- bansheeownz
- |
- Exalted Mythic Member
That's it!!! Starting today, I'm copying and pasting my ideas like a giant stamp into the hundreds of duplicate threads! Already read it? Who's stopping you from skipping it? Is it spam? I'll let the mods be the judge of that.
My ideas! I'm not going to bother explaining why something is a good idea. The idea itself will be enough to explain itself... That, and I'm a lazy bastard.
Campaign
Rather then go down a huge laundry list of things I want, these guys said it all already.
Weapons
In my opinion, before new weapons are even considered, the weapons that we already have are starting to lag behind in terms of usefulness. I mean, just look at what the hell happened to the Plasma Rifle! I've ranted about duel-wieldables enough times, I've pretty much gotten down to a science what I want.
Before I begin, let me just say, THIS is how Halo's weapons should be. If something is too powerful, balance out the multiplayer map. NOT THE WEAPON! Don't make maps with duel-wieldable weapons spawning next to each other. Spread it out and make us work for our power. Besides, there's already power weapons on the map.
Pressing Y will not drop your duel-wield and instead, put both weapons away. If you want a weapon dropped, you press D-Pad Left to drop your left hand weapon, and D-Pad Right for your right hand weapon.
You can now melee without dropping your duel-wield. Using melee while duel-wielding will NOT make you melee faster though.
Singular weapons are now balanced based on how powerful they are by themselves and not just how well they are duel-wielded. Power levels of individual weapons DO NOT decrease when duel-wielded.
The Plasma Rifle now tracks to its target and headshots stun its target. Power level is increased slightly.
The Plasma Pistol's firing speed is increased to as well as it was in Halo: CE, its shots before overheat are increased, plasma tracking as well as the PR with the exception of the charge shot having the same tracking power, and power level increased.
The Spiker does LESS damage to shields. Instead, a headshot to non-shielded opponents is enough to kill.
The Magnum firing speed and accuracy are increased... dramatically. Not quite as much speed as in H2 though.
The Needler is duel-wieldable again. With NO compromises.
The Energy Sword is now duel-wieldable but while duel-wielding, you cannot lunge.
The Carbine does not need to aim ahead of its target at longer ranges like the Battle Rifle.
Now in terms of NEW weapons, I only have two suggestions.
Combat Knife
I know, I know! I wasn't the first to say this. So, I'm sure if you heard it from somewhere else, you know what I'm going to say, right? Well, I hope so. It's duel-wieldable, you can throw it, and a melee with one is faster then a regular melee, but you don't actually do more damage per swing. Unlike the sword, it'll never run out of power either.
Gauss Handgun
Okay, you want ambitious? Well here you go! It's the power and speed of a gauss turret, MAJORLY COMPACTED! (it's still a giant magnum) It can't be duel-wielded, it can only carry one shot per magazine and only five extra shots can be carried. Only to be used on super large maps. Perfect against a vehicle, and deadly against anything else.
Vehicles
Again, same problem with small arms. Vehicles are lagging behind. Although, I have a brilliant idea to bring them back.
Warthogs, Spectres, and Prowlers now carry infinite ammo for most weapons, including the rocket launcher and fuel rod cannon. That's right. You heard me. Vehicle control is already intensely important enough and theres plenty of ways to counter a vehicle. This ammo reserve can be accessed at any time from any seat. You cannot recharge battery powered weapons though. Also, Sniper Rifle ammo is not carried. That'd be such a horrible pain to deal with, especially if the Sniper keeps on spawning.
Spectres and Prowlers now do not lag their shots reaching their target, same as a Warthog does.
...The Hornet does not have freeken missiles.
The Wraith now has two ways of firing its shot, to use the second firing mode, you press melee. We're already used to having to firing modes with the Banshee so it'll be a perfect fit. Pressing melee will arch your shot to directly where you're aiming while a regular shot is the same way you already shoot. To make it more realistic looking, there could be two plasma launchers on the top of the Wraith. One always calculating your arch shot, the other always aiming the way it does now. Having them both will not change your firing speed or give you the ability to fire them alternately. Firing one uses the same power as the other so the lag between shots is the same.
The arch shot will be useful for super long range attacks and you won't have to look way up if you want to go that far. It'll be very useful keeping targets at bay or harrassing them from coming out of a base.
!! Maps !!
I just have one idea already mentioned somewhere before. A Scarab versus Scarab fight, much like Sandtrap in that you have one huge transport vehicle versus the other... but a lot bigger. Only the Scarab is terrifying and cannot be killed. Many different things can be disabled though. It can be driven, and the main cannon will devastate anything it touches while the back cannon has plasma tracking good for taking out air vehicles. Under its belly is a cargo bay holding Ghosts, Choppers and Prowlers. Human vehicles are off on the ground.
Flags and Bombs are inside the Scarabs. Only in Assault, Scarabs are invincible to everything except the bomb. Detonating the bomb will destroy the Scarab for the oomph finish that makes it so awesome to watch.