Halo: Reach Forum
This topic has moved here: Subject: PvP Campaign Missions...a totally different idea!
  • Subject: PvP Campaign Missions...a totally different idea!
Subject: PvP Campaign Missions...a totally different idea!

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Alien Emperor
I honestly don't like the idea, it may simply be that I still have rivers of over flowing hatred after watching the Halo Legends trailer but it just doesn't seem like it could work, ever.


Change is good, especially after years of the same game...it is time for something different.

  • 07.27.2009 7:10 AM PDT
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This isn't World of Warcraft.

/thread.

  • 07.27.2009 9:20 AM PDT

Sic 'Em Bears

This will never happen.

Also, this is not Star Wars: Battlefront.

/thread

  • 07.27.2009 9:35 AM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

This is Halo, anything can happen!

  • 07.27.2009 11:10 PM PDT

There are those who said this day would never come, what a day to say now.

that would be an awesome idea

we use certain missions that are already located in the campaign.
that would solve a lot of problems.
(less work for bungie)

For example, lets say that we have to capture and secure an hawk nuke in the origional campaign within 10 minutes.
(Almost any scenario could do.)

The AI is already present here, marines (spartans) protecting,
and waves of covenant attacking.


The only thing that needs to be done is to make the campaign levels playable for 8 players. (or 6 players atleast)(would be awesome)

And making the map compatible for play, by using spawn points(/or perhaps waves of phantom/pelican drops) and balancing the sides.

I'm sure that there is a lot more to it, but by using already present material would solve a lot pf problems ;)

Thats how i would do it
ps. - Bungie, give us a sign =3

[Edited on 07.28.2009 9:29 AM PDT]

  • 07.28.2009 9:10 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

"face-desk"

Hey OP, do you remember when Bungie said there will be no A.I. in a PvP match, ever? I do. I wish I could find the page, but I can't.

/Thread

  • 07.28.2009 9:17 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Person25
"face-desk"

Hey OP, do you remember when Bungie said there will be no A.I. in a PvP match, ever? I do. I wish I could find the page, but I can't.

/Thread



Proof, or it didn't happen. And these AI would be part of the campaign, not bots in some TDM. This is an idea that is on a different level than just adding bots to normal PvP matches.

  • 07.31.2009 12:31 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

After reading a few of the other posts here and thinking on it some more, I don't think this should make it's way into campaign. I would love to see something like this as a MP mode (seperate from standard MP) but campaign is there to tell a story, not be a battle ground for head to head wars.

  • 07.31.2009 12:37 PM PDT

I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.

  • 07.31.2009 1:27 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Campaign should be story driven, period. This suggestion would be solid, but it shouldn't be a campaign implement.

  • 07.31.2009 1:47 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: SweetTRIX
Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Campaign should be story driven, period. This suggestion would be solid, but it shouldn't be a campaign implement.


I know this is hard for everyone reading this for the first time to wrap their heads around...but the PvP campaign mode would be story driven, period.

There is a team of spartans moving through their campaign while there is a team of Elites moving their campagin. It will make the levels certainly more complicated for Bungie to create, but you will move through the story just as you would playing any other campaign. There would just be 4 other players trying to complete their campaign at the same time. You will not be in contact with your opponent players every minute of every level throughout the campaign.

I'm sure you will come up with some of the same issues that others have in the past, so do yourself as favor and read the explainations that I have put in this thread in the past pages.

  • 07.31.2009 1:57 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Silver members will be able to play the campaign just as they would if they were playing online with and against friends. Your 3 teammates and the other 4 enemy elites would just be AI controlled.

  • 08.03.2009 7:29 AM PDT

this would be awesome

  • 08.03.2009 9:44 AM PDT

Posted by: Tyguy101
Posted by: SweetTRIX
Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Campaign should be story driven, period. This suggestion would be solid, but it shouldn't be a campaign implement.


I know this is hard for everyone reading this for the first time to wrap their heads around...but the PvP campaign mode would be story driven, period.

There is a team of spartans moving through their campaign while there is a team of Elites moving their campagin. It will make the levels certainly more complicated for Bungie to create, but you will move through the story just as you would playing any other campaign. There would just be 4 other players trying to complete their campaign at the same time. You will not be in contact with your opponent players every minute of every level throughout the campaign.

I'm sure you will come up with some of the same issues that others have in the past, so do yourself as favor and read the explainations that I have put in this thread in the past pages.




it would be like in halo 2 when you played with both sides but at the same time

  • 08.03.2009 10:23 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: tinonaattor2
Posted by: Tyguy101
Posted by: SweetTRIX
Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Campaign should be story driven, period. This suggestion would be solid, but it shouldn't be a campaign implement.


I know this is hard for everyone reading this for the first time to wrap their heads around...but the PvP campaign mode would be story driven, period.

There is a team of spartans moving through their campaign while there is a team of Elites moving their campagin. It will make the levels certainly more complicated for Bungie to create, but you will move through the story just as you would playing any other campaign. There would just be 4 other players trying to complete their campaign at the same time. You will not be in contact with your opponent players every minute of every level throughout the campaign.

I'm sure you will come up with some of the same issues that others have in the past, so do yourself as favor and read the explainations that I have put in this thread in the past pages.




it would be like in halo 2 when you played with both sides but at the same time


Exactly...I am glad there is someone out there that has some reading comprehension/application skills out there.

