- Halaxis
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- Honorable Member
Wall of text, make room Sil Vous Plais!
Well, The class system in Americas Army (PC) worked really well. Instead of everyone picking their own class, there are 8 preset positions. For example, 1 sniper, 1gernadier, 1 heavy,1 cqb specialist, and 4 infantry. Players with a higher Global Ranking, followed by Playlist Ranking decides dibs. For example,a Commander Grade 2 Global, General Playlist would have higher priority than Commander Grade 2 Global, Major Playlist. The advantage is that higher ranking players are reward for their efforts in Matchmaking and that stupid noobs won't get all the good weapons. For total newbies, like Sargents, They'll always be getting the lower classes, but it gives them a reason to rank up and be better at Halo. Third, turn off friendly fire. In fact, friendly fire won't even disturb you. I'm tired of noobs constantly following me around, wanting the sniper or laser and messing up shots by knocking me out of zoom. Of coarse, you can still pick up weapons to add even more3 strategies and more equipment and grenades would make things better too. Their are also ways to make things more fair. Example, The sniper would have low shields so a single sniper shoe will kill him. The heavy man is slower, but makes up for it with a heavy assault rifle and loads of ammo (96 round clip for the AR and 5 extra clips). Also, his AR is inaccurate as the Halo CE AR to make up for it. The grenadier can have an stranded BR but with a grenade launcher attachment that replaces left trigger and launches the selected nade. CQB specialist can have a shot gun but suffer from bad range and low shields. There's ways to make a class system fair and fun. Bungie just has to find them. Then own our a$$es at it in pink tutus.