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You choose your model the same way you choose spartan or elite in Halo 3. You change your stats between the given ranges for Speed, Sprint Speed, Meele Strength, Jump Height, and Health by adding weight to your character in the appearance customization option. Your weight then affects the previously listed traits, but only between the given ranges for each model. In customgames you can toggle on/off whether everyone will have the stats they gave their models. I don't realy care about sprinting it was just a option I threw in so if you don't like it I don't care. This is just a example so Bungie would fix any problems and balance the traits of each model.
Classification: Spartan
Starting Weapons: Assault Rife, Magnum, 1 Frag Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 500-550 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 7 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 50 points
Shield Recovery Time: 5 seconds
Meele Damage: 5-10 points
Meele speed: 2 meeles a second
Reload Time: 25 milisecond speed increase
Min-Max Jump Height: 4-10 feet
Health: 100-150 points+shield strength= Max Health: 200 points
Classification: Elite
Starting Weapons: Plasma Rifle, Plasma Pistol, 1 Plasma Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 575-625 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 7 seconds
Shield Strength: 50 points
Shield Recovery Time: 7 seconds
Meele Damage: 15-25 points
Meele Speed: 1 meele a second
Reload Time: weapons' reload time
Min-Max Jump Height: 3-7 feet
Health:175-225 points+ Shield Strength= Max Health: 275 points
Human Weapons
For all weapons when not dual wielding weapons have more recoil than in Halo 3. When weapons are dual wielded max spread is increased by 1 inch and bullet magnetism is reduced. Max spread is by how much each shot goes off course at max range. Lethality is based on Elites' health plus shield strength.
Magnum
Fire Type: semi automatic
Fire Rate: 2 rounds a second
Body Point Damage: headshots=75points, bodyshots=55.5points
Shield Point Damage: headshots= 65points, bodyshots=45.5points
Lethality: 7 headshots, 20 bodyshots
Dual Wieldable: yes
Ammo Capacity: 112
Clip Size: 16
Reload Time: 1 second
Zoom: 5 times scope
Max Range: 50 yards
Max Spread: 2 inches
Blast Radius: none
More Details:
SMG
Fire Type: automatic
Fire Rate: 20 rps
Body Point Damage: headshots=5 points, bodyshots=3.5points
Shield Point Damage: headshots=4points, bodyshots= 2.5points
Lethality: 123 headshots, 188 bodyshots
Dual Wieldable: yes
Ammo Capacity: 2632
Clip Size: 376
Reload Time: 1.50 seconds
Zoom: 5 times scope
Max Range: 65 yards
Max Spread: 3 inches
Blast Radius: none
More Details:
Assault Rifle
Fire Type: automatic
Fire Rate: 10 rps
Body Point Damage: headshots=12points, bodyshots=9.5 points
Shield Point Damage: headshots=10points, bodyshots=8.5 points
Lethality: 49 headshots, 60 bodyshots
Dual Wieldable: no
Ammo Capacity: 1260
Clip Size: 180
Reload Time: 1.75 seconds
Zoom: none
Max Range: 30 yards
Max Spread: 5 inches
Blast Radius: none
More Details:
Battle Rifle
Fire Type: 5 round burst
Fire Rate: 1 burst over period of 1.50 seconds
Body Point Damage: headshots=30points, bodyshots=19.5points
Shield Point Damage: headshots=20points, bodyshots=18.5points
Lethality: 22 headshots, 28 bodyshots
Dual Wieldable: no
Ammo Capacity: 392
Clip Size: 56
Reload Time: 1.75 seconds
Zoom: times 5-10 scope
Max Range: 85 yards
Max Spread: 1 inch
Blast Radius: none
More Details:
Shotgun
Fire Type: 32 round blast
Fire Rate: 1 blast a second
Body Point Damage: headshots=7points, bodyshots=5.5points
Shield Point Damage: headshots=6points, bodyshots=4.5points
Lethality: 2 headshots, 3 bodyshots
Dual Wieldable: no
Ammo Capacity: 42
Clip Size: 6
Reload Time: 4 seconds
Zoom: none
Max Range: 10 yards
Max Spread: 1 foot
Blast Radius: none
More Details:
Still Updating
[Edited on 07.18.2009 9:02 PM PDT]