Halo: Reach Forum
This topic has moved here: Subject: Multiplayer Base Interface?
  • Subject: Multiplayer Base Interface?
Subject: Multiplayer Base Interface?

Show Faith/Defy Fate

Apologies for the wall. Anyway, on almost every large scale map players have a base that they spawn at or in. I am proposing an interface with that base. 1 of the ideas would be an ammo station for the Warthog. In MM the warthog turret should run out of ammo after a reasonable ammount of time (say a full 2min 30sec on full auto fire). Returning it to base for a certain ammount of time would allow it to restock on ammo. If you were on the recieving end, it allows you and your team to regroup.

Annother idea for the interface could be a map wide motion sensor. This could allow you to see the location of any friendly or enemy player fireing on the map. Annother possibility could include base traps. This would keep the enemy from camping in your base and causing you to spawn outside making you and your team an easy target. After a certain ammount of time in an enemy base, its defense system kicks in firing an auto-turret of some type. These are just some ideas I had for Reach. Let me know what you think and sorry for the wall :)

[Edited on 07.16.2009 7:37 AM PDT]

  • 07.16.2009 7:07 AM PDT
Subject: Base Interface?
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Wow I really, really like that idea.

  • 07.16.2009 7:17 AM PDT

Show Faith/Defy Fate

Thanks but I don't think Bungie will listen so we might be out of luck.

  • 07.16.2009 7:20 AM PDT

Very interesting ideas indeed. They remind me of a hybrid FPS/RTS game I played long ago called C&C Renegade. It was an FPS based on the RTS Command and Conquer games. Players spawned in actual bases where they could pick up guns, ammo, and vehicles. The bases had defense similar to the ones you outlined in your original post. The game was extremely fun, and would have been a huge hit if Westwood had not sold out to EA, who's infamous for ruining the C&C series.

  • 07.16.2009 7:48 AM PDT
Subject: Multiplayer Base Interface?

sounds complicated :(

  • 07.16.2009 7:52 AM PDT

Show Faith/Defy Fate

Shouldn't be that complicated, especially with talk of a new engine.

[Edited on 07.16.2009 9:01 AM PDT]

  • 07.16.2009 9:01 AM PDT
Subject: Base Interface?

I've played renegade before! i would love to see that kind of stuff in Reach.

  • 07.16.2009 9:03 AM PDT

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Very nice ideas. Not sure about the map-wide motion sensor, but the ammo thing is nice. There could also be a re-fueling station for the vehicles if you drive around long enough...

  • 07.16.2009 9:28 AM PDT
Subject: Multiplayer Base Interface?

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The warthog ammo idea sounds like a practical and cool idea. Not only would it add another element of strategy to the use of vehicles by making it necessary to watch your ammo supply but it would add more balance to the game. A refueling station is not needed because this far in the future I doubt driving around for 15 minutes would deplete all your fuel.

Another thing to think about would be maybe protecting the vehicle while it is receiving more ammo But not allow it to move or have anyone in it. So while it is being given more ammo the driver and gunner (if there is more than one person needed for the vehicle) must defend the area around their base so the vehicle isn't destroyed when it is finished.

Unfortunately all this would make running vehicles really difficult because of how easy they are to destroy or almost useless because of how quickly they re-spawn. For example why go and replenish ammo when you can just destroy it and get it in a minute or when it gets destroyed most of the time anyway so the ammunition station would be almost unused.

I think this would stop spawn raping with the vehicles but that's almost all it would do because anyone who isn't fantastic in vehicles would die pretty fast anyway so they wouldn't even use it. If the vehicles were harder to destroy but had to get more ammo after a while this problem would be solved while keeping the benefits of stopping the ease of spawn raping.

Edit:

Another possibility so vehicles wouldn't also be temporary unstoppable killing machines would be to emphasize hitting the people piloting the vehicles. So if you can hit the driver or gunner enough and kill them the vehicle won't be destroyed but the drivers will have to be careful anyway because if they die the vehicle will be usable by the enemy team.

Maybe have a way for the team who owns the vehicle to destroy it from their base if they are unable to recover it so the other team can use it but only for a limited amount of time before the team that it belongs to decides to destroy it. Of course the people in the vehicle would be warned if it was going to be destroyed and have say 10-20 seconds to get away from any enemies and get out. Also the vehicle could not be destroyed in that way if a member of the team that owns it is in the vehicle. The team that owns the vehicle would have to wait a certain amount of time after the other team starts driving their vehicle before they can start the countdown. Of course none of this would be used for any vehicles that belong to neither team but are simply someplace in the middle of the map. Those vehicles would simply be controlled by who ever keeps control of them.

[Edited on 07.16.2009 10:15 AM PDT]

  • 07.16.2009 9:58 AM PDT
Subject: Base Interface?

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i love that idea!

  • 07.16.2009 10:01 AM PDT
Subject: Multiplayer Base Interface?
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it does sound good because the warthog has infinite ammo so if a team has a warthog they just waste everyone.

  • 07.16.2009 10:03 AM PDT

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I dont like those ideas really. All the things you listed are things that are fine in Halo and dont need to be changed. I dont see why we would change them.

  • 07.16.2009 10:06 AM PDT

Yeah, Renegade was an outstanding game; however, I doubt Reach will have that type of gameplay. Perhaps in a later Halo title though...

Edit: Instead of a ammo-refueling station, there could be a repair depot. So for instance, if your hog gets stuck once, you can go repair it so you don't die on a second stick.

[Edited on 07.16.2009 10:10 AM PDT]

  • 07.16.2009 10:09 AM PDT

Show Faith/Defy Fate

II think all the vehicles need limited ammo/charge because it adds more strategy to the game. But we should still look to keep that "its just a game" feeling to it.

  • 07.16.2009 11:13 AM PDT
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I agree with everything except the base traps. I especially like the map-wide motion sensor idea.

  • 07.16.2009 11:15 AM PDT