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Subject: Do you Think : 2ed Mythic Map Pack Have Silent SMG and Pistol

Dues absconditus

Posted by: dvfah
Posted by: AdeptShooter
Re-Read my post I edited a small portion, and I was replying to irolls, not yours.
Also Moving Data, and Creating Data are different things my friend.
that's odd, because before you edited your post you said "Dvfah and Iroll"

anyway, i read your edited post and where you mention rewriting the SMG file, well... they've already DONE that.

all they'd have to do is take the rewritten version and integrate it into Halo 3's Forge. (which is pretty much the EXACT same thing they did with the Grav Hammer and 7-Wood)


I listed both of you because, both of you have been saying the exact same thing, but the reply was more direct at irolls concept of how easy it is to mod. As for the 7 Wood, the 7 wood works like so.
Grav Hammer File-> 7 Wood Sandbox File -> Game.
It is still a gravity hammer, just a different SKIN.

If you are implying to have a SILENCED SMG that will not work, if you are implying just to have an SMG with the same Look, but not the same effect, which defeats the point of the silencer skin, then the latter could work.
SMG File-> Silenced SMG Skin (Map) -> Game.
You will not end up with a silenced SMG though. The same works with the Magnum.
Magnum File-> Auto Mag Skin (Map)-> Game
Still a Single Burst Magnum, no Automatic Feature or Scope added.

[Edited on 07.18.2009 4:32 PM PDT]

  • 07.18.2009 4:23 PM PDT

Do you see the tigers too?!?!?

AdeptShooter is correct you should stop arguing with him

  • 07.18.2009 4:27 PM PDT

"Apparently people don't like the truth, but I do like it; I like it because it upsets a lot of people. If you show them enough times that their arguments are bull-blam!-, then maybe just once, one of them will say, 'Oh! Wait a minute I was wrong.' I live for that happening. Rare, I assure you."-Lemmy of Motorhead

i belive shhave funzes suppos

Yes, I'm the guy who had the Flood admit to being furries.

Posted by: x MibZ x
Posted by: HaI0Fighter92
Posted by: re14llim
It's impossible, even if they tried to put it in they wouldn't get any luck.
Explain.

I'm pretty sure new weapons can be incorporated, but only into the new maps. As all the existing maps already have a set of weapons built for them. They can technically add more just like the Golf Club(no, that is NOT a reskin, its a completely new model using gravity hammer animations, it would be easy to do the same with the SMG, Magnum and Brute Plasma Rifle).


You say things like you think you know what you're talking about. You don't.

A model is a graphical representation of something. It could be a 2D image of Mario, a 3D model of an Assault Rifle, or a 3D model of a Carbine.

If I were to "reskin" the Assault Rifle with the Warthog model, it wouldn't be "a completely new model" as you call it. It would still function like an Assault Rifle, but instead the player would be holding a Carbine.

Another example. If I were to swap the model of a Warthog with the model of a Pelican, the reskinned Warthog would still work like a Warthog, but instead a Pelican would be there. It still has the same dimensions of a Warthog though, so parts of it would pass through other objects and players.

The 7 Wood on Sandbox is a "reskin" of the Gravity Hammer with slightly altered "gravity effects" [Hit a golf ball with a hammer compared to with a 7 Wood] It is not an entirely new object.

To reiterate, if you don't know what you are talking about, don't try to seem like you do. You'll just create more buffoons like yourself.
Awesome. I try to be polite about this and I get my ass flamed.

Alright, tell me this then, you say the 7 wood is slightly altered from the gravity hammer and is just a different skin(our definitions of skins are different, I think that's where you started) then that would mean we could do the same with other weapons. Like the SMG, for example, swap the thing with the silenced SMG and altered specs(I would guess limited range and more accuracy, I suppose). I know fully what I'm talking about, I have some experience with modding and such. nothing drastic, but switching out models and reskins I've seen.

