- Jiggly Luv
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- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
Posted by: Spartan 355
Posted by: Jiggly Luv
So, why can't a weapon, whether it is a Rifle or a Magnum, be extremely accurate (M6D accurate) and be very strong (a 3-shot or a 4-shot)? Again, the answer seems obvious. The M6D was great fun, but grossly over powered. And, as expected, you are falling into calling a weapon overpowered, when indeed everything else is underpowered. You didn't even answer the question. You can have a strong weapon and have a balanced game; that is the problem with this topic. You think in order to balance it you should only decrease power in certain weapons; you can also increase power in certain weapons. Every weapon in Red Faction:Guerrilla is stronger than the H3 BR, and that game also has a much better balanced weapon set.
This is what I don't understand. He calls the BR overpowered, but jiggly luv states that the BR is not overpowered, but everything else is underpowered. THIS IS BASICALLY THE SAME STATEMENT.
It's true, you can have a strong weapon and a balanced game, but starting with this strong weapon, or littering it all over the map COMPLETELY ruins the idea of using other weapons.
So, you think we should INCREASE the power of every weapon? ALL that means is you want people to die faster. You may as well just make a custom game with no BR and lower shields/health of the players and BAM, you can go play it. You both think it should be even, just one wants to lower the power of the BR (in my opinion simpler, and better because I like how much damage other weapons give), or power up all weapons except the BR (which would just cause you to die faster, which would make it less like Halo). It's turned into an argument of whether we should die faster or not, am I wrong?I understand why you would say this, and I agree. I just want certain individuals to understand is that the BR isn't necessarily overpowered, nor was the M6D. Balance involves all weapons; not just one weapon that a person feels as being too good and unbalanced.
Yet, the OP fails to realize that the reason why the BR is the most effective (which is also equal to the effectiveness of the Carbine and slightly better than the M6G Magnum) is because it is one of the 3 mid-ranged weapons that have an obvious range advantage. Is it better for close-range than all the close-ranged weapons? No. The OP has a problem with the BR (other than any misconceptions toward the MLG community) because it is more versatile, or has more range, than all the weapons which only fit within the close-ranged niche of this game.
If you want it to do less damage, then fine. But, it better have a tradeoff; it better have alot more range, then. Either way, the advantage it has is the headshot bonus and range advantage. Eliminate the BR, then people will learn to use the other ranged weapons, and continue to dominate your face in with those weapons instead. The BR just fills that need for range and it is accesible. Replace it and then you will be complaining about that weapon. The only reason why some people aren't saying "OMG quit killing me with a Magnum" is because the BR is usually swapped for it. Beleve me when I say this...when I use the M6G, which is frequently in AR/M6G starts, people who run around with their precious close-ranged Melee whatever run away and hide. Why is this? The Magnum is only a 5-shot, but it gives people an advantage when used at mid and close range, because of that thing I like to call, a headshot.
Why should this game revolve around close-range? That is my problem with him wanting to nerf the BR even more. Why can't this game revolve around mid-range? That is what I want to know. When you balance a weapon set within a game, it must involve the balance of ALL weapons, which includes the Sniper and Rocket.
What I meant by "power" was overall effectiveness; not really the damage output. This includes accuracy, RoF, and damage.
Personally, I would love if Bungie was to combine the functionality of both the BR and AR into one weapon and make that the primary starting weapon, while also providing a strong Magnum as secondary that is hard to use but is more powerful. What I mean by this is a Rifle that is scoped and has automatic functionality but can be burst fired to make it accurate. The Magnum (M6D) could be an accurate 3-shot with less magnetism and auto-aim as Halo:CE, while the new Rifle is a more "nooby" alternative that is easy to use, but is slightly less powerful. Also, headshots should now deal more damage than body shots with all weapons (so the Magnum would need 2 or 3 headshot to be a 3-shot, instead of just 2 bodies and a headshot).
And then, balance the weapons around those two weapons. The Rocket and Sniper, and/or Laser, are all fine. The Plasma Rifle and Plasma Pistol become alot more accurate and have a health damage boost (as in Halo:CE) along with stun capabilities. The Shotgun and Sword, etc. are fine; maybe increase the range a little. The Carbine could function similar to the new Rifle (as in gets very inaccurate when auto'd and is very accurate when pulsed). The Needler would just need to be alot more accurate. The SMG would need to function like the new Rifle with just a little more Recoil, more damage output, and a little less range as the Rifle.