- The EAKLE
- |
- Fabled Mythic Member
Challenge me to a Hawaiian Punch chugging contest. I dare you.
Posted by: mubox47
$.50 in store credit.
By saying that the BR is overpowered and stating that you wish the weapon to be altered in order to make it less effective, you are wanting this game to be balanced down to the AR, or any other weapon that has ALWAYS been limited to close-ranged scenarios. Unless, you are just wanting the burst functionality gone...but you are also implying that its range is too much (another indication that you want this game to be balanced to help out people using close-ranged weapons). I am not looking to base it around any weapon. In fact, that is the exact opposite of my plan. Removing the BR, and leaving every other weapon the way it is now, would make all weapons more appealing, as there is no weapon that easily disposes of them in multiple scenarios.
Here's an "obvious" question...Does a H3 4-shot with the BR beat an AR in CQC? NO. The reason why the BR is so strong at close-range is because it deals headshots. The Carbine and Magnum are just as effective. Toning down the range or power of these headshot weapons do nothing for their close-ranged effectiveness. You really can't argue with this, because I just stated facts. If we tone down the power, it would do less damage. If it does less damage, it is less effective. The range doesnt matter. Right now, 3 headshot's and a beatdown kills. Toning it down could make it a 4 shot/melee kill. It would then be less effective at close range.
And, as expected, you are falling into calling a weapon overpowered, when indeed everything else is underpowered. You didn't even answer the question. You can have a strong weapon and have a balanced game; that is the problem with this topic. You think in order to balance it you should only decrease power in certain weapons; you can also increase power in certain weapons. Every weapon in Red Faction:Guerrilla is stronger than the H3 BR, and that game also has a much better balanced weapon set. I believe Bunge themselves said the M6D was "unbalanced" and "broken". The weapon does way more damage then most others, and it does more then it was meant to. It was incredibly powerful and way too accurate. It could kill at a distance in teh hads of a decent player, and a good player could wreck everyone with it. And in case you haven't noticed, this is Halo, not Red Faction.
Well, considering you haven't made any indication that you have had much experience with Halo:CE, or were too young to really enjoy the game to its fullest, I don't know how to respond to this. But, if you really want the game to be dumbed down to your liking, I am sure the customization would allow for it. Combat Evolved was the game that got me into gaming, It was my favorite Mac game and my first game after i bought an Xbox. I have played teh campaign multiple times, and have been to many CE LAN parties. I have plenty of experience with the M6D and it's ability to kill from roclet spawn at Beaver Creek, or camp from on top of the bases at Hang 'Em High, and watch the invis at Wizard. It was effective in all those situations, as well as CQB. It was capable of a three-headshot-kill at a pretty far range, and was very, very accurate. Nothing about it was under powered.
Let's also keep in mind that as you balance weapons, you have to include all weapons (yes, Power Weapons, too). 1-hit Power Weapons should be balanced as well. The main reason MLG used the M6D Pistol or the BR as a spawn weapon is because it has sufficient power to balance out the controllable items (Rockets, OS, et cetera). It seems to me that you read neither all of my OP nor the replies to this thread. I am not saying "Remove the BR, but leave everything else" Im saying "Replace the BR with one of the suggested weapons" because they all seem to fill your requirements (i.e. effective against power weapons) without being the new BR, or the new weapon we all rely on.