- xxSonserayxx
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- Honorable Member
Sandtrap: I think this map was incredibly creative, it makes use of most of Halo's vehicles, and has multiple ways to play. The sniper is well hidden, and equipment and gravity lifts are used in the right spots. A version of this map without the spartan laser, trip mine, or missle pod, and with more rocket launchers, which take a bit of skill to use.
High Ground: Like it or not, this is likely the most strategy based map Halo 3 has to offer. Small elements such as whether the gate is open or closed can determine the whole match, and tactics such as having your whole team hold the beach (my favorite, as you get the overshield, sniper, a ghost, and if your willing to travel far enough, the camo). you almost always pull off a win.
Geryphobia: This map was awesome. The choices betwewen whether to get a ghost, a banshee, or go on foot, and when to get the overshield are deciding battles. Plus, the shade turrents offered excellent ground support for the banshees, put are in the middle of the field, meaning that it takes teamwork to coordinate an attack that can decisely take out the banshee.
Sidewinder: and I don't mean that avalanche crap.....