Halo 3: ODST Forum
This topic has moved here: Subject: A couple of questions about firefight.
  • Subject: A couple of questions about firefight.
Subject: A couple of questions about firefight.

Will it be as laggy as Halo 3's campaign is about 70% of the time?

If a player quits firefight or campaign does the game bring you back to the lobby?

If a player betrays someone will we be able to boot him? If the player respawns and he is booted will that count as a loss of life from the life pool?

Do you think we will start off with that characters primary weapon in campaign or will we start off with Auto Mags and Silenced Magnums.

Will the Blind Skull or Fog Skull ever be active in firefight?

Will we have the option to completely disable skulls in firefight? If so will there be a seperate leadboard for that?

Finally; Do you think Terminal would be a good map to remake for firefight?

  • 07.15.2009 9:53 AM PDT
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Play something else.

  • 07.15.2009 10:23 AM PDT

MLG K1LLSCR33N

hahahah no really play viva pinata

  • 07.15.2009 10:25 AM PDT

Posted by: K1llScr33n milk
hahahah no really play viva pinata


Trolls=Fail.

GTFO

  • 07.15.2009 10:27 AM PDT

"In the end all you sold us was boredom." -Andrew Schwabb

These are all very good questions.
But unless a dev comes on to answer, I don't think anyone here will know definitively the answer to any of them.
but seriously, good questions

Here are my "wishful thinking" answers:
No the game will not be laggy like the campaign was

No the game will not bring you back to the lobby. Instead an AI controlled replacement for the deserter will be spawned in the quiters place.

Yes, you will be able to boot them in the case of betrayals. Since there do exist people who will wreck other people's fun on purpose if they are having a "bad day"

I believe the weapon starts will be map and game variant dependent very much the same way they are in Halo 3's MM

All the skulls seen in Halo 3 will make an appearance in FF as the difficulty progresses, and perhaps even new ones.

Skulls disabled will also be known as "easy" difficulty.

Finally, no terminal would be a horrible map remake for FF.

aaaand scene

  • 07.15.2009 10:36 AM PDT

Will the Blind Skull or Fog Skull ever be active in firefight?

fog skull removes radar right? ODST's dont have radars.

  • 07.15.2009 10:37 AM PDT

Posted by: defence plox
Will the Blind Skull or Fog Skull ever be active in firefight?

fog skull removes radar right? ODST's dont have radars.


I didn't know that. Thanks for letting us (or just me) know.

What about about a Sixth sense, like you know when your being watched or when an ememy is charging you from behind.

  • 07.15.2009 10:40 AM PDT

Happy Technology.

just wait and see...

  • 07.15.2009 10:41 AM PDT
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I believe the only skulls that will be activated in FireFight are the "Gold" ones from Halo 3 and Halo 2. The silver ones ( Blind I think, Grunt Birthday Party, IWHBYD, and... uh. There's one more. ) Won't make an appearence. Or atleast it wouldn't make sense for them to.

  • 07.15.2009 11:15 AM PDT

My troll sense is tingling.

Campaign was laggy?

  • 07.15.2009 11:17 AM PDT

The fight has been complete.... now get the cookies!

While we certainly share your enthusiasm for the return, we here at the Bungie.net community are mostly made up of snarky asses and jerks who will ridicule you for making a thread about something revealed months ago. We regret that your innocent intentions will almost certainly be replied with anger and sarcasm, and politely invite you to don your Flame-suit, because you just did the internet equivalent of jumping up the Construct lifts.

Why would we start off with weapons we have to FIND in the map.

  • 07.15.2009 11:32 AM PDT
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Too many Bungie fanboys.

Posted by: defence plox
Will the Blind Skull or Fog Skull ever be active in firefight?

fog skull removes radar right? ODST's dont have radars.


Im not to sure about that. They have a HUD in their helmets i think so im guessing that they have a radar.

  • 07.15.2009 12:03 PM PDT