But if I am still wrong, then explain further because all you really said is how skins/swaps work. No reason why it couldn't work. They don't need to add any new sounds or scope type for the pistol, just alter some of the pre existing effects of the original and replace the model with a new one. Since you cannot add new objects into maps that already have its own set pool of objects, I'm sure the new weapons can be inserted into the Mythic Part II. Much like the golf club with sandbox.

  • 07.18.2009 4:29 PM PDT

A well-built sniper rifle is a beautiful thing. Mine has two separate levels of zoom: 'Up-close-and-personal' and 'Hello-you're-dead'.

Bungie might add it.
If they add a golf club, I think they can add the silent smg and pistol.

  • 07.18.2009 4:30 PM PDT

Posted by: AdeptShooter
Posted by: dvfah
Posted by: AdeptShooter
Re-Read my post I edited a small portion, and I was replying to irolls, not yours.
Also Moving Data, and Creating Data are different things my friend.
that's odd, because before you edited your post you said "Dvfah and Iroll"

anyway, i read your edited post and where you mention rewriting the SMG file, well... they've already DONE that.

all they'd have to do is take the rewritten version and integrate it into Halo 3's Forge. (which is pretty much the EXACT same thing they did with the Grav Hammer and 7-Wood)


I listed both of you because, both of you have been saying the exact same thing, but the reply was more direct at irolls concept of how easy it is to mod. As for the 7 Wood, the 7 wood works like so.
Grav Hammer File-> 7 Wood Sandbox File -> Game.
It is still a gravity hammer, just a different SKIN.

If you are implying to have a SILENCED SMG that will not work, if you are implying just to have an SMG with the same Look, but not the same effect, which defeats the point of the silencer skin, then the latter could work.
SMG File-> Silenced SMG Skin (Map) -> Game.
You will not end up with a silenced SMG, the same works the with Magnum.
Magnum File-> Auto Mag Skin (Map)-> Game
Still a Single Burst Magnum, no Automatic Feature or Scope added.
wrong. hit a golf ball will a gravity hammer. then hit it with the 7-Wood. the effects are FAR different. it's not just a different skin, it also has changed effects with the golf ball.

as for the magnum and silenced smg, all they'd have to do is edit the skin AND the effects. (JUST like with the grav hammer/7-wood)

which like i've mentioned, they have ALREADY done.

  • 07.18.2009 4:30 PM PDT

Do you see the tigers too?!?!?

Posted by: dvfah
Posted by: AdeptShooter
Posted by: dvfah
Posted by: AdeptShooter
Re-Read my post I edited a small portion, and I was replying to irolls, not yours.
Also Moving Data, and Creating Data are different things my friend.
that's odd, because before you edited your post you said "Dvfah and Iroll"

anyway, i read your edited post and where you mention rewriting the SMG file, well... they've already DONE that.

all they'd have to do is take the rewritten version and integrate it into Halo 3's Forge. (which is pretty much the EXACT same thing they did with the Grav Hammer and 7-Wood)


I listed both of you because, both of you have been saying the exact same thing, but the reply was more direct at irolls concept of how easy it is to mod. As for the 7 Wood, the 7 wood works like so.
Grav Hammer File-> 7 Wood Sandbox File -> Game.
It is still a gravity hammer, just a different SKIN.

If you are implying to have a SILENCED SMG that will not work, if you are implying just to have an SMG with the same Look, but not the same effect, which defeats the point of the silencer skin, then the latter could work.
SMG File-> Silenced SMG Skin (Map) -> Game.
You will not end up with a silenced SMG, the same works the with Magnum.
Magnum File-> Auto Mag Skin (Map)-> Game
Still a Single Burst Magnum, no Automatic Feature or Scope added.
wrong. hit a golf ball will a gravity hammer. then hit it with the 7-Wood. the effects are FAR different. it's not just a different skin, it also has changed effects with the golf ball.

as for the magnum and silenced smg, all they'd have to do is edit the skin AND the effects. (JUST like with the grav hammer/7-wood)

which like i've mentioned, they have ALREADY done.

