- HaI0Fighter92
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- Fabled Mythic Member
"Apparently people don't like the truth, but I do like it; I like it because it upsets a lot of people. If you show them enough times that their arguments are bull-blam!-, then maybe just once, one of them will say, 'Oh! Wait a minute I was wrong.' I live for that happening. Rare, I assure you."-Lemmy of Motorhead
i belive shhave funzes suppos
Yes, I'm the guy who had the Flood admit to being furries.
Posted by: Badd0g360
Posted by: Achronos
Just to help everybody's creation of facts to support their own viewpoint - the announcement trailer was pretty much an early version of the engine Halo 3 used. There were two primary differences that most users notice and are likely talking about.
The first is the texture used for the Chief's armor is different in the shipping game. The second was that the reflection in the visor was not a real reflection like in the trailer.
If you mean something else, that's fine, but you should elaborate, and just be aware that if you don't, when you say "expecting it to look like the announcement trailer", everybody assumes you're complaining about the textures on the chief rather than something else.
Please continue your regularly scheduled argument about graphics without bring up specific things you find lacking or find better in other games. :)
Posted by: Badd0g360
I was expecting Halo 3 to look like the first trailer they showed..
What made you guys to change the textures on Master Chief?
Did you guys at Bungie decide to make the change because it was too much work or because Xbox 360 couldn't handle it?
I think the environments in Halo 3 looks good ( except the water ) but the characters,weapons and vehicles doesen't look so good.
I know that you have a budget and that you need to choose carefully what you're going to spend your money on.
Could it be that you didn't have enough money to improve the textures in the game?Real time reflection would have taken too much on the CPU. If you had 16 Spartans doign that in a match with several other objects with the same thing, the framerate would be incredibly slow because it needs to keep rendering all the stuff in each visor. and object using it. So Bungie used cube maps instead to give the effect of reflection. I suppose they didn't want master chiefs visor to look like a bathroom mirror, either.
The texture is a change that the art guys felt was better. It's more green, it's more Master Chief. It also suited better into the enviroments. It isn't too much work because it was already done. Or that it hurt the Xbox. Although more detail is visible in the original, it just isn't master chief and I'm pretty sure the detailed still carried over but is less noticeable. It's the same geometry, too.
ODST seems to have a few shader improvements and lighting.