- Silentone2
- |
- Fabled Mythic Member
OMG
Master Chief w/o his Helmet!
Stosh <3's me vicariously... at least someone does...
Halo 2 had big effin maps. Halo 3's feel like they're built for schizophrenic 12 year olds who can't handle being out of a gun fight for 5 seconds.
Halo 2's story felt like it was going somewhere, and somewhere effing amazing, the whole way through. The first time I felt that Halo 3 had even acknowledged this amazing story was as the chief flew up to high charity. Plus, we get to go to the ark but not find out anything about it other than the basics? Bull -blam!-. Tying up loose ends my ass.
I must give Halo 3 save films and the like, truly a feature I would like to see implemented in more games.
Halo 2 had semantic moments such as glitching with a room full of friends, that you can't really expect to ever be replicated again on purpose.
Again on the story, the first half of Halo 3 builds up to the revealation of what the Ark is. Then once we're there, the story just kind of shuts off. "Go to point B, find directions to point C, hit a switch at point C" is basically the entire plot for 2 hours of the game. Unfortunately, while the last two levels did a great job of telling the stories they told, they don't lend any details to the amazing environments around them. I thought it was bad enough when the humans in the Halo stories never remarked about the ramifications of what they'd seen (not ONE -blam!- person remarked about the giant -blam!- teleporter on Earth), but now it seems they're just plain blind as soon as they reach the ark.
Also, as far as endings go, the fact that Halo 3's ending was decided by comittee at the last moment is a thing of shame.
Ultimately, I'm still waiting for the sequel to Halo 2, but I don't think it will ever come.