they want to kick. All squadleaders on a squad have to press (y) on a player to kick them. When you are kicked from the team you lose all your points and don't gain points in the game. You are a enemy to everyone...basicaly on your own. The squadleaders can let you back on the team if all of them presses (y) on your name again. The squadleaders wouldn't nessesarily abuse their authority because they loses 10 points and 1 exp for each player they have to kick. At the end of a game the squadleaders can press (y) on player to award 1 extra exp except themselves of course. Again all squadleaders have to press (y) on that player. Squads wouldn't be for all playlists. If all squadleader quit in a squad game they lose 2 exp and all players who were kicked off the team rejoin. No new squadleaders will be chosen for that squad. In customgames you can choose how many squads and players in each squad. You can also name the squads and give each squad different player traits. Heres a idea you can make it so each player is their own squad and give each indivisual player different traits. Wouldn't that be cool?

[Edited on 07.14.2009 6:19 PM PDT]

  • 07.13.2009 1:36 PM PDT
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^
Note: again squads wouldn't be for all playlist.

  • 07.13.2009 2:19 PM PDT

i'd actually say gameplay, i want a new style of play

  • 07.13.2009 2:24 PM PDT

A love for games and a love for writing.

German Shepherd Dog

Music by me

This thread might be going somewhere.

  • 07.13.2009 2:56 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Im not sure how well squads would fit into gameplay, then it might feel like one of the other shooter games

  • 07.13.2009 3:16 PM PDT

Anyone who votes "armor" is an idiot.

I want the campaign to be something different. Bungie is showing us with ODST that they have lots of good ideas, as far as the way they are having the open world city and levels to be played in any order. That's awesome in my opinion. They could be planning something crazy different with Reach. It may have parts where you're John 117 as a child. Mini games on the obstacle course with Mendez. I also remember Jason Jones saying on the Legendary disc that he wanted to return to big open levels like they had in early Halo 1.

  • 07.13.2009 3:50 PM PDT

Campaign, this is the story (and the game) players have been waiting for since Halo CE and reading The Fall Of Reach. The campaign and story must be flawless. Multiplayer can wait.

  • 07.13.2009 3:51 PM PDT
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Hate to say it. But theres a thread EXACTLY like this one.

  • 07.13.2009 3:55 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Campaign. It needs to raise the bar again. That was the problem with Combat Evolved; it set the bar so high that it's sequals simply couldn't compete. Although Halo 3 was starting to get back on track with less scripted events we need a Campaign with huge open areas (down with invisible walls spoiling exploration) and plenty of options per fight. yet this also needs to be counterbalanced by tight, linear sections which make the player twitchy (343 Guilty Spark anyone?).
Then the glitches such as dropped weapons being absorbed into the ground must be corrected, the sandbox also needs tweaking enough to give players a reason to experiment with different weapons and to stray from what they know.

Most importantly the Campaign needs to have a massive replay value which, in my opinion was sorely lacking in Halo 2 specifically.
To do this difficulty modifiers such as Halo 3's skulls should be implemented as should improved AI for both Friendlies and Enemies. The combat scenarioes should be diverse, yet have enough flexibility to allow the player the freedom to dictate the battle and fight on their own terms should they be cunning enough.
Finally the story needs to be compelling, the "Cortana Moments" in Halo 3 were good narrative devices, yet should really have been able to be skipped due to interfering with gameplay. To add to this I would also like to see devices such as the Terminals implemented to give those who like searchignt he environment and who care about halo's story a more in depth view at the events in the Haloverse.

Ideally Halo Reach should take the best aspects of all previous Halo games and use them to their best effect whilst improving on or re-doing the sections which were not received as well (see invisible walls and "Cortana Moments") Things which should remain are the "Vignettes", these are narrative devices which happen in real time during the game even if the player skips a cutscene, an example is when on Sierra 117 the brute Chieftain at the dam kicks Johnson into the holding room, this happens in gameplay even if the player decides to skip the "Quid pro Quo" cutscene.

All in all, Reach need to raise the bar again, it needs to take everything that makes Halo successful and use it to best effect whilst also adding something new to the mix without disrupting core gameplay.

  • 07.13.2009 4:19 PM PDT
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I say vehicles, I really want a multiplayer transport (Pelican) and other different vehicles or vehicle variants.

  • 07.13.2009 4:26 PM PDT

Posted by: UNSC Spartan360
^
Note: again squads wouldn't be for all playlist.

Ya, It would be sweet you you could have like 10 people on co-op and you could do squads for that, you could even have more people that that.

