- xXDarkCrimsonXx
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- Noble Heroic Member
I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.
Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.
Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.True, but still it's already a decent weapon. If we make it good, or even great, dualing may be an issue. I like the idea of a single wield PR.
Then where would the strategy be included? In Halo 2, the way you chose to dual-wield your weapons played a big part in fighting off your enemies.
The PR and SMG were a combo to be reckoned with if you didn't have a counter, such as a Battle Rifle or any other mid range to long range weapon.
The Needler made sense to remove from dual-wielding, only a few needles killed an enemy, the player didn't need 50 needles to kill the player.In Halo CE, the single PR was a very deadly weapon by itself.
The way i see it, the PR is the covenant equivalent of the AR. In Halo 2, the AR was removed and the SMG became the PR's equivalent. Now, in H3, the Spiker does the same basic thing as the SMG, and so does the Plasma Rifle. What is the point of three dual wieldable automatic weapons?
I think the Spiker should be improved to be a match for the SMG, and the PR should go back to it's original state.
If it played out that way, I wouldn't mind the removal of the PR from dual-wielding.