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Subject: This time around, don't nerf the Covenant plasma weapons.
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  • Exalted Legendary Member

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In Halo 1, the Plasma Rifle and Plasma Pistol were both forces to be reckoned with, in Campaign, and in MP. However, as the series has progressed, both of them have been given smaller roles each time. I think it is time for these classic weapons to make a triumphant return, with plasma freeze, and greater kill ability (especially in terms of the Plasma Pistol). Plasma Rifles do pack a good punch when duel wielded, but I still think a singular one should come with more power. For the Plasma Pistol, it needs to be completely re-hauled, with the shots it takes to kill halved, or at least heavily lessened, and the rate of fire should be increased slightly. I also wouldn't mind seeing 3 or 2 Charged shots being able to kill someone single wielded, and 4 shots to kill duel wielded. Thoughts?

  • 07.15.2009 11:09 AM PDT
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I totally agree. For the first time in ages, I read The Fall of Reach and it reads that the plasma weapons could easily rip through their armor plates. I laughed. A reminiscent of the original Halo: Combat Evolved.

  • 07.15.2009 11:11 AM PDT

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Posted by: mubox47
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I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.

  • 07.15.2009 11:12 AM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.


Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.

  • 07.15.2009 11:16 AM PDT
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What bungie should do is make the plasma bursts travel faster so they can't be avoided so easily.

  • 07.15.2009 11:19 AM PDT

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Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.
They could fix this in numerous ways...

1. Remove dual wielding
2. Remove dual wielding on the plasma rifle (like Needler in H3)
3. Remove stun on PR while it is dual wielded
4. Lower damage on PR while it is dual wielded (like H3 dual wieldables)
5. Allow PR to operate at midrange like in H1 single wielded, but only at melee range when dual wielded like in H2/3

  • 07.15.2009 11:19 AM PDT

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Meh, in Halo 3 and Halo 2 I've thought of them as being re-worked for support weapons. Not really things you want to take up against a BR (hell, you wouldn't want to do that ANYWAY), but they definitely have their uses, especially against shields.

I have no beef with them, I guess.

  • 07.15.2009 11:50 AM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: MLG Cheehwawa
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.
They could fix this in numerous ways...

1. Remove dual wielding
2. Remove dual wielding on the plasma rifle (like Needler in H3)
3. Remove stun on PR while it is dual wielded
4. Lower damage on PR while it is dual wielded (like H3 dual wieldables)
5. Allow PR to operate at midrange like in H1 single wielded, but only at melee range when dual wielded like in H2/3


1. More players prefer dual-wielding, they would be foolish to remove it.
2. Plasma Rifle is a perfect strategic weapon for dual-wielding with a UNSC weapon.
3. What stun?
3. As you said, they do that for Halo 3, and I'm sure they will stick to that.
5. How exactly would the gun stop working at it's full range when it's in one hand?

Dual Wielding works fine already for Halo 3, you can't throw grenades or melee while you have both guns, so 1 will have to go on the floor and in that time you can counter the player's single handed weapon, and they have reduced damage, perfectly balanced, IMO.

[Edited on 07.15.2009 11:53 AM PDT]

  • 07.15.2009 11:52 AM PDT

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Posted by: mubox47
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Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.


Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.
True, but still it's already a decent weapon. If we make it good, or even great, dualing may be an issue. I like the idea of a single wield PR.

  • 07.15.2009 11:53 AM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.


Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.
True, but still it's already a decent weapon. If we make it good, or even great, dualing may be an issue. I like the idea of a single wield PR.


Then where would the strategy be included? In Halo 2, the way you chose to dual-wield your weapons played a big part in fighting off your enemies.

The PR and SMG were a combo to be reckoned with if you didn't have a counter, such as a Battle Rifle or any other mid range to long range weapon.

The Needler made sense to remove from dual-wielding, only a few needles killed an enemy, the player didn't need 50 needles to kill the player.