  • 07.13.2009 4:29 PM PDT

armor

  • 07.13.2009 4:54 PM PDT

Campaign baby. I trust bungie will make the greatest multiplayer as usual, but now they need to make the greatest campaign.

  • 07.13.2009 5:18 PM PDT

This is Spartan D60 reporting for - aw crap I left my AR in the Warthog....

ok...Halo: Reach is obviously the game of the book "The Fall of Reach", so, campaign really cant be "improved" because they cant add levels or anything the story has been made they just make it into a video game. You can't alter the story I say work on weapons, because it just seems that whoever has a bigger gun wins in Halo. There should be more ways to win with the "lesser" weapons such as a pistol and an assault rifle(for AR, its just shred down the opponent and bam a kill). With rockets...hmm...they should be shaky and harder to aim, and also heavier to hold so if you look down to far you drop it i dont know! something where its not just shoot the floor and kill some bad guys. Anyway, you can;t change the campaign its already laid out just fix the weapons system of Halo a bit.

  • 07.13.2009 5:24 PM PDT
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You choose your model the same way you choose spartan or elite in Halo 3. You change your stats between the given ranges for Speed, Sprint Speed, Meele Strength, Jump Height, and Health by adding weight to your character in the appearance customization option. Your weight then affects the previously listed traits, but only between the given ranges for each model. In customgames you can toggle on/off whether everyone will have the stats they gave their models. I don't realy care about sprinting it was just a option I threw in so if you don't like it I don't care. This is just a example so Bungie would fix any problems and balance the traits of each model.

Classification: Spartan
Starting Weapons: Assault Rife, Magnum, 1 Frag Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 500-550 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 7 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 50 points
Shield Recovery Time: 5 seconds
Meele Damage: 5-10 points
Meele speed: 2 meeles a second
Reload Time: 25 milisecond speed increase
Min-Max Jump Height: 4-10 feet
Health: 100-150 points+shield strength= Max Health: 200 points

Classification: Elite
Starting Weapons: Plasma Rifle, Plasma Pistol, 1 Plasma Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 575-625 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 7 seconds
Shield Strength: 50 points
Shield Recovery Time: 7 seconds
Meele Damage: 15-25 points
Meele Speed: 1 meele a second
Reload Time: weapons' reload time
Min-Max Jump Height: 3-7 feet
Health:175-225 points+ Shield Strength= Max Health: 275 points


Human Weapons

For all weapons when not dual wielding weapons have more recoil than in Halo 3. When weapons are dual wielded max spread is increased by 1 inch and bullet magnetism is reduced. Max spread is by how much each shot goes off course at max range. Lethality is based on Elites' health plus shield strength.

Magnum
Fire Type: semi automatic
Fire Rate: 2 rounds a second
Body Point Damage: headshots=75points, bodyshots=55.5points
Shield Point Damage: headshots= 65points, bodyshots=45.5points
Lethality: 7 headshots, 20 bodyshots
Dual Wieldable: yes
Ammo Capacity: 112
Clip Size: 16
Reload Time: 1 second
Zoom: 5 times scope
Max Range: 50 yards
Max Spread: 2 inches
Blast Radius: none
More Details:

SMG
Fire Type: automatic
Fire Rate: 20 rps
Body Point Damage: headshots=5 points, bodyshots=3.5points
Shield Point Damage: headshots=4points, bodyshots= 2.5points
Lethality: 123 headshots, 188 bodyshots
Dual Wieldable: yes
Ammo Capacity: 2632
Clip Size: 376
Reload Time: 1.50 seconds
Zoom: 5 times scope
Max Range: 65 yards
Max Spread: 3 inches
Blast Radius: none
More Details:

Assault Rifle
Fire Type: automatic
Fire Rate: 10 rps
Body Point Damage: headshots=12points, bodyshots=9.5 points
Shield Point Damage: headshots=10points, bodyshots=8.5 points
Lethality: 49 headshots, 60 bodyshots
Dual Wieldable: no
Ammo Capacity: 1260
Clip Size: 180
Reload Time: 1.75 seconds
Zoom: none
Max Range: 30 yards
Max Spread: 5 inches
Blast Radius: none
More Details:

Battle Rifle
Fire Type: 5 round burst
Fire Rate: 1 burst over period of 1.50 seconds
Body Point Damage: headshots=30points, bodyshots=19.5points
Shield Point Damage: headshots=20points, bodyshots=18.5points
Lethality: 22 headshots, 28 bodyshots
Dual Wieldable: no
Ammo Capacity: 392
Clip Size: 56
Reload Time: 1.75 seconds
Zoom: times 5-10 scope
Max Range: 85 yards
Max Spread: 1 inch
Blast Radius: none
More Details:

