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This topic has moved here: Subject: The needler: suggestions to improve a horrible weapon
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Subject: The needler: suggestions to improve a horrible weapon
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  • last post: 01.01.0001 12:00 AM PDT

i played a mod where the sniper rifle was cofvie and shot a full round of needlers at once
in the shape of about 10 very close together
it was sooooo cool how about a needler alt fire where it shoots all of the rounds at once into a enemy

  • 04.26.2004 12:10 AM PDT
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Here's a good one:

What if the Needler had some kind of overcharge mode, where it shot all the rounds at once; kinda like a messy shotgun :)

  • 04.26.2004 12:14 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

good idea
but you would go through ammo like crazy
you may only want to take about 20-30 rounds per overcharge

  • 04.26.2004 12:15 AM PDT
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I think it would be cool if the needles had some kind of temporary paralysis effect. Like if you hit someone with 1 it would slow them down, 2 wouldslow them down more,................
............, and eventually stop them completely leaving them open to a melee attack from the back.

  • 04.26.2004 6:44 AM PDT
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seriously, i dont play multiplayer much but when i do i love using the needler, if i can get close enough to the enemy then i just load them needles into him/her and they explode. in campaign i still use the needler a lot expecially on legendary, because using a needler is a fast and effective way to take out elites, and i think its a great weapon if you know how to use it. i think it could use some improvement though

[Edited on 4/26/2004 6:49:37 AM]

  • 04.26.2004 6:48 AM PDT
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In my experince, needler is only good against elites om the campaign.
Whenever one of my friends take a needler in multiplayer, wich they always do, i can dodge them from distance, and if they are close i just jump around so they miss me. one time on me vs 2, both my opponents had needlers, and i had a plasme pistol. I killed both of them and only lost half my shield

  • 04.26.2004 6:59 AM PDT

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