- Snowfire
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- Veteran Member
I think it is obvious, Halo: Reach is going to be more like a Team Fortress/Brute Force/Tribes style game where you can get different types of player models/armor perks/ability perks. Ex some people will be faster, have more health, have a quicker regen shield, etc. Also, I think some people may be limited in the types of weapons they are proficient at, meaning everyone will start as "proficient" at a certain weapon class, and then have perks with some weapons and flaws with the others (sorry, heavy gear 2 player here).
Why? A) look at the top picture.
b) The novels
c) the depth this will provide. Say what you want about halo multiplayer, Starsiege Tribes had the replay factor because of the depth it had. I think if you take the tight halo multiplayer, coupled with a very in depth selection of potential abilities your character can have, you will have a revolutionary multiplayer game.
Sorry if this was already posted. thoughts?