- last post: 01.01.0001 12:00 AM PDT
What do you think the default starting weapons should be in Halo:Reach?
Here are my thoughts.
I was thinking and I'm almost certain that Bungie will include dual wielding into the game. I'm not the biggest fan of dual wielding but have accepted that Bungie and many of the players like dual wielding.
If Bungie is going to use dual wielding then they should do it right. One of the things they should do is have us spawn with a dual wieldable weapon and I think that weapon should be the SMG. Its the only real way to make dual wielding useful, we need to be able to do it right off the spawn. Having two of the same dual wieldable weapon right next to each other on the map like in Halo 3 is fine but everyone knows the effectiveness of dual wielding comes from combinations and running around to get them can take too much time. With SMG starts you can run straight for the pistol/plasma rifle/plasma pistol if dual wielding is your play style. Dual wielding could also use some changes but this isn't the time for that.
The assault rifle could spawn on the map but I think the SMG should be your spawning weapon. The AR should also be better than the SMG, in Halo 3 the SMG seems to have more accuracy, more ammo and a faster kill time.
The second starting weapon should be obvious. It needs to be a midrange weapon. I am thinking he BR. It allows you to be protected right off the spawn and most of Halo's combat is midrange. You also need a midrange weapon to give you a small chance against the power weapons like rockets and sniper so you don't wind up being dominated.