- Anonymous101
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So I was playing battlefield earlier, and looking back to the days of the Halo 2 beta, where the gametypes consisted of one team being spartans, and the other elites, and it got me thinking: what if Reach had a game mode similar to conquest, with one team forced to be elites with their advantages and disadvantages, and the spartans with their advantages and disadvantages (FOR THIS GAMETYPE ONLY).
So this conquest mode - it's similar to Halo 2's land grab - it can be time based, or respawn based. When your team captures more than half of the territories in a map, the other team starts losing a set amount of lives, and vice versa. The points are contestable at any point in time. It can also be time based, like in Halo 2, where the points were contestable at any time, and when your team reached the time to win, you won (lol). It should take fifteen seconds to capture a control point, and thirty seconds to capture a control point owned by the enemy. Respawn should be ten seconds when winning or neutral, and five seconds when the other team has most of the control points. Regular suicide and booting modifiers apply. This gametype should work on the largest maps of the game, and should appear in it's own playlist because of the special rules and attributes applied to the players. Each map has five contestable control points that activate a spawn area when captured. Each team has a standard spawn area or base. This gametype should be featured on the game's largest maps, Sandtrap sized or possibly even larger, as this game would work well with over 20 players.
The spartans would spawn with assault rifles or MA5Ks, that are destructive at close range and accurate in bursts, and would also be armed with an M6D with little aim assist capable of firing three rounds in a second, and killing in five as a sidearm. The M6D should have a 2x scope and incredible accuracy, with a 12 round clip. The spartans have the advantage of being able to use an overcharge feature, allowing them to double the strength of their shields for ten seconds with a thirty second recovery time, while losing power to other parts of the suit (no motion sensor, less items on the hud for instance). Spartans spawn with two frags.
The elites spawn with a plasma rifle capable of doing destructive shield damage and stunning a foe caught in the volley of plasma rounds. The plasma rifle should not be dual wield able. The elites should also spawn with a plasma pistol capable of doing massive shield damage on an overcharged shot, and massive health damage on an overcharged shot when a target has no shields. This weapon should also not be dual wield able anymore to maximize it's efficiency. Elites have the advantage of activating an active camouflage that renders then almost completely invisible that will deactivate when the player fires or melees, with a thirty second recovery time. Elites get two plasmas, and even though their weapons are not capable of headshots, they can kill just as quickly.
So, this was just a random thought of mine. The controls in the game, if mapped around X to reload should use RB to activate the special attribute, and reversed if RB is mapped to reload. This gametype was thought up assuming that equipment returns for Reach. Equipment will not be featured in this gametype as a result of the rechargeable powerup. Sorry for the long read, but thanks for looking over my idea, guys!