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Subject: The Spartan Laser needs changing

:P

Foman is awesome!

Let us forget about what needs to be done about the BR, Magnum, AR or the Shotgun right now and focus on what I believe does not get enough attention: The Spartan Laser. I believe our favor UNSC anti everything laser needs a bit of a (mini)nurf. The current Halo 3 S.L. has 5 shots that's 5 shots that can shoot through almost anything and/or anybody with a extremely long range a skilled user of this devastating weapon and destroy an ALL the enemies vehicles in a matter of seconds giving them no chance whatsoever and no chance to recover making a fun and fair fight.

So this is what I recommend a slight change lower the Spartan Laser's "ammo" count from 5 to 3. Enough to take down an important enemy vehicle(remember this is supposed to be a anti vehicle weapon not give the enemy no chance at all weapon) and a 2 select targets such as a sniper whose pinning your team down or a mongoose which the enemy can use to escape.

Thoughts and opinions please? Also smoke grenades. Think about them.

[Edited on 07.21.2009 9:35 AM PDT]

  • 07.21.2009 9:35 AM PDT
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It needs to go in the trash with the missile pod.

  • 07.21.2009 9:38 AM PDT

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Posted by: mubox47
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I see no real issue with the Spartan laser, because it is not long lasting as it is. Sure, a really good player can get 5 kills at distances with it, but most "average" players probably cant. 5 shots allows a little room for mistakes, which happen rather often. Take the one on construct for example. You need 5 perfect shots if you want 5 perfect kills, and every shot you miss is one less kill.

  • 07.21.2009 9:38 AM PDT
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If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. I think that the Laser is fine, but if there would be any changes to nerf the Laser, then this is what I'd like to see. Vehicles are still powerful with a Laser on a map. Standoff, Sandtrap and Avalanche are great examples.

[Edited on 07.21.2009 9:54 AM PDT]

  • 07.21.2009 9:39 AM PDT

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The Spartan Laser is fine the way it is. The Missile Pod needs a boost, however.

  • 07.21.2009 9:41 AM PDT

The spartan laser is fine, anyone who says otherwise doesnt know what their doing when they have it.

It takes 7 seconds from charging 1 shot to charging a 2nd shot, its a 1 hit kill which it had damn well better be otherwise it would be underpowered. Why dont you go -blam!- about rockets because its there a 1 hit kill also.

  • 07.21.2009 9:41 AM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Posted by: Josh 22 T
If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. Other than removing the scope, I think that the Laser is fine.
If any changes are made, id go with this suggestion.

  • 07.21.2009 9:42 AM PDT
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Posted by: Fos Tis Krisis
The Spartan Laser is fine the way it is. The Missile Pod needs a boost, however.

  • 07.21.2009 9:44 AM PDT
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Why do we need overpowered anti-vehicle weapons to kill a vehicle? Why not just allow team work and grenades to potentially kill a vehicle. The Rocket Launcher is much more fair when it comes to taking out vehicles, you actually have to aim.

  • 07.21.2009 9:45 AM PDT

Posted by: JJAB91
anybody with a extremely long range a skilled user of this devastating weapon and destroy an ALL the enemies vehicles in a matter of seconds giving them no chance whatsoever and no chance to recover making a fun and fair fight.


Also: If this happens to you your team is retarded, Laser on standoff is in the middle, if you give them time to walk to middle, grab laser and you still havnt moved your vehicles, its your fault. If you are on construct, you can get your ghost into the base before they get get up ontop of the spartan laser tower, you cant make any argument for construct, and on Heavy maps, there is an excessive amount of lasers becasue there is an excessive amount of vehicles that kill instantly such as the Gauss warthog.


Posted by: Josh 22 T
If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. Other than removing the scope, I think that the Laser is fine.

you never played with the Halo 3 beta laser did you?



Posted by: BULLETxSP0NGE
Why do we need overpowered anti-vehicle weapons to kill a vehicle? Why not just allow team work and grenades to potentially kill a vehicle. The Rocket Launcher is much more fair when it comes to taking out vehicles, you actually have to aim.


Alright then, lets play a 4v4 on standoff, you cant use the rockets, or the laser, sound fun? Exactly, no.

[Edited on 07.21.2009 9:48 AM PDT]

  • 07.21.2009 9:46 AM PDT
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Posted by: Runic Aries
The spartan laser is fine, anyone who says otherwise doesnt know what their doing when they have it.

It takes 7 seconds from charging 1 shot to charging a 2nd shot, its a 1 hit kill which it had damn well better be otherwise it would be underpowered. Why dont you go -blam!- about rockets because its there a 1 hit kill also.