[Edited on 07.15.2009 11:56 AM PDT]

  • 07.15.2009 11:55 AM PDT

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Posted by: xXDarkCrimsonXx
1. More players prefer dual-wielding, they would be foolish to remove it.
2. Plasma Rifle is a perfect strategic weapon for dual-wielding with a UNSC weapon.
3. What stun?
3. As you said, they do that for Halo 3, and I'm sure they will stick to that.
5. How exactly would the gun stop working at it's full range when it's in one hand?
1. I don't know where you're getting your stats from. Every single time I see "Duals" pop up, people veto.
2. And it's a worthless weapon on its own.
3. OP wanted worthwhile plasma weapons, like in H1. In H1, they had a stun effect.
4. If dual wielding remains.
5. Give everything massive barrel climb, and cut its range down dramatically. Add bullet spread.

  • 07.15.2009 11:56 AM PDT

All I ask is that you don't try to capture me.

It's called a plasma rifle, time to start treating it like one, and not just a helper for the SMG that eats shields.

Make the PR a standalone weapon, put stun back, and power it up against unshielded opponents.

  • 07.15.2009 12:00 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: MLG Cheehwawa
Posted by: xXDarkCrimsonXx
1. More players prefer dual-wielding, they would be foolish to remove it.
2. Plasma Rifle is a perfect strategic weapon for dual-wielding with a UNSC weapon.
3. What stun?
3. As you said, they do that for Halo 3, and I'm sure they will stick to that.
5. How exactly would the gun stop working at it's full range when it's in one hand?
1. I don't know where you're getting your stats from. Every single time I see "Duals" pop up, people veto.
2. And it's a worthless weapon on its own.
3. OP wanted worthwhile plasma weapons, like in H1. In H1, they had a stun effect.
4. If dual wielding remains.
5. Give everything massive barrel climb, and cut its range down dramatically. Add bullet spread.


lol, I just noticed I forgot a 4 and put another 3. Heh...

Anyways.
1. A dual based gametype with no counter or other variety is boring. I wouldn't even play it.
2. It can weaken the shields of an enemy pretty quickly when not dual-wielded if you're not exactly a "beast" with the BR, it can help, my friend Arbiter(his GT with numbers on the end) can utilize that very well.
3. Oh, I remember now, I never payed much attention to it though. I guess the stun should be removed when dual-wielded
4. It should.
5. That could work.

  • 07.15.2009 12:01 PM PDT

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Posted by: mubox47
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Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.


Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.
True, but still it's already a decent weapon. If we make it good, or even great, dualing may be an issue. I like the idea of a single wield PR.


Then where would the strategy be included? In Halo 2, the way you chose to dual-wield your weapons played a big part in fighting off your enemies.

The PR and SMG were a combo to be reckoned with if you didn't have a counter, such as a Battle Rifle or any other mid range to long range weapon.

The Needler made sense to remove from dual-wielding, only a few needles killed an enemy, the player didn't need 50 needles to kill the player.
In Halo CE, the single PR was a very deadly weapon by itself.

The way i see it, the PR is the covenant equivalent of the AR. In Halo 2, the AR was removed and the SMG became the PR's equivalent. Now, in H3, the Spiker does the same basic thing as the SMG, and so does the Plasma Rifle. What is the point of three dual wieldable automatic weapons?

I think the Spiker should be improved to be a match for the SMG, and the PR should go back to it's original state.

  • 07.15.2009 12:03 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
Posted by: xXDarkCrimsonXx
Posted by: The EAKLE
I agree, but if the plasma rifle is made too much stronger it will be overpowered for dualing.


Incorrect, when you dual wield you lower the attack percentage of both weapons by 25%. They just need to make it as strong as Halo 1 or Halo 2.
True, but still it's already a decent weapon. If we make it good, or even great, dualing may be an issue. I like the idea of a single wield PR.


Then where would the strategy be included? In Halo 2, the way you chose to dual-wield your weapons played a big part in fighting off your enemies.

The PR and SMG were a combo to be reckoned with if you didn't have a counter, such as a Battle Rifle or any other mid range to long range weapon.

