- ConcernedSheep
- |
- Honorable Member
1. So I've been playing the Halo 3 campaign with a friend quite a bit recently, as well as playing the single player campaign a bit as well, and I have noticed one difference that while being common knowledge among the populace, could create a neat environment in the Halo Reach co-op campaign.
Simply, in single player the Chief and the Arbiter have separate objectives at varying times, so they split up, and then meet up again to tackle a larger issue together. Whenever that happens it always feels more realistic and epic to me. In any case, I believe that incorporating this into the Halo Reach Co-op Campaign could be interesting, because you are playing with a friend but you don't ALWAYS have their company to keep you alive.
Obviously there are a few problems. I can currently only remember one big one which is spawning, there is no fair way to spawn when split up if there's only 2 people (or 3 in specific situations). The only possible fix for this would be to have the equivalent of the Iron Skull from H3 on during these times, However I imagine there are many people who enjoy having the CHOICE of that effect activating, since the standard procedure for Halo Co-op is spawning in when your teammate is safe. I need suggestions to fix this.
****EDIT****
New Idea. Instead of the Iron skull, the person who dies on their objective waits until they meet back up. As well, because they failed their objective, that would mean there are more covenant blocking the way, or there are less marines to help because now their pelican couldn't make it. Or something similar. The waiting to spawn would just be annoying then. whatever, then it's incentive not to die.
***END EDIT***
Other than that, I want to know what everyone else thinks about this idea, if it sucks, or if maybe I'm onto something.
2. This is less of an idea as of an observation.
In the Halo books, the Spartans have different defining features. For example, Kelly can run significantly faster than the others, and Linda is a much better sniper.
I feel that because of this, and since we are currently quite certain of our position in playing as other Spartans, that these (or at least some of these) should be incorporated somehow. If Kelly can run faster, she should be able to run faster. However, this should only be in Campaign, I can't see this going well in Multiplayer.
I didn't want to compare it to another game, but this does lead me to the idea of then being able to CHOOSE the spartan you play as or just being random (Like from L4D).
In any case. The idea is a bit cheesy I know, but I feel it is important as a part of the Halo Universe. What do you guys think?
[Edited on 07.22.2009 3:13 PM PDT]