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This topic has moved here: Subject: PvP Campaign Missions...a totally different idea!
  • Subject: PvP Campaign Missions...a totally different idea!
Subject: PvP Campaign Missions...a totally different idea!

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Tyguy101
Posted by: SweetTRIX

First of all, condescension is not your strong point. Second, I understand your idea, and in some ways like it (as i've stated) but your missing my point. Campaign is story driven, that means you cannot have a variable running around that could be detrimental to the games goal. The point of campaign is to complete the campaign, if (hypothetically) you run into a group of xbl players on the opposite side, and they keep preventing you from achieveing that goal, then what fun would campaign be?

If the situation is as you say above, then what would be the point of the implement? If the engagements between the actual playable characters is to be limited in anyway, then whats the point of the integration? I'd rather them just have stronger AI. For your idea to really be fleshed out it is better served as a MP mode.

Think of the Southpark episode "Make love not Warcraft", that is a good example of what i'm talking about. You cannot have a scripted campaign play out properly if you having interaction on opposing sides, and someone is able to consistently impede your progress.. Again, I think this would be a great idea for a scenario driven MP component, but campaign should remain about the story, and completing that set story.



I understand the point you are trying to make, but I think you are missing my point completely. I agree that the point of the campaign is to complete the campaign. And if the Reach campaign was single player, the levels may be something like this:

1. Reach a certain base with a several small encounters along the way and a large encounter along the way.

2. Save a group of marines from a covy ground base.

3. Board and defend a nearby UNSC cruiser

4. Enter a taken UNSC base and restore power to a defense system.

etc.

Last level: Escape as Reach is about to be glassed.


Now, the ending of Halo: Reach will come no matter what happens in the smaller missions. What if you could actually fail the smaller missions and the campaign still moved forward? The ending of Reach would not change, just the cutscene between the missions. Now suppose that there is a team of Elites that are trying to complete a counter mission. Something like this:

1. UNSC - Reach a certain base
Covy - Hold a barracade that is bombarded with UNSC and then eventually by the spartan team
End of level - Large battle with limited lives for both teams

2. UNSC - Infiltrate base Save a group of marines from a Covy base
Covy - Defend a base from attacking waves of marines and then stop spartans from rescuing marines

3. UNSC - Board and defend a nearby UNSC cruiser
Covy - Board and destroy a nearby UNSC cruiser

4. UNSC - Enter a taken UNSC base and restore power to defense system
Covy - Finish taking UNSC base and destroy defense system

etc.

Final end - Escape Reach before it is glassed while covy team is in persuit.


Maybe we just have differing opinions, but I think the campaign still moves forward even if you fail an individual mission on either side. I think this just adds more depth the linear campaign that Halo usually has. I defenitely think it will present a very hard challenge for Bungie to design, as nothing like this has ever been done, and there would be so many variables to take into consideration, but if it is done right I think it could change campaigns forever (in a good way).


Hmm, all that being said i'm not sure this could be considered much of a campaign. I think we may very well be talking about the same thing, simply calling them by different titles. I guess a good example of what you are saying would be how some events work out in the Time Crisis games, and they affect branch endings. That way winning or losing doesn't prevent progression, it simply effects the outcome.

The hard thing with this is that if you have a story driven campaign, it's hard to keep the branches coherent and relevant. It's all fine and good to say how it would work, but writing it and playing it are a totally different thing all together. Like communism, great on paper, terrible when you add the human element.

I still very much like the idea of a situational/scenario driven MP where you actually have a larger scale goal than simply kill/capture, and a light narrative. But I don't see something like this shoehorning into a main campaign without some difficulty.

  • 08.12.2009 6:30 PM PDT
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Yeah. But i could play Halo wars for that.

  • 08.12.2009 6:37 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: your fat chicken
Yeah. But i could play Halo wars for that.


You can play Halo Wars as a FPS? That's amazing!

  • 08.17.2009 7:27 AM PDT

Proud veteran of the Halo series!

I'm kind of reminded of Star Wars: Battlefront by this idea. :-p

  • 08.17.2009 8:06 AM PDT
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Just sounds like something which could be made into a multiplayer mode.

Sounds a bit crap to be honest, the SP campaign has already been watered down since the first Halo game, no need to drag the SP down more.

