- Chief Jaden
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- Exalted Legendary Member
Enemy of my enemy's enemy is still me enemy. Get it?
Posted by: flamedude
The BR fills a necessary role. It is an all-rounder that excels at mid-range combat. But at close range an AR will beat the BR just as at long-range a Sniper will beat the BR. It really isn't that dominating, its a workhorse.
Knowing the strength of a gun before running off into battle with it is important. BR does its job.The BR makes nearly all the other weapons useless. Either the BR does too good of a job or all the other weapons (not including power) dont do their job well enough. ARs are bad enough that all melee fights end up in a tie where both players beat each other down. In BR vs AR, it is the same thing. The BR may not all out win but both players usually die unless the AR starts shooting first.
At first, I thought that the BR needed to be nerfed. However, now I believe that all the other weapons need to be powered up. The AR should be equivalent to the silenced SMG on ODST. It needs to have sufficient clip size and a scope the take on BR users without getting competely slaughtered at mid to long range. However, we need to increase the power of duals for this too. The power of the SMGs dualed are almost weaker than just one SMG. It needs to be stronger. I dont know if accuracy or power is the issue but as it stands, the AR is more effective at close range than the SMG is due to the 4-5 shot then melee and being able to throw grenades.
With the plasma rifle, we can do one of two things.
A. Increase the speed of the projectile. The plasma rifle is actually kinda accurate but what keeps it close range is the slow speed of the projectile. It is very difficult to land shots on someone even just under the medium range limit if they are strafing.
B. Like someone said before, bring back the freeze effect. We cant have it as powerful as the Halo CE PR because if it is dualed, it would be way too powerful considering that PR was also strong against skin.
Either way, the PR needs to be strengthened in some way.
Spikers have it even more difficult than PRs with the slowness of the projectile. Either
A. Make it way more powerful and maybe decrease clip size
B. Make Projectiles movie faster
The pistol needs to be stronger but not Halo CE strong. There are several things we can do.
Keep the Halo 3 pistol how it is and increase accuracy and add a 1.5x scope
Bring back the Halo 2 pistol and add a scope...
Now the plasma pistol needs to have some sort of function. I think they need to bring back the exact Halo CE plasma pistol. It needs to actually do some damage, especially to skin. The charge shot doesnt have to be as homing as Halo 2 but the projectiles definitely need to move way faster and each bolt should be more powerful than a bolt from the plasma rifle.
The needler is actually fine how it is. I mean, we could bring back the Halo 2 needlers which were great too with an SMG but I have no preference.
The rockets need to move faster too. They dont have to be a mini nuke but they are supposed to be anti vehicle weapons....I cant seem to kill a vehicle unless it is sitting still or Im right in its face. I liked the lock on feature. Just make the rockets homing capabilities a little weaker than the Halo 2 rocket. Id say, make it as effective as the rocket turret (which sucks by the way).
The human sniper should definitely have its firing rate increased again.
Beam Rifle...I dont have any complaints about.
So if we upgrade all these weapons, we should restore a faster pace to the game and allow each weapon to be useful.
On a side note, we need to do something about the melee system. Halo 2 barely had a problem with it but now in Halo 3, it isnt about who melees fire anymore. Most melee battles I get into with another player that is gunning me down ends in a tie...both of us being dead. There needs to be something done so that the better player will almost always win. Halo 2 had it right but I can quite just ask to go back to the Halo 2 melee.