Shotgun
Fire Type: 32 round blast
Fire Rate: 1 blast a second
Body Point Damage: headshots=7points, bodyshots=5.5points
Shield Point Damage: headshots=6points, bodyshots=4.5points
Lethality: 2 headshots, 3 bodyshots
Dual Wieldable: no
Ammo Capacity: 42
Clip Size: 6
Reload Time: 4 seconds
Zoom: none
Max Range: 10 yards
Max Spread: 1 foot
Blast Radius: none
More Details:



Still Updating




[Edited on 07.18.2009 9:02 PM PDT]

  • 07.13.2009 6:50 PM PDT
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Think I agree. We need a campaign that gives the same feeling Halo 1 and 2 gave. Personally I prefer Halo 2 campagin of all the 3 games.

  • 07.13.2009 6:51 PM PDT
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They need to bring back the old maps from halo 1 and 2 to multiplayer(live). I still play halo 2 online because i loved the maps!

New weapons would always be a plus =)

  • 07.13.2009 7:00 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Posted by: UNSC Spartan360
Think I agree. We need a campaign that gives the same feeling Halo 1 and 2 gave. Personally I prefer Halo 2 campagin of all the 3 games.


IMO The only good thing Halo 2's Campaign introduced was muultiple perspective stories. other than that it was very scripted and the battles had little flow to them. WIth Halo CE and Halo 3 the player has more options in a battle and can fight on their own terms, hence increasing the replay value as there are different ways to tackle each section. The Scarab on Halo 2 also sucked. It was like a basket with legs that couldn't even fight back...

  • 07.14.2009 2:55 AM PDT

I see where your going with the dividing a large team, but i dont think the squad commander should hav that much extra power, i always wanted a team infection match, now stay with me here, its pretty much multi-team but there are 16 people or less, 4v4v4v4.
When a person is killed by an enemy team they are switched to the "killer" who'm had slain him's team... "RED guy KILL BLUE guy, BLUE guy is wit RED guy " ect.
This continues till 1 team consists of all players.
When enemy is switched he doesnt really become a zombie, he just joins the other team "no energy sword no EZ kill" just a normal player...

Viral Slayer, mabey?

  • 07.14.2009 3:10 AM PDT

Your poll and your post don't correlate.

  • 07.14.2009 3:13 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: FranticUprising
I see where your going with the dividing a large team, but i dont think the squad commander should hav that much extra power, i always wanted a team infection match, now stay with me here, its pretty much multi-team but there are 16 people or less, 4v4v4v4.
When a person is killed by an enemy team they are switched to the "killer" who'm had slain him's team... "RED guy KILL BLUE guy, BLUE guy is wit RED guy " ect.
This continues till 1 team consists of all players.
When enemy is switched he doesnt really become a zombie, he just joins the other team "no energy sword no EZ kill" just a normal player...

Viral Slayer, mabey?

Sounds like that veriation of dodgeball where they divided the gym into 4 quarters, picked 4 teams, and if you got hit you went on the team that hit you.

This could be done in a custom game, but you would need 16 people willing to change teams when they die.

  • 07.14.2009 3:41 AM PDT

[As of October 2012]
2013 ADFA Officer Cadet of the RAAF (Aerospace Engineer Electronics Officer).

Forge and it's creations is why I kept on playing Halo 3, keep it in and make upgrades.

If possible make a type of clan ability, doesn't have to be based with Xbox Live, just as a game only thing. And then you could have a clan vs clan playlist with leaderboard!

  • 07.14.2009 3:49 AM PDT
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Posted by: FranticUprising
I see where your going with the dividing a large team, but i dont think the squad commander should hav that much extra power, i always wanted a team infection match, now stay with me here, its pretty much multi-team but there are 16 people or less, 4v4v4v4.
When a person is killed by an enemy team they are switched to the "killer" who'm had slain him's team... "RED guy KILL BLUE guy, BLUE guy is wit RED guy " ect.
This continues till 1 team consists of all players.
When enemy is switched he doesnt really become a zombie, he just joins the other team "no energy sword no EZ kill" just a normal player...

Viral Slayer, mabey?


The squadleader realy doesn't have alot of power. The only thing he can do is kick people from the team not the game. And if he has to he loses 10 points in the game and 1 exp.

[Edited on 07.14.2009 3:17 PM PDT]

  • 07.14.2009 3:11 PM PDT
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No squads! If the squad leader is a retard he can just kick people he doesn't like or are doing bad.

  • 07.14.2009 3:28 PM PDT

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