  • 08.17.2009 8:12 AM PDT

Maybe this would work if we are playing as an actual marine or ODST.... Thing is if you read the Fall of Reach and First Strike you would know what happens to the spartans, and don't even say that its Beta squad, because everyone thought they were dead and if they are alive they wouldn't be able to recieve orders. A Spartan lll squad is also out of the question, because Reach happened in I think August? While the Spartan lll Gamma company weren't deployed till around October i believe. So who would these spartans be? Cuz which spartans would be play? We know what happened to Delta Team, same with alpha team and gamma team. Also if this happened then there wouldn't really be a storyline if you understand what i mean. If this was a non canon gamemode then yes it would be pretty epic, but if it is the ACTUAL campaign like which you want I would be dissapointed at the fact that Bungie just told the book authors to go shove it.

  • 08.17.2009 8:54 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

This sounds pretty cool, kind of makes me think of Counter-op in Perfect Dark.

  • 08.17.2009 9:13 AM PDT

Posted by: Tyguy101
This is an idea that I came up with a few weeks ago that I have not heard of anyone else suggesting.

PvP campaign missions...

The idea is that every campaign mission is a complete PvP matchup. One team is a group of Elites and the other is a group of spartans. Each team would have a set of objectives for the mission just like a normal campaign mission, however, they would be working against each other.

Obviously some of the details would need to be worked out, but at least it would be something different than a totally linear campaign.

Mission examples:

1. Some missions would simply be a very large battle. 100's of AI on both sides, scarabs, tanks etc. And the mission objective would simply be to win the battle. Mini objective would be to get to rally point or break enemy lines to get reinforcements or MAC blasts etc.

2. Other mission may be like a team of elites trying to plant a bomb in a human base. They would be fighting human resistance and calling in support; while a team of spartans chases them down to try and stop them from planting the bomb while they fight through squads that the elites are calling in.

3. Others would simply be trying to complete objectives that are completely unrelated, but that have the teams run into each other at certain choke points. One team will conquer and will be set back, however, the resistance for both teams would increase as the level went on to allow for the other team to always have a chance to catch back up.

Anyways, I know it is kinda out there, but at least it is something different from the same old linear campaign. In the end, of course Reach will be destroyed, but I think the missions are completely up to interpretation.

What do you think? Ideas or suggestions?

This is NOT WoW this is HALO

  • 08.17.2009 10:56 AM PDT

there should be 2 campaign one where u play as the humans and one where u play as the covenent mabye u can also play as the flood?

  • 08.17.2009 12:10 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Fourshotk1ll
This is NOT WoW this is HALO


I am assuming that you wrote this because you saw the word PvP in the title. I hope you realize that almost all multiplayer games are PvP (player vs. player).

If you already know what PvP means, then please expound on how this idea relates in any way to WoW.

  • 08.18.2009 7:03 AM PDT
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Ello govna, wats ur name?
My youtube
http://www.youtube.com/user/RetardedWalrusP

I would love this if there was only 1 or 2 missions made for this gametype and I would almost never stop playing it but I still Want there to be a single player campaign that has a lot of missions and you can do 4player co-op.

  • 08.18.2009 7:48 AM PDT

""We meet again, young one. I am the last of those who gave you breath and shape and form, millions of years ago. I am the last of those your kind rose up and ruthlessly destroyed. And our answer is at hand."

Sounds sick, but could be much better fleshed out into a different game mode like firefight or something.

  • 08.18.2009 9:39 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: MrTomatoeHead
I would love this if there was only 1 or 2 missions made for this gametype and I would almost never stop playing it but I still Want there to be a single player campaign that has a lot of missions and you can do 4player co-op.



I really don't think it would affect single player campaign that much if that is all someone wanted to play. I would want it to play just as a normal campaign whether you played with other people or not.

But I agree, this is all I would ever play if it was made.

  • 08.20.2009 12:29 PM PDT

Re-live Marathon:Durandal. Get it today for 800 Microsoft points on the marketplace.

this would be hard to balance out, but it would be something totally different with multiple levels, kinda like a new mode, like firefight is a new mode...

