- Jiggly Luv
- |
- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
I've said this once, and I'll say this again...The BR should not be toned down. If anything, it needs to be improved. Right now, it is not a precision weapon due to its ridiculously wide spread, which also adds an element of frustration. Its 4-shot power makes gameplay very slow, forcing players to run and hide, instead of fighting back (as compared to the M6D Pistol which promoted constant fast-paced action). And, its burst fire function allows instant headshots without any effort to focus the reticule on your target.
There are certain things that could be toned down like magazine size, and umm, that's it. But, it really would not make a much of a difference to your gaming experience, other than maybe causing more frustration due to having to reload more.
But, all this talk about the BR is overpowered, or the M6D Pistol was overpowered, et cetera, and those weapons do not fit in the balance of Halo is just plain ridiculous. It makes me shutter in fear, just thinking of how Halo could turn into if Bungie was to listen to some of you guys. Hopefully, they don't.
Now, can we please move away from this horrid topic of removing the BR and begin trying to actually improve gameplay? Have you guys ever considered that all the other weapons, that some refer to as being overpowered by a BR or M6D, are underpowered?
So, why can't a weapon, whether it is a Rifle or a Magnum, be extremely accurate (M6D accurate) and be very strong (a 3-shot or a 4-shot)? Why can't Power Weapons be better balanced instead of a gift once held (as in a strong spawn weapon, like BR or uber-Magnum)? And, why can't all the other weapons be stronger with more ranger and power, so they can be used if wanted, but not required to compete (aka balance)?
BTW, the H3 Carbine has exactly the same effectiveness as the H3 BR (with exception of the Sniper defense). So, please do not ever say the Carbine is less overpowered than the BR, ever again, please. It is not; its functionality allows for easy kills just like the BR.
Also, these weapon, M6G Magnum included, all have headshot bonuses. How exactly do you think toning them down will make them any less effective at close-range than they already are? It won't, unless you make their bullets vanish into dust when fired at close range; lol, that would be interresting. The M6G Magnum, when I use it anyway, is just as strong when used at close-range as the BR. You know why? Because it deals headshots, and the Sword, Shotgun, and AR do not. It is simple as that.
So, let's improve gameplay and balance, and speed up the game and action. I don't know about you guys, but balancing the game around the AR for the sake of close-range weapons would be quite dumb; not to mention, it would make Halo even less balanced. Why not make the Sniper shoot randomly why we're at it? Since, we are balancing this game into a random spray fest.