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This topic has moved here: Subject: My current knowledge on Firefight.
  • Subject: My current knowledge on Firefight.
Subject: My current knowledge on Firefight.
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This is what i currently know about the new game mode, firefight.

Introduction

Firefight is the new game mode in ODST for four players over system link or Xbox live. Two players can be on the same Xbox. Firefight is similar to the Gears of War 2, horde mode. But Firefight is based on waves, rounds and set. There's five waves in a round, and three rounds in a set. Firefight can be played in Easy, Normal, Heroic and Legendary. Instead of changing appearance of a spartan or a elite, the player can change the appearance of a ODST Marine. The player can change the service tag (of four numbers or letters), armor emblem and colors. The service tag can for example be changed to: TG36, 53UG, L19A or 5BO5. The start service tag is a short version of any of main ODST characters, here's those i know: ROOK, ROME, DUCH, MCKY, BUCK and DARE. So far I've only seen that the player can change the helmet of their ODST in the armor changing. Those helmets I've seen was the regular ones and without a helmet. In the armor changing the player can also change between which ODST the player want to play as. They can play as: The Rookie, Romeo, Dutch, Mickey, Buck, Dare, and Sgt. Johnson (Johnson can only be played as if the player has pre-ordered the ODST game from a specific retailer.) In the emblem changing the player can change the emblem of their ODST. The player can change their emblem to one of the emblems from Halo 3, or some of the new emblems. The player can change the color of the ODST. It is currently unknown which colors the player can change.

The start

The player(s) start in a small room with a door in front of the player(s). Just outside the door is ammunition to both the new SMG and the pistol. In the same room there's two grenades and two health packs. All of the items in the second room respawns every wave. Slowly the Covenant will start to arrive in phantoms and attack the the player(s). When the first round begins a skull from Halo 3 will turn on. In the next round another skull will be turned on and so on. When the next set begins, all skulls will be turned off, and then the skulls will be turned on in a different combination. The player(s) will have to defend themselves as long as possible.

Enemies in the waves

(This is what i believe will be on a large map, I'm not sure)

1. wave
3-5 Brutes
20-30 Grunts
15-25 Jackals

2. wave
5-7 Brutes
20-35 Grunts
20-25 Jackals
10-20 Drones

3. wave
10-15 Brutes
30-40 Grunts
25-30 Jackals
4 Hunters

4. wave
20-30 Brutes
50-60 Grunts
30-40 Jackals

5. wave
3 Brute Chieftains
30-35 Brutes
70 Grunts
50 Jackals

Skulls in the rounds

(This is all examples)

Round 1, Set 1
Tough Luck skull activated

Round 2, Set 1
Catch skull activated

Round 3, Set 1
Mythic skull activated

Round 1, Set 2
Tilt skull activated

Round 2, Set 2
Tough Luck skull activated

Round 3, Set 2
Thunderstorm skull activated

And so on...


Game Over

A Firefight game ends when player(s) runs out of lives. The Player(s) start of with 7 lives (notice the seven). And when a round is completed the player(s) is given five more lives.
When the game is over, the screen will go black, and then the player(s) will be shown his/her/their post game reports, where he/she/they can see all of their stats and points. All kills and stats can be seen on Bungie.net


The point of Firefight

The point of Firefight is to score points, and have fun of course. The points scoring works just like meta-game in Halo 3's campaign. All through there is some new medals for extra points:

Assist: Damage an enemy, and then have a teammate kill it.
Double kill: Kill 2 enemies within 4 seconds of each other.
Triple kill: Kill 3 enemies within 4 seconds of each other.
Overkill: Kill 4 enemies within 4 seconds of each other.
Killtacular: Kill 5 enemies within 4 seconds of each other.
Killtrocity: Kill 6 enemies within 4 seconds of each other.
Killimanjaro: Kill 7 enemies within 4 seconds of each other.
Killtastrophe: Kill 8 enemies within 4 seconds of each other.
Killpocalypse: Kill 9 enemies within 4 seconds of each other.
Killionaire: Kill 10 enemies within 4 seconds of each other.
Killing Spree: Kill 5 enemies without diying.
Killing Frenzy: Kill 10 enemies without diying.
Running Riot: Kill 15 enemies without diying.
Rampage: Kill 20 enemies without diying.
Untouchable: Kill 25 enemies without diying.
Invincible: Kill 30 enemies without diying.

Feel free to comment or discuss.

[Edited on 07.15.2009 4:36 PM PDT]

  • 07.15.2009 4:24 PM PDT

Do you want a cookie for your theories and specualtions added to true, confirmed, facts?

  • 07.15.2009 4:26 PM PDT
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No, i just wanted to share my knowledge with you.

  • 07.15.2009 4:28 PM PDT

..........

Wow.... thanks. Most of that I didn't know

  • 07.15.2009 4:30 PM PDT
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Anything that wasn't comfirmed seems likely to become so.

Good job I say.

  • 07.15.2009 5:15 PM PDT
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Gamertag: Karadona
I prefer using this account.

I found out which skulls there's in firefight. I'll explain what i believe they do in firefight.