I just checked and there is no difference hitting the golf ball with the 7-wood vs the gravity hammer you are wrong again it is not the same concept

  • 07.18.2009 4:37 PM PDT

Dues absconditus

Posted by: dvfah
Posted by: AdeptShooter
Posted by: dvfah
Posted by: AdeptShooter
Re-Read my post I edited a small portion, and I was replying to irolls, not yours.
Also Moving Data, and Creating Data are different things my friend.
that's odd, because before you edited your post you said "Dvfah and Iroll"

anyway, i read your edited post and where you mention rewriting the SMG file, well... they've already DONE that.

all they'd have to do is take the rewritten version and integrate it into Halo 3's Forge. (which is pretty much the EXACT same thing they did with the Grav Hammer and 7-Wood)


I listed both of you because, both of you have been saying the exact same thing, but the reply was more direct at irolls concept of how easy it is to mod. As for the 7 Wood, the 7 wood works like so.
Grav Hammer File-> 7 Wood Sandbox File -> Game.
It is still a gravity hammer, just a different SKIN.

If you are implying to have a SILENCED SMG that will not work, if you are implying just to have an SMG with the same Look, but not the same effect, which defeats the point of the silencer skin, then the latter could work.
SMG File-> Silenced SMG Skin (Map) -> Game.
You will not end up with a silenced SMG, the same works the with Magnum.
Magnum File-> Auto Mag Skin (Map)-> Game
Still a Single Burst Magnum, no Automatic Feature or Scope added.
wrong. hit a golf ball will a gravity hammer. then hit it with the 7-Wood. the effects are FAR different. it's not just a different skin, it also has changed effects with the golf ball.

as for the magnum and silenced smg, all they'd have to do is edit the skin AND the effects. (JUST like with the grav hammer/7-wood)

which like i've mentioned, they have ALREADY done.


First of all the golf ball is has been written as to react with the 7-Wood. and is exclusive to the Map Pack. Which is exactly what you imply with the SMG and Mag. but the effects of the 7 Wood-Golfball-Hole, are different from the SMG and Mag that you imply should be added.

Examples:
7-Wood hits Ball, Ball goes 50 Feet.
Grav Hammer Hits Ball, Ball goes 25 Feet.
Now what added effects are there other then power adjust for hitting the specfic Object? Hitting another Player or any other object has the same effect for both hamer and 7 wood. The only difference is with the Ball.

Now you want to add suppresd noise effects to the SMG & a Scope similar to that of a BR, plus remove the single burst limit and replace it with an Automatic Method for the Mag. Now can you see the large difference in the things being done?

Compare the 7-Wood + Golf Ball.
With the intended changes to the SMG and Mag?
One is small, and more of a"Event", where as the other needs to be a method due to its intended constant just, not just a single "Event" when fired or used at a specfic object. This is hard to make into an update, where as if its already on the CD before hand, then it isn't hard. That is why it works on the ODST Camp./Firefight, and why it won't work in a Halo 3 Multiplayer Map.

-EDIT-
Because, a method which needs to be drawn on, over and over needs to be able to react with everything not use a specfic object like the Event of a 7 Wood hitting a Ball. That need is driven from the directive File or the Main SMG FIle in the game.
(This One)SMG File->Map File-> Game
Since these changes are written into that directive File, then the game can't change it no matter the specfics. A SMG Can react with everything in a planned way, rewriting that to change everything it knows to add your desired effects, would be a complex and irratiating task.

-EDIT 2- ( I keep feeling that I need more for you to understand)
Now why not close this to a specfic map? Because all maps, Mythic, Legendary, Heroic, and Shipped still pull from the same core (Directive) file. However if Bungie for some unknown adds a silenced SMG Directive File on the CDs shipped with ODST, then it works, however people who buy the maps off Marketplace later in the year, won't be able to use the SMG like those who bought the Expansion.

[Edited on 07.18.2009 4:48 PM PDT]

  • 07.18.2009 4:41 PM PDT

No.

  • 07.18.2009 4:42 PM PDT

It's cherry, tastes like strawberry, looks like watermelon, and you think it's raspberry just because.

no

  • 07.18.2009 4:42 PM PDT

I am a true halo fan. I enjoy all the games and give them a 10 out of 10.

