Halo: Reach Forum
This topic has moved here: Subject: senario ideas for a bonus pvp campaign(if there is one)
  • Subject: senario ideas for a bonus pvp campaign(if there is one)
Subject: senario ideas for a bonus pvp campaign(if there is one)

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

im not coping, i just wanted to know what people would think up. say what you want in here, as long as it is related to the topic it is accepted. if you want to give you idea for a senario, hera is the format:
a paragraph for each side, human and covenant, with the main objective, setting and opening scenematic described, doesnt have to be in detail,(if you want an example look at my post in the PvP Campaign Missions......a totaly different idea!, though doesnt need to be a wall of text.)
i will also come and read the posts so play nice!i may comment certain posts

  • 07.22.2009 1:21 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

EPIC FAIL!!! A thread about a thread!

  • 07.22.2009 1:31 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

Posted by: bansheeownz
EPIC FAIL!!! A thread about a thread!

its something called curiosity that made me make this, so do something other than read the title and say fail(and no,, curiosity did not kill the cat, the car did)

  • 07.22.2009 1:42 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Since you are highlighting my post, I will give you a scenario.

Humans:

A team of spartans is assigned to lead a large convoy across a ravished city. The data in the main transport is vital to the UNSC. The spartan convoy consists of roughly 50 marines and 5 spartans manning warthogs, hornets, and woverines.

Screaming across the desolated ruins of the city, the human convoy runs into barracades and hostile outposts as it struggles to reach its destination.

Covenant:

The elite team of Elites receives intel that a convoy carrying sensitive data has just left a small UNSC outpost and is heading to a base located on the other side of their recently conquered city. They must capture the convoy's precious cargo at any cost.

The elites scramble to ghosts and spectres and head out in pursuit. The shortest route to reach convoy is through a hot zone in the downtown streets of the human city. Resistance will be heavy.

Scenario and objectives:

If the humans make it through their blockades and battles with their cargo intact AND if the Elites manage to ge through the lines of UNSC marines skirmishing in the downtown streets they will meet in the large town courtyard.

A large batlle will commence...the Elites calling in a nearby scarab for reinforcements and the spartans dropping in ODST's to make a line.

At this point, ID tags will be removed, and for the players picking the ODST's from the spartans and the elite Elites from the normal elites will be difficult. Each player will be given a set number of lives (perhaps just 1 or maybe 3-5) and the battle will insue.

The winner will be determined either by total domination or by the elites stealing the vital data from the nearby heavily guarded convoy. Although the winner of the battle will lead to a different cutscene, it is only a small part of the war that rages. And in the end Reach will fall.

Points will be awarded and medals given for a myriad of accomplishments.

  • 07.22.2009 2:55 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

Humans:
Coming down in a modified warthog, the warthog has a closed seating area and reinforced cassis and windshield for orbital drops, you are briefed on your mission. "You are eliminate a covenant AA batery along this ridge, you'll be coming down hot, keys out." When the transmission ends, you find 3 Friend or Foe tags, your teammates, in two 'hogs, one in yours, and two in another, and the words "eliminate covenant AA guns" pulses onto the screen. The 'hog starts to shudder as the friction generated by 8 tons of 'hog and spartan entering atmosphere and causes the air to start to flame, heating the air drastically inside the 'hog. Then, as sudenly as it began, it ends. Then the 'hog impacts the ground and the screen turns black. Then it starts to clear. You suddenly find yourself in enemy territory with olny a few marines and your team. One of the marines says "Huh, a spartan, things must have goon to s**t here, well, assuming your after those AA guns, follow me." Then he leaves and you gain control of your character. You follow him into a tunnel that is littered with bodies, human and covenant alike, however you are thankfull to see some marines that are still alive and holding off covenant. Then the marine instructs you to help them hold off the covenant assult and destroy the entrances to the tunnel. The words "hold off covenant assult" appeares and you turn to face the covenant threat. Once you hold off the covenant assult the words "destroy entraces to tunnel" appear on screen. Then a marine asks you to follow him and protect him as he places the charges. You do so and are rewarded acsess to your goal, the AA guns. Climbing out of a hatch you are put 100 meters away from the nearest AA guns, you move forward and a team of marines follows you and your squad to assist in destroying the guns and to add extra fire power in the event of an inevetable firefight. Then when you destroy the last of the guns, you are awarded a scarab. The words " take down enemy scarab" pulses onto the screen. You comply and succsefully destroyed the scarab. Then you make way to the evac point. The mission is over and you are on your way to a large military base that is up in flames.
(the wall seems larger than before)
Covenant:
The Shadow you are in is making its way to a human military base. Over the com your field master states "Brothers, one last human stronghold stands in our way of getting to the luminous key. We shall destroy the filth inflicted by it and accuire the luminous key. May the gods guide us." the words "destroy human base" pulses onto the screen and 3 identification tags light up. Then the shadow stops and opens it's hatches. You step out and raise your beam rifle and move toward the base. You olny stop to snipe some guards. As you near the base, you start to lose sight of your weapon and arms, your active camoflauge has activated. You are told to wait for a gate to open as guards come out to investigate an "accedent" with some guards, the same ones you sniped. As they come out, you go in. You hunt through the halls of the base with your plasma rifle. Then you reach the ammunition storage buildings. A grin comes to your face as you trow a plasma grenade into it. Just as you throw the grenade, you instinctivly run away. the grenade expoldes and the ammo goes up in flames. Then a second building expoldes just after the ammo, the fuel dump must have gone up too. You then hunt down the rest of the personnel at the base, you head to aquire the luminous key. The words "locate and take the luminous key" pulses onto the screen as a nav point puts you close to it. When you find it a phantom comes and picks you up. The piolet informs you that the Anti-Aircraft guns have been destroyed, and deamons where responsable.
(the wall ends)

  • 07.23.2009 1:36 PM PDT