  • 08.03.2009 10:28 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


This is a totally story driven campaign that is PvP. AI players would fill the extra player slots and the campaign would play as normal for those with silver accounts.

  • 08.11.2009 2:31 PM PDT

Were it so easy.

Great idea, I fully support, please consider this Bungie!

  • 08.11.2009 3:26 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Tyguy101
Posted by: SweetTRIX
Posted by: Con Ran1
I say it will be an awesome idea but I think there should be two types of campaigns one should be PvP while the other should be a story driven campaign for silver members.


Campaign should be story driven, period. This suggestion would be solid, but it shouldn't be a campaign implement.


I know this is hard for everyone reading this for the first time to wrap their heads around...but the PvP campaign mode would be story driven, period.

There is a team of spartans moving through their campaign while there is a team of Elites moving their campagin. It will make the levels certainly more complicated for Bungie to create, but you will move through the story just as you would playing any other campaign. There would just be 4 other players trying to complete their campaign at the same time. You will not be in contact with your opponent players every minute of every level throughout the campaign.

I'm sure you will come up with some of the same issues that others have in the past, so do yourself as favor and read the explainations that I have put in this thread in the past pages.


First of all, condescension is not your strong point. Second, I understand your idea, and in some ways like it (as i've stated) but your missing my point. Campaign is story driven, that means you cannot have a variable running around that could be detrimental to the games goal. The point of campaign is to complete the campaign, if (hypothetically) you run into a group of xbl players on the opposite side, and they keep preventing you from achieveing that goal, then what fun would campaign be?

If the situation is as you say above, then what would be the point of the implement? If the engagements between the actual playable characters is to be limited in anyway, then whats the point of the integration? I'd rather them just have stronger AI. For your idea to really be fleshed out it is better served as a MP mode.

Think of the Southpark episode "Make love not Warcraft", that is a good example of what i'm talking about. You cannot have a scripted campaign play out properly if you having interaction on opposing sides, and someone is able to consistently impede your progress.. Again, I think this would be a great idea for a scenario driven MP component, but campaign should remain about the story, and completing that set story.

  • 08.11.2009 3:42 PM PDT

That should be multiplayer, not really campaign because it would require more than 4/5 people playing. And what is stated in the post above mine.

[Edited on 08.11.2009 3:59 PM PDT]

  • 08.11.2009 3:58 PM PDT
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Is amused by many of those arguing for no reason

Im guessing that your campaign idea is kind of an expansion and improvement of the Star Wars Battlefront campaigns

  • 08.11.2009 4:27 PM PDT
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this sounds like starwars batllefront

  • 08.11.2009 5:04 PM PDT

That would be fun.

  • 08.11.2009 5:44 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: SweetTRIX

First of all, condescension is not your strong point. Second, I understand your idea, and in some ways like it (as i've stated) but your missing my point. Campaign is story driven, that means you cannot have a variable running around that could be detrimental to the games goal. The point of campaign is to complete the campaign, if (hypothetically) you run into a group of xbl players on the opposite side, and they keep preventing you from achieveing that goal, then what fun would campaign be?

If the situation is as you say above, then what would be the point of the implement? If the engagements between the actual playable characters is to be limited in anyway, then whats the point of the integration? I'd rather them just have stronger AI. For your idea to really be fleshed out it is better served as a MP mode.

Think of the Southpark episode "Make love not Warcraft", that is a good example of what i'm talking about. You cannot have a scripted campaign play out properly if you having interaction on opposing sides, and someone is able to consistently impede your progress.. Again, I think this would be a great idea for a scenario driven MP component, but campaign should remain about the story, and completing that set story.



I understand the point you are trying to make, but I think you are missing my point completely. I agree that the point of the campaign is to complete the campaign. And if the Reach campaign was single player, the levels may be something like this:

1. Reach a certain base with a several small encounters along the way and a large encounter along the way.

2. Save a group of marines from a covy ground base.

3. Board and defend a nearby UNSC cruiser

4. Enter a taken UNSC base and restore power to a defense system.

etc.

Last level: Escape as Reach is about to be glassed.


Now, the ending of Halo: Reach will come no matter what happens in the smaller missions. What if you could actually fail the smaller missions and the campaign still moved forward? The ending of Reach would not change, just the cutscene between the missions. Now suppose that there is a team of Elites that are trying to complete a counter mission. Something like this:

1. UNSC - Reach a certain base
Covy - Hold a barracade that is bombarded with UNSC and then eventually by the spartan team
End of level - Large battle with limited lives for both teams

2. UNSC - Infiltrate base Save a group of marines from a Covy base
Covy - Defend a base from attacking waves of marines and then stop spartans from rescuing marines

3. UNSC - Board and defend a nearby UNSC cruiser
Covy - Board and destroy a nearby UNSC cruiser

4. UNSC - Enter a taken UNSC base and restore power to defense system
Covy - Finish taking UNSC base and destroy defense system

etc.

Final end - Escape Reach before it is glassed while covy team is in persuit.


Maybe we just have differing opinions, but I think the campaign still moves forward even if you fail an individual mission on either side. I think this just adds more depth the linear campaign that Halo usually has. I defenitely think it will present a very hard challenge for Bungie to design, as nothing like this has ever been done, and there would be so many variables to take into consideration, but if it is done right I think it could change campaigns forever (in a good way).

  • 08.12.2009 7:27 AM PDT