I am making the brand new halo reach machininma
i will put a link for the trailer once i have made it

they won't


  • 07.18.2009 4:46 PM PDT

I am reularg.

Hopefully they would.

  • 07.18.2009 4:54 PM PDT

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I have to agree with AdeptShooter on this one. Contrary to the popular opinion I think that is possible if not plausible that Bungie would add these weapons into the newest Mythic Map Pack being that they (the new maps) will come from the Halo ODST disk and be saved to the hard drive of the xbox then added into Halo 3. This transfer of information is what would make it possible to add new weapons or even do as AdeptShooter said and add them in a purely aesthetic way.

Regardless of whether they do or don't add these weapons, saying "no impossible, /thread" is extremely rude and offers nothing to the conversation. Also by adding /thread one would assume your trying to end the thread except you lack the authority to do so making yourself appear even more asinine.

  • 07.18.2009 4:55 PM PDT

Dues absconditus

Posted by: Guardian Hunter
I have to agree with AdeptShooter on this one. Contrary to the popular opinion I think that is possible if not plausible that Bungie would add these weapons into the newest Mythic Map Pack being that they (the new maps) will come from the Halo ODST disk and be saved to the hard drive of the xbox then added into Halo 3. This transfer of information is what would make it possible to add new weapons or even do as AdeptShooter said and add them in a purely aesthetic way.

Regardless of whether they do or don't add these weapons, saying "no impossible, /thread" is extremely rude and offers nothing to the conversation. Also by adding /thread one would assume your trying to end the thread except you lack the authority to do so making yourself appear even more asinine.


Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.

  • 07.18.2009 5:02 PM PDT

Posted by: AdeptShooter
Posted by: dvfah
Posted by: AdeptShooter
Posted by: dvfah
Posted by: AdeptShooter
Re-Read my post I edited a small portion, and I was replying to irolls, not yours.
Also Moving Data, and Creating Data are different things my friend.
that's odd, because before you edited your post you said "Dvfah and Iroll"

anyway, i read your edited post and where you mention rewriting the SMG file, well... they've already DONE that.

all they'd have to do is take the rewritten version and integrate it into Halo 3's Forge. (which is pretty much the EXACT same thing they did with the Grav Hammer and 7-Wood)


I listed both of you because, both of you have been saying the exact same thing, but the reply was more direct at irolls concept of how easy it is to mod. As for the 7 Wood, the 7 wood works like so.
Grav Hammer File-> 7 Wood Sandbox File -> Game.
It is still a gravity hammer, just a different SKIN.

If you are implying to have a SILENCED SMG that will not work, if you are implying just to have an SMG with the same Look, but not the same effect, which defeats the point of the silencer skin, then the latter could work.
SMG File-> Silenced SMG Skin (Map) -> Game.
You will not end up with a silenced SMG, the same works the with Magnum.
Magnum File-> Auto Mag Skin (Map)-> Game
Still a Single Burst Magnum, no Automatic Feature or Scope added.
wrong. hit a golf ball will a gravity hammer. then hit it with the 7-Wood. the effects are FAR different. it's not just a different skin, it also has changed effects with the golf ball.

as for the magnum and silenced smg, all they'd have to do is edit the skin AND the effects. (JUST like with the grav hammer/7-wood)

which like i've mentioned, they have ALREADY done.


First of all the golf ball is has been written as to react with the 7-Wood. and is exclusive to the Map Pack. Which is exactly what you imply with the SMG and Mag. but the effects of the 7 Wood-Golfball-Hole, are different from the SMG and Mag that you imply should be added.

Examples:
7-Wood hits Ball, Ball goes 50 Feet.
Grav Hammer Hits Ball, Ball goes 25 Feet.
Now what added effects are there other then power adjust for hitting the specfic Object? Hitting another Player or any other object has the same effect for both hamer and 7 wood. The only difference is with the Ball.

