Halo: Reach Forum
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  • Subject: How to Balance Multiplayer in Halo Reach.
Subject: How to Balance Multiplayer in Halo Reach.

Some people never see the light till It shines though bullet holes.

Vote for the most underated weapon

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First thing you need to know. THIS IS NOT A THREAD ABOUT MAKING THE BR OR AR BETTER.

Instead it is about the less obvious.

All the other weapons.

Alright onto the post.

In Halo 3 we have a multitude of weapons. Let me list them. (I realize that most of these weapons probably wont be in Reach but im trying to illustrate a point.)

Spartan Laser
Sniper
Rocket Launcher
Beam Rifle
Sword
Shotgun
Gravity Hammer
Bruteshot
Turret
Misslepod
Flamethrower
Assualt rifle
Battle rifle
Carbine
Plasma Pistol
Pistol
Plasma Rifle
Spiker
Mauler
SMG
Needler
Plasma Grenade
Frag Grenade
Spike Grenade

Now to weapons that arent used in Matchmaking

Fuel Rod
Plasma turret
Senteniel beam

With all these weapons here are the ones that are used on a consistent basis.

Weapons with a -- next to them represent something that I will explain in map movement and spartan player gameplay.

Assualt Rifle
Battle Rifle
Sniper Rifle
Sword--
Shotgun--
Rocket Launcher
Spartan Laser
Gravity Hammer--
Carbine
Beam Rifle
Mauler (this weapon seems to have more of a lunge than the shotgun)
Plasma Grenade
Frag Grenade

Weapons that on paper had potential but fall short.

Plasma pistol
Plasma Rifle
Needler
Pistol
Brute shot
SMG
Spiker
Turret
Flamethrower
Missle Pod
Spike Grenade

For the weapons I just listed to balance them instead of making the AR or BR weaker make these weapons better. I believe that every weapon should have its own unique purpose and still be lethal.

Take for example the plasma pistol. In Halo 3 this weapon when fully charged can take a players shields fully down and also imobilize a vehicle. But this isnt very helpful because the plasma shot itself is to slow. If it were to be in Halo Reach keep the fact that when you hold it charged it depletes the battery but make it so it has some range as well as speed. (like Halo 2).

The needler.

Here are some disadvantages when using the needler. When you shoot someone and not enough of the bullets hit, the person is hardly weak. So why not make the range as long as a sniper rifle. You still have to hit 8 bullets but now you dont have to be to close. I mean if you cant see purple bullets come at you and dodge you have serious hand to eye coordination problems.

The plasma rifle.

This is supposed to be the counter to the AR but unless you sneak a beatdown in all it does is take the person to no shields. A lot of peope want this gun to have a stun feature so when you shoot someone with it, it slows them down.

Basically what I am saying is make it so that every weapon has its own unique feature. But make sure it is useful. The spike grenade is unique but the blast radius is so small that sticking it to anything is hardly useful.

I will post more on weapons later and add some sections for some other parts of gameplay as well.

  • 07.17.2009 3:40 PM PDT

Some people never see the light till It shines though bullet holes.

Vote for the most underated weapon

group to talk about halo reach with no spam

/reserved

  • 07.17.2009 3:43 PM PDT

The strongest Rivals are also the strongest allies.

smg, is better than the ar and br at close range, how is that, lacking potential, i use it when ever possible, and normally change my br for it.

  • 07.17.2009 3:45 PM PDT

Some people never see the light till It shines though bullet holes.

Vote for the most underated weapon

group to talk about halo reach with no spam

Posted by: BOB THE DOCTER
smg, is better than the ar and br at close range, how is that, lacking potential, i use it when ever possible, and normally change my br for it.


The SMG is better than the br at close range and pretty much tied with the AR. But how many actual instances can you get within two feet of a person in a game.

When you pick up a weapon you should be gaining an advantage not just trading one weapon for a weapon that is closely similar. (ar and smg)

  • 07.17.2009 3:48 PM PDT

Check out my deviantART page

Some things I like:
Video Games
Anime
Art

I like that you are trying to balance the game without limiting your ideas to strictly the AR and BR.

  • 07.17.2009 3:59 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

The only thing I want to contribute is on the main weapons you mention.

The Plasma Pistol is extreeeemely effective in Halo3. In fact, one of the few things I agreed with from H2 to H3 was the redesigned PP. The tracking range is about how it should be. However, the plasma shots SHOULD NOT shoot randomly. The weapon should have alot of accuracy when shot with good aim; not some programmed error to control how well someone can shoot it. The bullet's speed is enough to make that weapon hard to shoot from range. The stun feature should also come back as you mentioned, as well as an increase in health damage points (similar to how the CE version was).

