- BattleRifle BR55
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- Exalted Mythic Member
Posted by: DxXOrangesXxD
They dont NEED this list i just hope they use something from it in some way, why are you so against it anyway? arnt any of these ideas good at all to you?Not really
- 24 players provides too much strain for the average connection. 16 is already turmoil in most cases. Halo games tend to have a better feel to the game when played in smaller teams, anyways.
- Halo's multiplayer is too sporadic for bots to have any sort of correlation with the way the multiplayer plays.
- Destructible environments are too much to handle both hardware and server wise. Don't dare compare BF:BC's Frostbite engine, that's way too scripted and requires a different style of mapping.
- Squad-based gameplay does not suit Halo's multiplayer. I will not go into detail on that
- It's hard to increase the item capacity for Forging because most of its limitation comes from hardware and engine issues.
- You can't just throw in all sorts of weapons and vehicles and expect them to all function well with each other. It requires a lot of tuning and testing, and some things just don't plain work, especially when you start factoring in the way the maps are meant to be, and are meant to be played.
I could keep going, but you get the point. You need to consider many factors when creating ideas. It's not just about what sounds best on paper, but what would work best in practicality. Game companies come up with many, many ideas, but they condense them and cut out a lot until they have a good, full-fledged system of ideas that they can create, work until proper, and maintain.