Now you want to add suppresd noise effects to the SMG & a Scope similar to that of a BR, plus remove the single burst limit and replace it with an Automatic Method for the Mag. Now can you see the large difference in the things being done?

Compare the 7-Wood + Golf Ball.
With the intended changes to the SMG and Mag?
One is small, and more of a"Event", where as the other needs to be a method due to its intended constant just, not just a single "Event" when fired or used at a specfic object. This is hard to make into an update, where as if its already on the CD before hand, then it isn't hard. That is why it works on the ODST Camp./Firefight, and why it won't work in a Halo 3 Multiplayer Map.

-EDIT-
Because, a method which needs to be drawn on, over and over needs to be able to react with everything not use a specfic object like the Event of a 7 Wood hitting a Ball. That need is driven from the directive File or the Main SMG FIle in the game.
(This One)SMG File->Map File-> Game
Since these changes are written into that directive File, then the game can't change it no matter the specfics. A SMG Can react with everything in a planned way, rewriting that to change everything it knows to add your desired effects, would be a complex and irratiating task.

-EDIT 2- ( I keep feeling that I need more for you to understand)
Now why not close this to a specfic map? Because all maps, Mythic, Legendary, Heroic, and Shipped still pull from the same core (Directive) file. However if Bungie for some unknown adds a silenced SMG Directive File on the CDs shipped with ODST, then it works, however people who buy the maps off Marketplace later in the year, won't be able to use the SMG like those who bought the Expansion.
all i meant with the 7-wood and the grav hammer is that they've already made changes in weapons. all they'd have to do is rewrite a different aspect of the weapon to change it completely.

now, for your first EDIT:
just by changing the options of a game, you can alter damage done. if we can do that by simply pressing a button or two, then Bungie can DEFINITELY alter the weapon's sound and look. easily.

and for your second EDIT:
why not? it could be an added bonus given to people who buy ODST.

Posted by: Guardian Hunter
I have to agree with AdeptShooter on this one. Contrary to the popular opinion I think that is possible if not plausible that Bungie would add these weapons into the newest Mythic Map Pack being that they (the new maps) will come from the Halo ODST disk and be saved to the hard drive of the xbox then added into Halo 3. This transfer of information is what would make it possible to add new weapons or even do as AdeptShooter said and add them in a purely aesthetic way.

Regardless of whether they do or don't add these weapons, saying "no impossible, /thread" is extremely rude and offers nothing to the conversation. Also by adding /thread one would assume your trying to end the thread except you lack the authority to do so making yourself appear even more asinine.
you do realize that AdeptShooter has been saying it's not gonna happen, right? he's against the adding of the new weapons, not for it.

  • 07.18.2009 5:07 PM PDT

"Apparently people don't like the truth, but I do like it; I like it because it upsets a lot of people. If you show them enough times that their arguments are bull-blam!-, then maybe just once, one of them will say, 'Oh! Wait a minute I was wrong.' I live for that happening. Rare, I assure you."-Lemmy of Motorhead

i belive shhave funzes suppos

Yes, I'm the guy who had the Flood admit to being furries.

Posted by: AdeptShooter
Posted by: Guardian Hunter
I have to agree with AdeptShooter on this one. Contrary to the popular opinion I think that is possible if not plausible that Bungie would add these weapons into the newest Mythic Map Pack being that they (the new maps) will come from the Halo ODST disk and be saved to the hard drive of the xbox then added into Halo 3. This transfer of information is what would make it possible to add new weapons or even do as AdeptShooter said and add them in a purely aesthetic way.

Regardless of whether they do or don't add these weapons, saying "no impossible, /thread" is extremely rude and offers nothing to the conversation. Also by adding /thread one would assume your trying to end the thread except you lack the authority to do so making yourself appear even more asinine.


Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.
Mythic #2 comes on the second ODST disc. That is what makes it plausible to include the new weapons from ODST on those 3 new maps.

