- chrisk87
- |
- Fabled Heroic Member
Wort wort wort!
Here is a thing I made: Linkage
Here is a Leet I made: Link BLARGH
I R SAY TEH HIS ASWELL
:: *SUMMARY AT BOTTOM* ::
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When I first saw the commercials for Halo 3, I was excited. They showed massive battles in an Icy wasteland and the streets of New Mombassa. I was ready for huge battles with Wraiths and Pelicans and Scarabs and Mac Cannons and Longswords and thousands of Infantry. I thought I'd be holding my ground with my marines as we were swarmed with Covenant. Did this happen?
No, but that's what would take Reach to the next level.
Since Halo CE, the Campaign levels have basically been completely linear. Though they're the most replay able campaign missions out of any game ever created, it's too predictable. You can pretty much memorize what's around the corner, which way they'll be walking and what weapon they're holding.
This is because every level from Halo CE to Halo 3, you're fighting enemies who are dug in. They're an occupying force and you are taking them out. Each little battle in the levels is like fighting a little Covenant outpost. Kill the guy in the Sniper tower, pick up some ammo out of the supply cases, move around to the next battle, kill the turret and take out the patrolling Brutes.
The level Tsavo Highway is a great example. The enemy are in the same spot, and you just have to go there and kill them, each and every time.
Here is what Reach needs: A giant battle field, like the commercial for Halo 3 in New Mombassa. Thousands of enemies, attacking you. You're not attacking them. Vehicles, infantry, artillery, air. Huge, and it should be more freeroam, but not as much as ODST. Face it, you know you'd like to choose if you flank the enemy, sneak around them, or take them on head first with everything you got. AoTCR is an example of being confined to one path. You were in that long crevice and had to fight the enemy the same way everytime. Still, it was the best part of a video game ever.
I think we need more choices and more room to roam. What do you think???
Summary:
We need more room to move and make choices. More options during campaign like flanking the enemy or taking the tank would be great, as well as giant battles as opposed to the many small battles in each Halo 3 campaign level.
[Edited on 07.18.2009 9:11 AM PDT]