Yes but the Rocket Launcher isn't a hit scan weapon. It requires leading and is pretty hard to use against Banshees. The Spartan Laser is a guaranteed kill after the charge up time.

  • 07.21.2009 9:48 AM PDT

Because Halo:Reach is a prequel, it wouldn't be unreasonable to have a 'prototype' spartan laser with less power. It could have enough power to kill a spartan in one shot but only enough to kill a warthog in 2 and a tank in 3.

  • 07.21.2009 9:50 AM PDT

Posted by: BULLETxSP0NGE
Posted by: Runic Aries
The spartan laser is fine, anyone who says otherwise doesnt know what their doing when they have it.

It takes 7 seconds from charging 1 shot to charging a 2nd shot, its a 1 hit kill which it had damn well better be otherwise it would be underpowered. Why dont you go -blam!- about rockets because its there a 1 hit kill also.



Yes but the Rocket Launcher isn't a hit scan weapon. It requires leading and is pretty hard to use against Banshees. The Spartan Laser is a guaranteed kill after the charge up time.


Not true, you can kill a banshee with rockets if you really tried, and the rockets are just as strong if not stronger than the laser because it does splash damage.


Posted by: Iron Rust Bucket
Because Halo:Reach is a prequel, it wouldn't be unreasonable to have a 'prototype' spartan laser with less power. It could have enough power to kill a spartan in one shot but only enough to kill a warthog in 2 and a tank in 3.


Thats stupid, warthogs can kill spartans in a matter of 3 seconds or less, thats not even enough time to charge a single laser shot.

[Edited on 07.21.2009 9:52 AM PDT]

  • 07.21.2009 9:51 AM PDT
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Posted by: Runic Aries
Posted by: BULLETxSP0NGE
Why do we need overpowered anti-vehicle weapons to kill a vehicle? Why not just allow team work and grenades to potentially kill a vehicle. The Rocket Launcher is much more fair when it comes to taking out vehicles, you actually have to aim.


Alright then, lets play a 4v4 on standoff, you cant use the rockets, or the laser, sound fun? Exactly, no.


That doesn't even make sense. Maybe you should have a response that actually applies to my statement. I never said there was something wrong with the Rockets.

  • 07.21.2009 9:51 AM PDT
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Posted by: Runic Aries
Posted by: Josh 22 T
If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. Other than removing the scope, I think that the Laser is fine.

you never played with the Halo 3 beta laser did you?


No, I haven't. Why do you ask? The Laser had a scope then.

My post actually has some fail wording in it. I don't think that the Laser needs changing, but if any changes are made to nerf it, then that's the change I'd like to see. Time to go edit my post.

[Edited on 07.21.2009 9:57 AM PDT]

  • 07.21.2009 9:52 AM PDT

no wayyy it take 2 shots to kill a scorpion tank (1 depends on the damage) and plus there is not 100% accuracy with and when you about to fire it and have it scoped in and 1 br shot hits you then thats a wasted shot. there is no problem with the lazer i actually never heard anyone complain about there is too many shots.

  • 07.21.2009 9:53 AM PDT

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Posted by: Josh 22 T
If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. Other than removing the scope, I think that the Laser is fine.


I like this idea, but I think that maybe the spartan laser should only have 4 shots before it runs out of ammo. Less ammo makes the wielder have to prioritize it's targets, and not waste shots on infantry, keeping the spartan laser more of an anti-vehicle weapon.

  • 07.21.2009 9:53 AM PDT
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Posted by: Runic Aries
Posted by: BULLETxSP0NGE
Posted by: Runic Aries
The spartan laser is fine, anyone who says otherwise doesnt know what their doing when they have it.

It takes 7 seconds from charging 1 shot to charging a 2nd shot, its a 1 hit kill which it had damn well better be otherwise it would be underpowered. Why dont you go -blam!- about rockets because its there a 1 hit kill also.



Yes but the Rocket Launcher isn't a hit scan weapon. It requires leading and is pretty hard to use against Banshees. The Spartan Laser is a guaranteed kill after the charge up time.


Not true, you can kill a banshee with rockets if you really tried, and the rockets are just as strong if not stronger than the laser because it does splash damage.


Show me a video of you killing a banshee from the base to the cliff with Rockets on Avalanche. I doubt there is one. The Splaser also allows you to one hit kill anything from anywhere. It is way more powerful than the Rockets.

[Edited on 07.21.2009 9:54 AM PDT]

  • 07.21.2009 9:54 AM PDT

Posted by: BULLETxSP0NGE
Posted by: Runic Aries
Posted by: BULLETxSP0NGE
Why do we need overpowered anti-vehicle weapons to kill a vehicle? Why not just allow team work and grenades to potentially kill a vehicle. The Rocket Launcher is much more fair when it comes to taking out vehicles, you actually have to aim.


