- Wolverfrog
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- Fabled Legendary Member
The reason Combat Evolved had a small variety of weapons was due to the fact that part of the Pillar of Autumn got blasted away before they jumped, leaving standard "Infantryman" weapons. Battle Rifles, Flamethrowers, SMGs, all of them were present at Reach.
As for my wishlist, I would love to see the game from a Covenant aspect again. However, seeing as how this time the two aspects will not tie together as they did in Halo 2, I think there should be two different campaigns, a UNSC one and a Covenant one.
Some levels in Low, or possibly Zero G would be great. The way the Zero G one could work is that you're inside, but there's been a pressure leak so everything is floating around; you have to fire your weapon or melee to move around.
Halo 3 was effectively about revenge. The Covenant were running with their metaphoric tail between their legs, and you went to hunt them down. In other words, it sucked. Sure, it was nice being on the winning team, but I missed the way in Combat Evolved that it seemed Humanity was losing badly, and we, as the last, greatest hope for humanity, had to turn the tide of the battle. And we did, we destroyed Halo, and at the end of the game, we felt like we'd overcome the odds and made a difference. This needs to be in Reach, somehow, someway.
They shouldn't just ditch the idea of playing as an ODST after Halo 3: ODST. It's a great idea they have; we're weaker, but we have specialised equipment to make up for that. In Reach, we should play as both Spartans and ODSTs. Perhaps this was Bungie's plan all along. Halo 3: ODST could just be a test to see if it works.
Those are just a few of my ideas, I'll contribute a bit more to this thread later.