The Needler made sense to remove from dual-wielding, only a few needles killed an enemy, the player didn't need 50 needles to kill the player.
In Halo CE, the single PR was a very deadly weapon by itself.

The way i see it, the PR is the covenant equivalent of the AR. In Halo 2, the AR was removed and the SMG became the PR's equivalent. Now, in H3, the Spiker does the same basic thing as the SMG, and so does the Plasma Rifle. What is the point of three dual wieldable automatic weapons?

I think the Spiker should be improved to be a match for the SMG, and the PR should go back to it's original state.


If it played out that way, I wouldn't mind the removal of the PR from dual-wielding.

  • 07.15.2009 12:06 PM PDT

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Ok plasma weapon rounds need to travel faster like the specter turret in H2 and do significantly more damage to unshielded opponents being as in the books, plasma can burn through armor.
That alone would probably greatly improve the plasma weaponry. At the rate plasma fires in H3 and its effectiveness, a Blow Gun might prove a more effective weapon... As for duel wielding leave that to the plasma pistol, not the rifle...

[Edited on 07.15.2009 12:20 PM PDT]

  • 07.15.2009 12:19 PM PDT

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I just hope that the PP becomes a useful sidearm again. And a PR that people want would be good. Getting rid of dual-wielding would be good as it allows the old dual wield weapon firepower to be upped without causing too much confusion. A H1 style PR would be awesome.

  • 07.15.2009 12:25 PM PDT

Posted by: techfreak1
What bungie should do is make the plasma bursts travel faster so they can't be avoided so easily.


Good idea. The slow travel speed is what really nerfs the plasma weapons. They should still be slower than bullets though.

  • 07.15.2009 12:28 PM PDT

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Yeah. The Plasma Rifle has been reduced to such a level in Halo 3 that the Spiker and SMG are considered better. I don't see what's wrong with it. But they need to put the Plasma Rifle back on its' pedestal.

  • 07.15.2009 12:35 PM PDT

I want to see more realism/similarity to the books. As in, when I shoot someone with my plasma weapon, it burns things off, or kills them a lot faster than the Trilogy's weapons.

  • 07.15.2009 1:10 PM PDT

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Posted by: x Foman123 x
Actually, I find that I'm more invincible without pants, which is why I am not wearing any at the moment.

It always bugged me reading the books, people would drop from one hit of a plasma based weapon. Sam was killed by a single shot, It compromised his airtight suite. Then you go and play Halo and there not that great. Then again it is a book....

  • 07.15.2009 1:13 PM PDT

One problem with the entire "lets give the plasma rifle more power".

Let say that a single wielded PR kills a fully shielded as fast as an AR. If that were to happen, nobody in their right mind would ever use an AR again because the Plasma rifle kills shields faster than the AR, opening up opponents for headshots and what not. To balance out it's abillity to take out shields, you need to negatively impact the rifle's abillity against flesh to the point where it takes much longer to kill with just weapon fire with the plasma rifle than the assault rifle.

I kinda like how plasma weapons are right now, perhaps make the plasma pistol home a bit more (especially on vehicles), but other than that, the plasma rifle is a great team weapon.

  • 07.15.2009 1:18 PM PDT
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R.P.

I agree, I've always wanted a stronger Plasma Pistol the books make it a force to be rekoned with and I think Bungie should make it also. And as Cheechawaw said, no one plays duals, even in social slayer. I say get rid of it.

  • 07.15.2009 1:23 PM PDT

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Posted by: viskocity
Posted by: techfreak1
What bungie should do is make the plasma bursts travel faster so they can't be avoided so easily.


Good idea. The slow travel speed is what really nerfs the plasma weapons. They should still be slower than bullets though.

I like the idea of increasing its speed, but how does a bullet travel faster than plasma?

  • 07.15.2009 1:25 PM PDT
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In the 1st halo game, I actually thought the plasma weapons were really good, but now that plasma stun is gone they've become weak. =(

  • 07.15.2009 1:55 PM PDT

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