- last post: 01.01.0001 12:00 AM PDT
An AR user will (most of the time) kill a BR user at close range. The BR is not as good in close quater combat scenarios as people will make it out to be. 3 BR shots and a melee is more time consuming than 6 AR bullets and a melee.
Now, usually when the BR user is killing an AR user, it is at medium range. The only times I usually see an AR user being killed by a BR user is at medium range, outside the AR's effective range. The range you are talking about EAKLE where the BR user will kill the AR user is at medium range. Hence the reason why a close combat oriented weapon will falter against a medium range weapon.
Also, the BR is not as effective at long range as other people make it out to be. Yes you can kill at longer ranges, but do you realize how much ammo you will burn through in order to kill someone at a longer range? I'll usually 4-6 shot people at medium range, but to kill someone at a longer range, I average 7-10 shots. I consider myself slightly better than the average player, so these numbers will differ for those people who are worse than me (namely, the average player). If a sniper is being killed by a BR user consistently, than they are out of their effective range. Same issue with the AR user; the Sniper is trying to fight a BR user in medium range. This is an example of either poor tactics, or the BR user rushing the sniper player.
Most of Halo's combat is mainly at medium range. The Pit is a wonderful example of this. You still have some areas where CQC is effective and areas where snipers are effective, but more areas are fought at medium range. Example: CQC is fought closer to the Sword room and either base. Snipers have their Sniper Towers to fight each other and Rocket hall. the BR is effective at everything else. Another example? Isolation. CQC is fought in each base, but BR is effective everywhere else. A third example? Ghost Town. CGQ is fought in the middle structure and a bit in the Defender's base, the Sniper kills people from its spawn or on that structure where you can't get on top of to the sniper spawn's left. The BR is used everywhere else. A fourth? Construct. CQC is fought at the lifts, Sniper is used up top or at the ends of halls, and the BR is effective everywhere else. More people use the BR on maps because the map's design calls for it.
In short, the BR has its disadvantages against weapons such as the Shotgun and AR at their effective ranges (close combat) and against Snipers/Lasers at their effective range (long range). However, the way the maps are played call for more medium range scenarios, hence BR/Carbine use.
A final thing to note is that there are much more factors in combat than just weapons. An AR combined with a grenade or two (depending on how much damage either grenade inflicts) can kill a BR user at medium range. I've done it many times myself. There's also teammates that'll help you in many situations, such as your team's sniper (who'll weaken your enemy's shields) for you to finish them off. Equipment is another example. Subtle mistakes, such as a teammate accidently shooting their teammate makes it that much easier for their enemy to take one of them out. There's so many factors in combat that really anything can turn the tide for another player.