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Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
Posted by: bansheeownz
There are plenty of games where the starting weapon is the Battle Rifle. That changes tactics up a lot and I believe balances the game pretty well, but I don't want every gametype to do this. One of the things that makes Halo so great IS its emphasis on close range combat. That, and the pure fiction of being the ultimate badass. I wouldn't change a thing about it, except focus my ideas towards that theme.I don't mind starting with different weapons. My problem is with close-range. The weapons that are close-ranged weapons are situational weapons; they always have been. For example, when you have a Shotgun, you don't run around a map with it up; you only swap to it when entering close-quarters. Most of the "variety" people use as an excuse to say the BR is overpowered is designed for close-range, and therefore can only be used in certain situations. It amplifies the unbalanced nature of this game, and makes many encounters very frustrating, when they are used as a starting weapon.
What Bungie should seriously think about doing for Reach is get more of those mid-ranged weapons in the game (or at least increase the ranges significantly of the weapons they already have), so the game doesn't revolve around this notion that close-range is where everyone should be fighting. They should only use close-ranged weapons to get the upperhand when they are in close quarters, and that can be done like how it is with Halo 3, where close-ranged weapons are dominant over all other weapons at that range. But, there is no reason why someone should have to be forced into a ranged situation without a ranged-capable weapon.
The reason why they have been progressively nerfing one of the very few weapons that turned this game into a popular and competitive shooter is for the sake of starting with a close-ranged weapon. That is the problem I have, and I believe it is a poor choice in weapon balance and design.
Red Faction:Guerrilla balances their weapons beautifully, BTW. You can actually choose to use any weapon in that game, and do decently, provided you are good with the wepaon. But, there are other even more balanced games (not including COD or Gears).
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I also read part of your post of your ideas in the page before...
While I agree with some of it, I sincerely do not about the Vehicle balance.
As it is right now, which began with Halo 2's Vehicles, they are overpowered. Yes, there are certain things like equipment or what not that can be effective. However, that does not change the fact that they are overpowered. They were severely overpowered in Halo 2, which is why Bungie took effort into correcting that obvious flaw in the game, by adding various ways to take them out.
In comparison, Rockets and Snipers are overpowered in AR starts. Yes, there are BRs or M6Gs that can attack those weapons. But, when you don't start with a defense against certain powerful weapons, it makes those weapons overpowered. This is kind of what I am talking about with the Vehicles.
In Halo:CE, we didn't consider Vehicles as an overpowered nuissance, like we do with the other Halos. Now, why is this? It is because of the Physics between the Frag and the Vehicle. The skillful placement of a Frag was enough to defend against a Hog or Ghost. Also, the Tank did not have a shield over the driver. There were elements in the game design that made these things much more balanced than they are now. Vehicles should not be something that gives you the ability to just drive around the whole game; that makes them unbalanced.
My problem with your idea toward the Vehicles is you proposed that they should be stronger. Now, that is just flat out wrong IMO. The balance should be more toward the person on foot than it is right now. And, until it is, it will just be some overpowered annoying aspect of the game. It doesn't make the game more fun or balanced; being able to flip and fight a Vehicle when you spawn does.
Hopefully I didn't misread any of your thoughts on the Vehicles; I kind of just glanced over it.