  • 07.18.2009 5:08 PM PDT

Gt = xKryeZ
Halo 3 1750 G
Halo 3: ODST 1000 G
Halo Reach 1400 G
Halo CEA
Halo 4

I sure hope so but I think they wont not because bungie is lazy but because it would be hard to implement a new weapon in halo 3 they could make a smg that looks like one like the golf club but that wouldn't be very special

  • 07.18.2009 5:10 PM PDT

Dues absconditus

Posted by: HaI0Fighter92
Posted by: AdeptShooter
Posted by: Guardian Hunter
I have to agree with AdeptShooter on this one. Contrary to the popular opinion I think that is possible if not plausible that Bungie would add these weapons into the newest Mythic Map Pack being that they (the new maps) will come from the Halo ODST disk and be saved to the hard drive of the xbox then added into Halo 3. This transfer of information is what would make it possible to add new weapons or even do as AdeptShooter said and add them in a purely aesthetic way.

Regardless of whether they do or don't add these weapons, saying "no impossible, /thread" is extremely rude and offers nothing to the conversation. Also by adding /thread one would assume your trying to end the thread except you lack the authority to do so making yourself appear even more asinine.


Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.
Mythic #2 comes on the second ODST disc. That is what makes it plausible to include the new weapons from ODST on those 3 new maps.


Ah, that little fact I did not know. However it still doesn't create a plausible outcome. Since It just like downloading any other map pack from market place, only its now coming from a CD, like the Halo 2 Map Pack CD. It still needs Halo 3 Multiplayer CD or a Normal Halo 3 CD to Access, an it still pulling from Halo 3's directive files. Unless you have to install Halo 3 ODST to your HDD then it becomes Plausible.

-EDIT- (In Reply to dvfah)

Edit 1 Reply: Damage done, is a alothgrim, sounds and apperence are not easily solved with math. Sounds have to be recorded, altered, then mounted on the file, and then edited so the sound alters itself during specfic scenrios. Distance, Area, etc.. Skinning is simple, if its only a color change, and since the weapon is made already, adding to a map would be simple, however it would still behave like a normal SMG.As I said.

Edit 2 Reply: I think the Mythic Maps are bonus enough my friend.


[Edited on 07.18.2009 5:22 PM PDT]

  • 07.18.2009 5:12 PM PDT
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Posted by: AdeptShooter
Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.

If I'm not mistaken, the maps will be on the ODST multiplayer disc itself.

I think that it's possible to put them into the game, but it's unlikely. The weapons were designed for single-player, not multiplayer. The Automag and Silenced SMG sound extremely powerful for any multiplayer map. Unless they make it better than the Halo 2 version, the Brute Plasma Rifle just sounds pointless to have in MP.

In the end, they might add them to the second half of the Mythic Map Pack, but I highly doubt it.

[Edited on 07.18.2009 5:14 PM PDT]

  • 07.18.2009 5:13 PM PDT

Dues absconditus

Posted by: Eliper
Posted by: AdeptShooter
Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.

If I'm not mistaken, the maps will be on the ODST multiplayer disc itself.

I think that it's possible to put them into the game, but it's unlikely. The weapons were designed for single-player, not multiplayer. The Automag and Silenced SMG sound extremely powerful for any multiplayer map. Unless they make it better than the Halo 2 version, the Brute Plasma Rifle just sounds pointless to have in MP.

In the end, they might add them to the second half of the Mythic Map Pack, but I highly doubt it.


*I edited in the b-/b*

This statement just re states my orginal arguement.

It sounds good on paper, but it won't work in gameplay
I was refering to Multiplayer by gameplay, sorry if that was to big a strech.

  • 07.18.2009 5:20 PM PDT

Posted by: AdeptShooter
Posted by: Eliper
Posted by: AdeptShooter
Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.

If I'm not mistaken, the maps will be on the ODST multiplayer disc itself.

I think that it's possible to put them into the game, but it's unlikely. The weapons were designed for single-player, not multiplayer. The Automag and Silenced SMG sound extremely powerful for any multiplayer map. Unless they make it better than the Halo 2 version, the Brute Plasma Rifle just sounds pointless to have in MP.

In the end, they might add them to the second half of the Mythic Map Pack, but I highly doubt it.


