Halo: Reach Forum
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Subject: What do you think (is / will be) the best game in the Halo series?
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  • last post: 01.01.0001 12:00 AM PDT

I think ODST has the potential to be the best Halo game in my eyes. Right now I spend most of my gaming time playing Gears of War 2 Horde(survival mode). So a new survival mode would be perfect for me. Combine that with more of a Halo CE styled gameplay; no dual wielding, no equipment, fall damage, the weapons look more accurate and it looks like it could be perfect.

  • 07.18.2009 5:11 PM PDT
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CE is win.

  • 07.18.2009 5:13 PM PDT

Thing is, each bungie game has had its ups and downs. If halo reach can implement the good qualities of Halo:CE, halo 2, and halo 3. It should top all the rest. But really this question can't be voted fairly if one of teh choices haven't even been released. So if i were to exclude Halo Reach.. i'd say Halo:CE campaign wise, Halo 3: multiplayer wise. (All i'm sayin is combine the two .. and bam! you got awesome n more awesome)

  • 07.18.2009 5:35 PM PDT

Halo ce and Halo 3 are tied for me. Halo ce's story was great, but in multiplayer the pistol was waaay overpowered. Halo 3 had a fun story, but it was short, but multiplayer is very balanced and it has a whole bunch of features like forge and theater.

  • 07.18.2009 5:44 PM PDT
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Reach will be good. *Me crossing my fingers* Reach will be good.

  • 07.18.2009 5:54 PM PDT
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(-_-) Bored Face

I would like to see some form of class system in Halo. Look at this one. You choose your model the same way you choose spartan or elite in Halo 3. You change your stats between the given ranges for Speed, Sprint Speed, Meele Strength, Jump Height, and Health by adding weight to your character in the appearance customization option. Your weight then affects the previously listed traits, but only between the given ranges for each model. In customgames you can toggle on/off whether everyone will have the stats they gave their models. I don't realy care about sprinting it was just a option I threw in so if you don't like it I don't care. This is just a example so Bungie would fix any problems and balance the traits of each model.

Classification: Spartan
Starting Weapons: Assault Rife, Magnum, 1 Frag Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 500-550 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 7 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 50 points
Shield Recovery Time: 5 seconds
Meele Damage: 5-10 points
Meele speed: 2 meeles a second
Reload Time: 25 milisecond speed increase
Min-Max Jump Height: 4-10 feet
Health: 100-150 points+shield strength= Max Health: 200 points

Classification: Elite
Starting Weapons: Plasma Rifle, Plasma Pistol, 1 Plasma Grenade
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 575-625 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 7 seconds
Shield Strength: 50 points
Shield Recovery Time: 7 seconds
Meele Damage: 15-25 points
Meele Speed: 1 meele a second
Reload Time: weapons' reload time
Min-Max Jump Height: 3-7 feet
Health:175-225 points+ Shield Strength= Max Health: 275 points


Human Weapons

For all weapons when not dual wielding weapons have more recoil than in Halo 3. When weapons are dual wielded max spread is increased by 1 inch and bullet magnetism is reduced. Max spread is by how much each shot goes off course at max range. Lethality is based on Elites' health plus shield strength.

Magnum
Fire Type: semi automatic
Fire Rate: 2 rounds a second
Body Point Damage: headshots=75points, bodyshots=55.5points
Shield Point Damage: headshots= 65points, bodyshots=45.5points
Lethality: 7 headshots, 10 bodyshots
Dual Wieldable: yes
Ammo Capacity: 112
Clip Size: 20
Reload Time: 1 second
Zoom: 5 times scope
Max Range: 50 yards
Max Spread: 2 inches
Blast Radius: none
More Details:

SMG
Fire Type: automatic
Fire Rate: 20 rps
Body Point Damage: headshots=5 points, bodyshots=3.5points
Shield Point Damage: headshots=4points, bodyshots= 2.5points
Lethality: 123 headshots, 188 bodyshots
Dual Wieldable: yes
Ammo Capacity: 2632
Clip Size: 376
Reload Time: 1.50 seconds
Zoom: 5 times scope
Max Range: 65 yards
Max Spread: 3 inches
Blast Radius: none
More Details:

Assault Rifle
Fire Type: automatic
Fire Rate: 10 rps
Body Point Damage: headshots=12points, bodyshots=9.5 points
Shield Point Damage: headshots=10points, bodyshots=8.5 points
Lethality: 49 headshots, 60 bodyshots
Dual Wieldable: no
Ammo Capacity: 1260
Clip Size: 180
Reload Time: 1.75 seconds
Zoom: none
Max Range: 30 yards
Max Spread: 5 inches
Blast Radius: none
More Details:

Battle Rifle
Fire Type: 5 round burst
Fire Rate: 1 burst over period of 1.50 seconds
Body Point Damage: headshots=30points, bodyshots=19.5points
Shield Point Damage: headshots=20points, bodyshots=18.5points
Lethality: 22 headshots, 28 bodyshots
Dual Wieldable: no
Ammo Capacity: 392
Clip Size: 56
Reload Time: 1.75 seconds
Zoom: times 5-10 scope
Max Range: 85 yards
Max Spread: 1 inch
Blast Radius: none
More Details:

Shotgun
Fire Type: 32 round blast
Fire Rate: 1 blast a second
Body Point Damage: headshots=7points, bodyshots=5.5points
Shield Point Damage: headshots=6points, bodyshots=4.5points
Lethality: 2 headshots, 3 bodyshots
Dual Wieldable: no
Ammo Capacity: 42
Clip Size: 6
Reload Time: 4 seconds
Zoom: none
Max Range: 10 yards
Max Spread: 1 foot
Blast Radius: none
More Details:



Still Updating

[Edited on 07.18.2009 9:24 PM PDT]

  • 07.18.2009 9:08 PM PDT

Gamertag: Vengeance304

We don't know much about Halo: Reach and I haven't played Halo Wars' campaign so I didn't vote for either of them. I voted for Halo: CE because I think it has the best campaign out of all of them.

  • 07.18.2009 9:18 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

All I can say is, I hope it is.

  • 07.18.2009 9:20 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Why did you choose the option you did? Halo:CE, because it was the most balanced when playing with Pro-like settings, least frustrating, required the most competitiveness=fun for me, best physics, best design of weapons and all had an unique purpose.

Should something have been (kept / changed) from a previous Halo game? The Vehicle design and physics which is a main reason for the good balance, and the M6D which balanced out the Power Weapons better and sped up the pace of the game.

Why do you still play Halo? I don't. I play other games, like Red Faction:Guerrilla where gameplay is better balanced and weapons are accurate enough to my liking.

What do you want to see in Halo? An accurate mid-ranged starting weapon that deals headshots for Default, and balanced more around the mid-range game and people who are on foot (Vehicle balance in other words).


I think Halo:Reach has potential. But, if they design their game around Halo 3, I'll call the game a failure before it hits shelves.

  • 07.18.2009 9:40 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Posted by: BULLETxSP0NGE
Posted by: MichaelYEAHH
obviously the next one in the series is always better than the one before it


Mindless consumers FTW. Seriously how is the next game always best?

Exactly what I was thinking.

  • 07.18.2009 9:58 PM PDT

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