- Tyguy101
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- Exalted Legendary Member
Reach MMO. Here's to hoping.
And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net
Posted by: BattleRifle BR55
I could never see a campaign of this style working out.
The whole point of a campaign's difficulty is to challenge the player into trying to finish the game with the least deaths possible, pushing forward through level after level to reach the end of the game. This means that there is a little bit of leniency that allows for the player to have a slight, yet consistent advantage over the enemy without making it easy, otherwise it would end up with the player becoming constantly frustrated in failing often.
Which means that playing as a human would have to give you an edge, otherwise if your opponents end up dominating you in every regard, then there is no progress whatsoever, and the game sits at a standstill.
Now, if you're playing as the Covenant and the humans do have this advantage, you're going to end up dying a lot and not having much fun.
If both sides are balanced, then really, what's the point? It's just multiplayer with a new theme.
It is multiplayer with a completely new theme.
This style of campaign could still achieve everything you are talking about. Niether side would be given an edge, the only edge one would have is their skill level.
In case you haven't heard...;Reach falls. No matter what the Spartans accomplish for don't succeed in, in the end they lose. The missions would still move forward whether you lost or won that campaign level. But for that level the convenant may have destroyed that base, or the humans won a certain battle, or the humans activated a certain defense system, etc.
It really doesn't matter if the humans hold a certain base or the convenant destroy a ship, the comapaign will move forward. You simply won't get the acheivement for a certain level until you beat it.
I know that this is radical idea compaired to every campaign everyone has played since Contra. However, the more I think about it the more this seems like this would work very well.