Alright then, lets play a 4v4 on standoff, you cant use the rockets, or the laser, sound fun? Exactly, no.


That doesn't even make sense. Maybe you should have a response that actually applies to my statement. I never said there was something wrong with the Rockets.


It actually does, you were complaining that instead of having anti vehicle weapons like the laser, it should take teamwork to bring a warthog down, as i recall, rockets are an anti vehicle weapon.

Posted by: Josh 22 T
Posted by: Runic Aries
Posted by: Josh 22 T
If the Spartan Laser is in Reach, I think that removing the 2x scope would be good enough. It makes it harder to hit vehicles and people at longer ranges. Yes, the Laser still has the same range, but it's harder to use at longer ranges. Other than removing the scope, I think that the Laser is fine.

you never played with the Halo 3 beta laser did you?


No, I haven't. Why do you ask? The Laser had a scope then.

My post actually has some fail wording in it. I don't think that the Laser needs changing, but if any changes are made, then that's the change I'd like to see. Time to go edit my post.


The halo 3 beta laser's scope was much more accurate than it was now, currently its one small dot in the middle of a big circle, before it was like BR and sniper cross hairs.

  • 07.21.2009 9:55 AM PDT

I think once you pull the trigger you shouldn't be able to stop charging it. They completly killed the only thing keeping it balanced which was the 5 second charge time. People can just keep charging it and change it to a two second count down instead. Atleast 5 seconds gives you a chance of getting to cover.

  • 07.21.2009 9:57 AM PDT

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i like the spartan lazer but i think that the little pin point laser has to go...or at least "blink" where it is on and off because with the light its a complete give away on that you shooting AND that your perfect hiding space is given away. other than taht i think the laser is very well designed

  • 07.21.2009 10:00 AM PDT

I say bump up the charge time instead. Give it no aim-assist whatsoever.

  • 07.21.2009 10:03 AM PDT
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Posted by: Runic Aries
Posted by: BULLETxSP0NGE
Posted by: Runic Aries
Posted by: BULLETxSP0NGE
Why do we need overpowered anti-vehicle weapons to kill a vehicle? Why not just allow team work and grenades to potentially kill a vehicle. The Rocket Launcher is much more fair when it comes to taking out vehicles, you actually have to aim.


Alright then, lets play a 4v4 on standoff, you cant use the rockets, or the laser, sound fun? Exactly, no.


That doesn't even make sense. Maybe you should have a response that actually applies to my statement. I never said there was something wrong with the Rockets.


It actually does, you were complaining that instead of having anti vehicle weapons like the laser, it should take teamwork to bring a warthog down, as i recall, rockets are an anti vehicle weapon.


You didn't even read my post fully. I said OVERPOWERED anti-vehicle weapons. Then I proceed to say the Rockets are fair because they require aim and leading. I also said ALLOW teamwork and grenades to beat vehicles, I didn't say that was the only way you should be able to stop a vehicle. Learn to read.

  • 07.21.2009 10:04 AM PDT

SUPER NICE!!!

Alright the Splazers fine you really just need to get rid of the rocket pod because its... just lame... and put the lock-on back on the rocket launcher. Splazer could maybe have a longer shot lasting shot that moves a tad bit slower so it almost has a super soaker feel to it... a really over pressured, pumped up super soaker. Or maybe what im trying to say is make it a little bit like the Scarab main gun or the sentinel beam. A little bit of a lead maybe?

[Edited on 07.21.2009 10:06 AM PDT]

  • 07.21.2009 10:05 AM PDT
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Posted by: Runic Aries
The halo 3 beta laser's scope was much more accurate than it was now, currently its one small dot in the middle of a big circle, before it was like BR and sniper cross hairs.


Or they could do that. If Bungie decides to nerf it (which it doesn't need), then change the crosshair to the H3 beta one (which looked cooler IMO), or removing the scope would be the only thing I'd want to see.

Quite honestly though, 5 shots makes it so that you can't have room for error. Also, it takes 3 seconds to charge, making it less effective, plus a cool down time. The Laser is a "do-or-die" weapon, even at mid range. Plus, using it at longer ranges makes it harder to use the weapon, making it possible to miss AND making everyone aware that you're holding it. It's pretty balanced as it is, IMO.

Besides, the Laser is needed to fight against air vehicles, like the Banshee and Hornet. You can kill someone with the H3 Rocket Launcher, but it's way too difficult to perform consistently to be of any use to the average player. A Rocket Launcher akin to Halo 2 would be too powerful anyways.

If any anti-vehicle weapon needs changing, it's the Missile Pod.

[Edited on 07.21.2009 10:11 AM PDT]

  • 07.21.2009 10:09 AM PDT

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