*I edited in the b-/b*

This statement just re states my orginal arguement.

It sounds good on paper, but it won't work in gameplay
I was refering to Multiplayer by gameplay, sorry if that was to big a strech.
i realize this is in no way a response to anything i said, but i'll still say this:

it wouldn't work in MATCHMAKING. that much is true.

but in FORGE, or CUSTOMS? yeah. why? it would be used for just fun. there would be no competitive use for it, and the only people using it would be the people that wanted to.

  • 07.18.2009 5:23 PM PDT
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That'd be awesome if they did! I have absolutely no idea. Keep your fingers crossed

  • 07.18.2009 5:24 PM PDT

Posted by: The ODST Hero
I was going check out 2ed Mythic Map pack. till Above i See Picture of Player Have Silent SMG 0_o do you think it The weapon going be in Longshore, Citadel, and Hertic.


Get the -blam!- out!

  • 07.18.2009 5:25 PM PDT
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Posted by: AdeptShooter
Ok it seems Mibz, and me are the only ones who understand the concept here. Dvfah and Iroll, First Halo PC is on a PC not a Xbox; Second it is HALO not HALO 3. If you break everything down, if we keep deeming each others points irrelevent, then understand this.

-EDIT -
To address what you say about each map having its own selection of weapons, that is true, but the weapon is taken from a Single Cache and reproduceded through the Game.
SMG File->Map Weapon Files->Game.
So in order to create a Silent SMG, you'd need to rewrite that SMG File, or create a new one.
That is difficult, since its not there to begin with. A Mod uses previous programs that are already on the disc, it does not add new ones.
You sir are the one leaking -blam!- from your eyeslids.

It sounds good on paper, but in actual gameplay mechanics it won't work
Just like how you can make a PR that shoots Warthogs, it sounds good, but doesn't in turn workout in gameplay. If you want to use these weapons so bad, play firefight, or campign in ODST, or just MOD it, if your think that can solve everything.

Also don't deem that Bungie will do everything the fans want. Nor do they really care about the ones who beg. And esp. don't DEEM EVERYTHING A 50/50 Chance, please use some common sense, and please understand just because something may be possible doesn't mean it will happen!

And use common sense, using someone ESLE's TOOLS TO MOD, is different from making a program, mainly because the latter takes work.

Now you're just reaching for straws lmao

First of all, its the same on both Xbox and PC. Get that through your head; Halo 2 PC modding and Halo 2 Xbox modding is very similar, in that maps have individual caches of weapon data, etc. Why would they change something that works so well in 2 games into something completely useless in the 3rd? The burden of proof is on YOU to prove me wrong.

Not only that, but mods CAN add new files into the game. What kind of crack are you smoking? Only meta swapping uses existing files; how else do you explain all the new meshes, etc that exist in PC modding?

SMG File > Map weapons > File thats totally wrong. stop bull-blam!-.
The SMG information is INSIDE the map file, which is why you can just distribute the .map, JUST THE .map, and have COMPLETELY new weapons and meshes etc on the PC (and yes on the xbox. stop grasping for stupid points.)

stfu plz and stop thinking that because you took 1 year in digipen over the summer and surfed wikipedia for a couple hours you are some master programmer and understand all the structures of the game.

  • 07.18.2009 5:26 PM PDT

Dues absconditus

Posted by: dvfah
Posted by: AdeptShooter
Posted by: Eliper
Posted by: AdeptShooter
Just curious, where did you hear that the Maps will be read off the ODST CD?
I thought we were going to be given a special code, like when you bought a Copy of Halo Wars.

If I'm not mistaken, the maps will be on the ODST multiplayer disc itself.

I think that it's possible to put them into the game, but it's unlikely. The weapons were designed for single-player, not multiplayer. The Automag and Silenced SMG sound extremely powerful for any multiplayer map. Unless they make it better than the Halo 2 version, the Brute Plasma Rifle just sounds pointless to have in MP.

In the end, they might add them to the second half of the Mythic Map Pack, but I highly doubt it.


*I edited in the b-/b*

This statement just re states my orginal arguement.

