- Jiggly Luv
- |
- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
The only thing I want to contribute is on the main weapons you mention.
The Plasma Pistol is extreeeemely effective in Halo3. In fact, one of the few things I agreed with from H2 to H3 was the redesigned PP. The tracking range is about how it should be. However, the plasma shots SHOULD NOT shoot randomly. The weapon should have alot of accuracy when shot with good aim; not some programmed error to control how well someone can shoot it. The bullet's speed is enough to make that weapon hard to shoot from range. The stun feature should also come back as you mentioned, as well as an increase in health damage points (similar to how the CE version was).
The common PP stats from H3 to Reach should be like this:
Tracking range or magnetism: no change
Accuracy: increased to close to perfect with little to no recoil
Health damage: increased quite a bit
RoF: no change, semiauto, controlled completely by the user
Bullet speed: no change, maaaybe increased a little
Overheat feature: no change
Stun feature: added making aiming slower and movement slower
The Plasma Rifle is extreeemely effective. The only changes really should be accuracy and health damage and stun feature.
The common PR stats from H3 to Reach should be like this:
Accuracy: gets worse when auto'd or fired quickly, but is close to perfect when shot slowly
Health damage: increased quite a bit
RoF: no change, auto
Bullet speed: no change, maaaybe increased a little
Overheat feature: no change
Stun feature: added making aiming slower and movement slower
The Needler is extreeemely effective. The only change needed being consistency and accuracy.
The common Needler stats from H3 to Reach should be like this:
Tracking range or magnetism: decreased a little or no change
Accuracy: increased to close to perfect with little to no recoil
Health damage: increased so it can kill without explosion
Explosion feature: more consistent on how many needles for an explosion
RoF: no change, auto
Bullet speed: no change
[Edited on 07.17.2009 4:15 PM PDT]