- ODST Fallen
- |
- Exalted Member
Me and my ODST we are our own breed, forged from combat and bread from years of battle as ODST. So you can take your -blam!- ODST clan invites and shove 'em. Rookies don't run jack, we do.
Posted by: The Benergizer
The concept of the map was great; it was innovative in several regards, most notably general design and basic layout. The flaws, however, crippled gameplay. The spawning was inconsistent and simply unacceptable. I can't count how many times in both Flag games I played on it someone spawned in the base of the other team, literally right next to the other team's flag.
Something that wasn't an issue of the gametype was the lack of protection or artificial geometry out in the low half of the map. Players spawning on the low part of their half of the map were completely and entirely vulnerable to enemies with a terrain advantage. I don't know if it's possible to change that considering the budget constraint, but it's a point.
I agree with a lot of what he is saying, but I also wanted to add a few more things.
This map was, in my opinion, one of the better maps in the playlist. That being said, I'm hoping that the criticism here is constructive.
I found that when spawning during CTF games you would spawn on the oppisite side rather than your base. I also found there to be WAY to much power in the flow of weapons around the map. Everywhere I went there was a power weapon or two. IMHO this map needed a lot of revision before we got the chance to play it, a lot like the other maps played.