The common PP stats from H3 to Reach should be like this:
Tracking range or magnetism: no change
Accuracy: increased to close to perfect with little to no recoil
Health damage: increased quite a bit
RoF: no change, semiauto, controlled completely by the user
Bullet speed: no change, maaaybe increased a little
Overheat feature: no change
Stun feature: added making aiming slower and movement slower

The Plasma Rifle is extreeemely effective. The only changes really should be accuracy and health damage and stun feature.

The common PR stats from H3 to Reach should be like this:
Accuracy: gets worse when auto'd or fired quickly, but is close to perfect when shot slowly
Health damage: increased quite a bit
RoF: no change, auto
Bullet speed: no change, maaaybe increased a little
Overheat feature: no change
Stun feature: added making aiming slower and movement slower

The Needler is extreeemely effective. The only change needed being consistency and accuracy.

The common Needler stats from H3 to Reach should be like this:
Tracking range or magnetism: decreased a little or no change
Accuracy: increased to close to perfect with little to no recoil
Health damage: increased so it can kill without explosion
Explosion feature: more consistent on how many needles for an explosion
RoF: no change, auto
Bullet speed: no change

[Edited on 07.17.2009 4:15 PM PDT]

  • 07.17.2009 4:13 PM PDT

Screw the Rules i have Money!

Plasma pistol

Alone true it is useless but with a BR is great. Disabling a ,hog is usually two free kills also the bullet may also hit the gunner leaving the driver defenseless. Don't forget an overcharged pp shot on a brute good bye armour, hello BR/Pistol/Carbine!

Plasma rifle

Three bullets plus a melee = a kill. Better than an AR and if you have someone with a BR you can work together and get lots of kills! Once again ripping the armour of brutes with ease!

Needler

Really good at medium range surpised you actually put this down on your list... I mean it only takes (I think) 7 needles for a kill. It is good that you need 7 because this stops the needler from being overpowered.

Pistol

While I would never pick up the pistol I use it when I spawn with it, its' my mini BR, use the AR to rip off shields and get a kill without risking a double beat down.

Brute shot

Once again, the brute shot is a great weapon a little underused but in most cases better than the AR.

SMG

One SMG beats AR at close range need I say more...

Spiker

Alright if you remember to burst fire.

Turret

Quick easy kills from a range! Sure it will never beat a good sniper but it will kill without the need for a melee.

Flamethrower

Easy kill at close range great for traps,

Missle pod

It is the reason banshees fly low. Destroys any vehicle from afar!

Spike nade

True sticking walls isn't much but I will destroy a ghost with one nade better than plasma nades

All these weapons are fine and don't need a tune up!

  • 07.17.2009 4:51 PM PDT

Some people never see the light till It shines though bullet holes.

Vote for the most underated weapon

group to talk about halo reach with no spam

Posted by: Doctor Iceman
Plasma pistol

Alone true it is useless but with a BR is great. Disabling a ,hog is usually two free kills also the bullet may also hit the gunner leaving the driver defenseless. Don't forget an overcharged pp shot on a brute good bye armour, hello BR/Pistol/Carbine!

Plasma rifle

Three bullets plus a melee = a kill. Better than an AR and if you have someone with a BR you can work together and get lots of kills! Once again ripping the armour of brutes with ease!

Needler

Really good at medium range surpised you actually put this down on your list... I mean it only takes (I think) 7 needles for a kill. It is good that you need 7 because this stops the needler from being overpowered.

Pistol

While I would never pick up the pistol I use it when I spawn with it, its' my mini BR, use the AR to rip off shields and get a kill without risking a double beat down.

Brute shot

Once again, the brute shot is a great weapon a little underused but in most cases better than the AR.

SMG

One SMG beats AR at close range need I say more...

Spiker

Alright if you remember to burst fire.

Turret

Quick easy kills from a range! Sure it will never beat a good sniper but it will kill without the need for a melee.

Flamethrower

Easy kill at close range great for traps,

Missle pod

It is the reason banshees fly low. Destroys any vehicle from afar!

Spike nade

True sticking walls isn't much but I will destroy a ghost with one nade better than plasma nades

All these weapons are fine and don't need a tune up!


The thing with the plasma rifle is that you have to use a beatdown. so basically you have to operate within cqc weapon range which then against those weapons it is uneffective. So I would rather keep my Ar so I can kill them when their one shot.

Also jiggly, the plasma pistol when it works is very effective but off host it is extrememly inconsistent. Sometimes when the reticle is red and you shoot the charged shot it wont even attempt to track.

I am open for suggestions whether they are different or the same as mine.

Hopefully we can get some good ideas to maybe help out the game. (if its not too late)

  • 07.20.2009 7:24 AM PDT
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Plasma Turret and Sentinel are in MM. I have a PT kill in my weapon breakdown, and the Sentinel is in there too.

This guy has 16 sentinel kills.

I have 2 Plasma Turret kills.

[Edited on 07.20.2009 7:35 AM PDT]

  • 07.20.2009 7:31 AM PDT