  • 08.20.2009 12:56 PM PDT

get out of here stalker

What about having a budget to buy more soldiers/vehicles? So you select your amount and type of unit to fight alongside you. For instance, you could have six phantoms, a scarab, and eight wraiths to fight the spartan side- twelve pelicans (significantly stronger than the phantom because of their scarab loss) six hornets, and three tanks.
For infantry you have a set number of elites to help, but you give them different weapons which cost differently.
You could pre-customize your force, randomize, or make it on the spot. You wouldn't know your foe's force, so you have to choose wisely and balanced, to find the perfect counter.

  • 08.20.2009 1:09 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Doodlebox
What about having a budget to buy more soldiers/vehicles? So you select your amount and type of unit to fight alongside you. For instance, you could have six phantoms, a scarab, and eight wraiths to fight the spartan side- twelve pelicans (significantly stronger than the phantom because of their scarab loss) six hornets, and three tanks.
For infantry you have a set number of elites to help, but you give them different weapons which cost differently.
You could pre-customize your force, randomize, or make it on the spot. You wouldn't know your foe's force, so you have to choose wisely and balanced, to find the perfect counter.


The point of my PvP campaign is to keep it a campaign style of play (as in you are trying to get through a level that furthers the story). I'm not sure this is what I was thinking about, I certainly wouldn't mind something like this for multiplayer, maybe like a war mode. But I want the campaign to still feel like campaign, just with a new twist.

  • 08.26.2009 7:03 AM PDT

Forgive your enemies but remember their names.

if Im not mistaking you are talking along the lines of a game mode like the 360 game fuel of war, bad company, and the new game section 8 except with a little bit more focus on missions.......this idea is not knew and I completely agree with the other guys in saying if they did that it...

A. Their focus would have to be completly on that therefore a good campaign story line would not take place

B. Anyone who doesnt have xbox live would be left out significantly

C. The lag would be TREMENDOUS

TBH i think it would be awesome but it is just not a practical idea for now maybe in the future with microsoft next generation which i think comes out in 2015

  • 08.26.2009 7:38 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Crisp66
if Im not mistaking you are talking along the lines of a game mode like the 360 game fuel of war, bad company, and the new game section 8 except with a little bit more focus on missions.......this idea is not knew and I completely agree with the other guys in saying if they did that it...

A. Their focus would have to be completly on that therefore a good campaign story line would not take place

B. Anyone who doesnt have xbox live would be left out significantly

C. The lag would be TREMENDOUS

TBH i think it would be awesome but it is just not a practical idea for now maybe in the future with microsoft next generation which i think comes out in 2015


A. It couldn't be worse that Halo 3's campaign.

B. The campaign would play as normal whether you had all 8 players for both teams or not. You would just be playing against all AI players.

C. I have never experienced a shred of lag in 4-player coop. Adding 4 more players seems very feasible.

  • 08.26.2009 12:25 PM PDT
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...Does anyone really read these?

I made a thread like this...0 replies....SADFACE!
I like yours better though.

  • 08.26.2009 12:29 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: MrWh1zzy
I made a thread like this...0 replies....SADFACE!
I like yours better though.


There can be only one!

  • 08.27.2009 6:54 AM PDT
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We call that multiplayer not campaign

  • 08.27.2009 8:50 AM PDT

This kid's 14th in Europe. Don't even bother calling me bad.

Like Star Wars Battlefront type thing?

  • 08.27.2009 9:22 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Vrax 0nuri
Like Star Wars Battlefront type thing?


Many people who read this see it as a multiplayer option...that is not what I am proposing at all. These would be simultaneous campaign mission. Emphasis on CAMPAIGN. This would be the normal story, except it would in part be PvP.

To try and put in in perspective, think of Halo 2. You play some missions as the Arbiter and some as MC. Now, my idea is to have the Arbiter and MC missions happening at the same time! Are you getting the picture? You would be playing the campaign, and at times run into the other players and have objectives and would set you on collision courses.

Hope that helps. Besides fighting against another side, it really has little to do with Battlefront.

  • 08.27.2009 10:10 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Zorinth
this would be hard to balance out, but it would be something totally different with multiple levels, kinda like a new mode, like firefight is a new mode...


Not a new mode, but a revamped campaign.

  • 08.28.2009 9:56 AM PDT