Iron: I have no idea at all. Could be if you die, two lifes are taken from you.
Tough Luck: Enemies' kamikaze and berserk comes more often and is more lethal than before.
Catch: Enemies has unlimited grenades but drops only three grenades when they die. Enemies throws grenades more often.
Black Eye: Your Stamina can only regenerate by melee the enemy.
Tilt: Enemies resistance has become immunity.
Famine: Enemies weapons has less ammunition.
Mythic: Difficulty goes one level up. Easy - Normal - Heroic - Legendary - Mythic

  • 07.25.2009 4:20 PM PDT
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LUKEEEEEEEEEEEEEEEEEEEE IS A SICKOOOOOOOOOOOOOOOOOOOOOOOOOO

Unless the starting area is the same for all the firefight maps u might wanna change it.

  • 07.25.2009 4:24 PM PDT

Evil, always finds a way!
Gnarl: Overlord

i noticed the 7 ;)

  • 07.25.2009 4:25 PM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|=======================[ oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Rampage=40 kills in ODST

Maybe it's doubled...

Killing Spree=10 kills
Killing Frenzy=20 kills
Running Riot=30 kills
Rampage=40 kills
Untouchable=50 kills
Invincible=60 kills

I think I figured it out. :)

[Edited on 07.25.2009 4:52 PM PDT]

  • 07.25.2009 4:27 PM PDT

Only those who risk going too far can possibly find out how far one can go. T.S. Elliot

My Question is, how did you find all of this? Like, just some intense research or just guesses?

  • 07.25.2009 4:33 PM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|=======================[ oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Here are your enemies...
From left to right...
Brute (Minor/Major/Ultra)
Brute Captain (Bodyguard/Major/Ultra)
Brute Chieftan (Hammer/Plasma Cannon?/Fuel Rod Cannon?)
Jump Pack Brute
Jackal (Minor/Major)
Jackal Sniper (Carbine/Beam Rifle)
Grunt (Who knows what ranks?)
Hunter
Drone Minor
Drone Major

[Edited on 07.25.2009 4:51 PM PDT]

  • 07.25.2009 4:50 PM PDT
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Posted by: Callew
I found out which skulls there's in firefight. I'll explain what i believe they do in firefight.

Iron: I have no idea at all. Could be if you die, two lifes are taken from you.
Tough Luck: Enemies' kamikaze and berserk comes more often and is more lethal than before.
Catch: Enemies has unlimited grenades but drops only three grenades when they die. Enemies throws grenades more often.
Black Eye: Your Stamina can only regenerate by melee the enemy.
Tilt: Enemies resistance has become immunity.
Famine: Enemies weapons has less ammunition.
Mythic: Difficulty goes one level up. Easy - Normal - Heroic - Legendary - Mythic



For Tough Luck, which is immediately activated in FireFight, Enemies are more likely to dodge grenades, plasma pistol shots, and needlers. That sort of stuff.

  • 07.25.2009 5:10 PM PDT

Yaeeeyah!!

Posted by: SPARTAN 1170725
Wow.... thanks. Most of that I didn't know

  • 07.25.2009 5:13 PM PDT
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Gamertag: Karadona
I prefer using this account.

Posted by: Silly McDilly
For Tough Luck, which is immediately activated in FireFight, Enemies are more likely to dodge grenades, plasma pistol shots, and needlers. That sort of stuff.


Thanks.

  • 07.25.2009 5:29 PM PDT

Go Rams and Missouri!

Actually, waves are random except for the fifth, which is Chieftans. Skulls are random too.

[Edited on 07.25.2009 5:39 PM PDT]

  • 07.25.2009 5:39 PM PDT
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Posted by: xXPugsAndTugsXx
Here are your enemies...
From left to right...
Brute (Minor/Major/Ultra)
Brute Captain (Bodyguard/Major/Ultra)
Brute Chieftan (Hammer/Plasma Cannon?/Fuel Rod Cannon?)
Jump Pack Brute
Jackal (Minor/Major)
Jackal Sniper (Carbine/Beam Rifle)
Grunt (Who knows what ranks?)
Hunter
Drone Minor
Drone Major

u forgot the wraiths

  • 07.25.2009 6:04 PM PDT
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Gamertag: Karadona
I prefer using this account.

Posted by: WolfenFang
Posted by: xXPugsAndTugsXx
Here are your enemies...
From left to right...
Brute (Minor/Major/Ultra)
Brute Captain (Bodyguard/Major/Ultra)
Brute Chieftan (Hammer/Plasma Cannon?/Fuel Rod Cannon?)
Jump Pack Brute
Jackal (Minor/Major)
Jackal Sniper (Carbine/Beam Rifle)
Grunt (Who knows what ranks?)
Hunter
Drone Minor
Drone Major

u forgot the wraiths


Thats the infantry.
Maybe the vehicles are ghosts, choppers, wraith, and prowlers. I don't think there will be banshee's through. But it would be cool if there was.

[Edited on 07.27.2009 3:08 AM PDT]

  • 07.26.2009 5:14 AM PDT
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J D O S H

Good information...you know alot :)

  • 07.26.2009 5:29 AM PDT