- SweetTRIX
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- Exalted Mythic Member
Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"
Posted by: Jiggly Luv
Posted by: SweetTRIX
Also i'm not too sure how you came to this opinion of my "idea", I use the BR when I play, frequently, but that does not make it balanced. Quite honestly short-range should only ever be dominated by mid-range, in the mid-range, but with the BR that is not the case. That is my issue.I could say that the M6G Magnum is effective outside of its mid-range intended use. At close range you can just take out the shields with something and then headshot. That is the case with all headshot-capable weapons. And, that will always be like that with Halo, as long as there are shields and a headshot bonus. But, that doesn't make the BR overpowered. I could say that the Sniper can be used outside of long-range; in fact, I like using it more than a Shotgun up close. Just because it can be used in other areas of gameplay does not make it an unbalanced weapon.
The problem I have with the Carbine taking over the BR's role is that it is too inaccurate, which causes Sniper defense to suffer. That is really the sole reason for the BR having a burst-fire in the first place. Random error of bullet trajectory + single bullet = easier time for Snipers, and I see that as a bad thing. The only way a single shot works for this game's balance is if it is very accurate, similar to the M6D's accuracy. Of course I would have a different opinion if Sniping was harder in this game.
But, don't get me wrong. I hate the fact that the BR does gradual damage and that it's more of a spray tool than a precision weapon. However, the programmed randomness of these weapons give an upperhand to the long-ranged Snipers and Vehicles. It just would not benefit gameplay, IMO. However, a M6D-accurate single shot would work IMO, because skill could overcome the imbalance of the Sniper, and there are also ways to make long-range shooting harder than it was in Halo:CE, like less zoom and less magnetism.
I just think that close-ranged weapons are very limited in what they can do. This is why I believe that saying that the BR is overpowered is just misobservation. Mid-range is the most commonly fought range in a Shooter anyway. The ranged weapons, Sniper included, just have that ability to fight within the close-ranged area; that is kind of the nature of having less limitations.
I honestly do see where you are coming from and you explain your view rather well. Seriously speaking I would have no issue with it if it wasn't so effective outside of it's intended range. I do agree about the Carbine, and that is exactly why people weigh towards the BR, but therin lies the issue, there are several situations in the game due to map design, gametype and player strategy that push people towards the BR. Again I have nothing wrong with this playstyle or the people that use it (outside of spawn trapping, I think that crap is cheap as hell), but everyone using something with high frequency and accepting something as a "staple" weapon doesn't make it balanced.
I would love to see a total overhaul of the weapon selection for Reach, a total re-design made to fit in this new game. If we get more of the same in a different setting I'll be pretty dissapointed.