It sounds good on paper, but it won't work in gameplay
I was refering to Multiplayer by gameplay, sorry if that was to big a strech.
i realize this is in no way a response to anything i said, but i'll still say this:

it wouldn't work in MATCHMAKING. that much is true.

but in FORGE, or CUSTOMS? yeah. why? it would be used for just fun. there would be no competitive use for it, and the only people using it would be the people that wanted to.

I understand that, but just as certain vecihles (ie: AA Wraith)can't be added to forge, certain weapons can't be ethier. More or less Bungie is trying to avoid any possible glitchs from arising, which is one reason they blocked the Weapon Down Trick in Live. Also Modding is the major concern, one skilled modder, can crack Halo and move that file around, Most modders can't even imagine how to do it, but their is a select few who do.

[Edited on 07.18.2009 5:35 PM PDT]

  • 07.18.2009 5:30 PM PDT

Dues absconditus

Posted by: iroll
Posted by: AdeptShooter
Ok it seems Mibz, and me are the only ones who understand the concept here. Dvfah and Iroll, First Halo PC is on a PC not a Xbox; Second it is HALO not HALO 3. If you break everything down, if we keep deeming each others points irrelevent, then understand this.

-EDIT -
To address what you say about each map having its own selection of weapons, that is true, but the weapon is taken from a Single Cache and reproduceded through the Game.
SMG File->Map Weapon Files->Game.
So in order to create a Silent SMG, you'd need to rewrite that SMG File, or create a new one.
That is difficult, since its not there to begin with. A Mod uses previous programs that are already on the disc, it does not add new ones.
You sir are the one leaking -blam!- from your eyeslids.

It sounds good on paper, but in actual gameplay mechanics it won't work
Just like how you can make a PR that shoots Warthogs, it sounds good, but doesn't in turn workout in gameplay. If you want to use these weapons so bad, play firefight, or campign in ODST, or just MOD it, if your think that can solve everything.

Also don't deem that Bungie will do everything the fans want. Nor do they really care about the ones who beg. And esp. don't DEEM EVERYTHING A 50/50 Chance, please use some common sense, and please understand just because something may be possible doesn't mean it will happen!

And use common sense, using someone ESLE's TOOLS TO MOD, is different from making a program, mainly because the latter takes work.

Now you're just reaching for straws lmao

First of all, its the same on both Xbox and PC. Get that through your head; Halo 2 PC modding and Halo 2 Xbox modding is very similar, in that maps have individual caches of weapon data, etc. Why would they change something that works so well in 2 games into something completely useless in the 3rd? The burden of proof is on YOU to prove me wrong.

Not only that, but mods CAN add new files into the game. What kind of crack are you smoking? Only meta swapping uses existing files; how else do you explain all the new meshes, etc that exist in PC modding?

SMG File > Map weapons > File thats totally wrong. stop bull-blam!-.
The SMG information is INSIDE the map file, which is why you can just distribute the .map, JUST THE .map, and have COMPLETELY new weapons and meshes etc on the PC (and yes on the xbox. stop grasping for stupid points.)

stfu plz and stop thinking that because you took 1 year in digipen over the summer and surfed wikipedia for a couple hours you are some master programmer and understand all the structures of the game.


Now I never said I was a master programmer, nor did I say I surfed wikipedia. Now did I? And your the one trying to act like a Master Modder. and adding a New Weapon is possible on a PC. You can not add a Weapon File onto Halo 2 or 3 on the Xbox. Unless your Xbox is Offline and connected to a PC, but then it has no real purpose. If you can, please show me a Non PC Version of Halo 2 or 3 with an added weapon.Or even better an Orginal Weapon, not one extracted from another game.


SMG Directive File
^
Smg Map File
^
Used on Game
^
Share map
v
Read Through SMG Map File
v
Verifys with SMG Directive

*Also you do realize you have been referencing Halo PC and Halo 2 PC?

[Edited on 07.18.2009 5:43 PM PDT]

  • 07.18.2009 5:34 PM PDT

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